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Beyond Ragnarok : Gundahar
Darklands» Gundahar

Half-orc sorcerer / dragon disciple (played by Adam).

Gundahar’s Story

My clan used to roam the highlands, secure in the power granted by our bond with a powerful dragon, a refugee from the depths we had allied with in time imemorial. Until the magisters came. Wielding powerful magic and an army of undead slave soldiers, they killed our strongest and captured the rest of us. Our dragon, unfortunately, slumbered hundreds of miles away, and was not there to aid us.

Most of the clan was ritually slain and converted into mindless undead. Those of us with any arcane talent, however, were forced to assist the magisters in doing so. I was ten when they took me. For another ten years I wore their manacles, inscribed their ritual circles, and allowed them to siphon my magic. Until my rebellions became too much, and the magisters decided to make me an undead minion. The chains were nothing new, but whatever magic they used at the start of the ritual, to bind my soul into my body and servitude, when that touched my soul, something awakened. And fought back.

I later realized that the something in my soul was draconic heritage; many of my clan carried some of the dragon's blood within our veins, but it manifested in few, and normally quite obviously in those it did manifest in. With the aid of the newfound power within me, I burst my bonds, both physical and spiritual, slew the magisters participating in the ritual, and escaped.

Now I try to survive. My clan is gone, what few remain alive beyond any true liberation. Within the reach of the magisters, I am hunted. When I can, when I dare, I hunt the magisters in return. For my protection, for vengeance, and because any who take away freedom from those whose freedom is not itself a threat to others are my enemy.

Freedom is the right of all sentient beings. Those who would use their freedom to deny life, liberty, or the pursuit of happiness to others abdicate that right. From those I will take freedom.

And I will not be chained again.


Gundahar (Adam)
Half-Orc Sorcerer 5 / Dragon Disciple 3
Chaotic Good

hp: 49 (5d4+3d12+24 [4, 1, 1, 2, 2, 7, 5, 3])

Str	17 + 2 racial +1 level-up +2 dragon disciple = 22
Dex	16
Con	14
Int	12 - 2 racial = 10
Wis	10
Cha	13 +1 level-up = 14

BAB +4 (2.5 + 2.25); Grapple +10
Fort +7 (1.66 + 3.5 + 2)
Ref +5 (1.66 + 1 + 3)
Will +6 (4.5 + 1.5 + 0)

AC 20 (10 + 3 dex + 1 natural + 1 defl + 4 armor (mage armor) + 1 dodge)

Attacks
2 Claws +11 (1d6+7)

Equipment (200 gp remaining)
- amulet of mighty fists +1 (6,000 gp)
- ring of protection +1 (2,000 gp)
- lens of detection (3,500 gp)
- scroll of bull’s strength x4 (200 gp)
- scroll of false life x6 (300 gp)
- scroll of knock x4 (300 gp)
- rope of climbing (3,000 gp)
- potion of cure serious wounds x2 (400 gp)
- scroll of enlarge person x2 (100 gp)
- throwing axe x5 (40 gp)
- manacles (average lock) (90 gp)
- manacles, small (average lock) (90 gp)
- silk rope 50 ft (cut into 5 10 ft segments) (10 gp)
- unspecified mundane equipment (70 gp)
- dust of dryness (850 gp)
- dust of dryness (water absorbed) (850 gp)
- hat of disguise (1,800 gp)
- scarab, golembane (2,500 gp)
- bead of force (3,000 gp)
- scroll of dimension door x2 (400 gp)
- feather token, swan boat (450 gp)
- universal solvent (50 gp)
- dust of tracelessness (250 gp)
- potion of barkskin (100 gp)
- scroll of solid fog (200 gp)
- scroll of fly x2 (200 gp)
- scroll of spider climb x2 (100 gp)
- scroll of tongues (100 gp)

Feats
1st: Track
3rd: Dodge
6th: Toughness
Dragon Disciple 2: Arcane Strike

Skills
- as sorcerer, 8x4 + 5 = 32+5 ranks to spend (0+0 left)
- as dragon disciple, 3x4+3 = 12+3 ranks to spend (0+0 left)
Spend all 5 bonus sorcerer knowledge ranks on knowledge (arcana), along with 3 actual sorcerer ranks
Spend 8 sorcerer ranks on concentration
Spend 8 sorcerer ranks on escape artist
Spend 2 sorcerer ranks on Speak Language (draconic)
Spend 1 sorcerer rank on spellcraft
spend 2 sorcerer ranks on spot
Spend 8 sorcerer ranks on survival
Spend 2 dragon disciple knowledge ranks on knowledge (architecture & engineering)
Spend 1 dragon disciple knowledge rank on knowledge (geography)
Spend 3 dragon disciple ranks on concentration
Spend 3 dragon disciple ranks on escape artist
Spend 4 dragon disciple rank on spot
Spend 2 dragon disciple ranks on survival
Concentration 11 ranks + 2 Con = +13
Escape Artist 7 ranks + 3 Dex = +10
Knowledge (arcana) 8 ranks + 0 Int = +8
Knowledge (architecture & engineering) 2 rank + 0 Int = +2
Knowledge (geography) 1 rank + 0 Int = +1
Listen 0 ranks + 0 Wis + 2 alertness +3 bat familiar = +5
Spellcraft 1 rank + 0 Int +2 synergy = +3
Spot 5 ranks + 0 Wis +2 alertness = +7
Survival 5 ranks + 0 Wis = +5
Use Rope 0 ranks + 3 Dex + 2 Escape Artist synergy = +5

Spells/Day
3rd (4/day) — dispel magic, ray of exhaustion, vampiric touch
2nd (6+1/day) — alter self, minor image, mirror image, see invisibility
1st (6+1/day) — animate rope, chill touch, endure elements, expeditious retreat, mage armor, shield
0th (6/day) — detect magic, detect poison, mage hand, mending, read magic, prestidigitation, touch of fatigue

Racial Features
Darkvision
Orc Ferocity
Weapon Familiarity
Orc Blood

Class Features
Summon Familiar (bat; +3 listen)
Eschew Materials
Dragon Claws
Energy Resistance (force 10)
Ability Boost (Str +2)
Bonus Feat
Natural Armor Increase (+1)
Breath Weapon (3/day, 1d4+1 round cooldown, 10d4 force, 60-ft line, DC 16)
Spell Knowledge

Languages: Common, Draconic, Orc

Bat familiar
Diminutive animal
hp 24
Init +2
Speed 5 ft, fly 40 ft (good)
AC 19 (+4 size, +2 dex, +3 natural), touch 16, flat-footed 17
Base Atk/Grapple +4/-13
Attack none +6
Blindsense 20 ft., low-light vision
Saves Fort +5, Ref +4, Will +8
Abilities Str 1, Dex 15, Con 10, Int 8, Wis 14, Cha 4
Skills Hide +14, Listen +8, Move Silently +6, Spot +11
Feats: Alertness
Features: Alertness, Improved Evasion, Share Spells, Empathic Link, Deliver Touch Spells, Speak with Master