Boris
Boris is a dirty thief from the streets of Kiev. Always one to want more money, he was immediately on board to raid the caravan which led to the trail of the Hoard of Zmei Gromovoi.
Items of Interest
Crunch
As of May 1, 2012
Attack Patterns
- Boris has Twin Sword Strike - He always attack with both swords if he attacks.
- Boris also has non-leathal saps somewhere for dealing subdual sneak attack damage
- Either the +1 Ghosttouch Sword, +1 Stormcaller, or +1 Spell storing dagger should be in teh primary hand to maximize hit and damage (yes I finally game up and decided to eek out the extra damage over just holding the greek sword there)
- Note that the Stormcaller dagger is cold iron if needed
- One of these receives a GMW from Nikolai every day. Assume the Ghosttouch sword for now.
Standard Hasted Full Attack
With that, and haste ("level" rounds of combat a day)...
- !try 33;ghosttouch 33;gt 28;cronos 28;gt 23;c 23;gt 18;c
- (Yes the cronus sword is conveniently 5 behind the +1 weapon. Go go insight bonuses to all weapons)
Haste & Arcane Strike
For big baddies, use Arcane strike. Level 4 spells for 1 round, level 3 spells for 2 rounds. If it's still alive, think about it.
- Level 4
- !try 37;ghosttouch 37;gt 32;cronos 32;gt 27;c 27;gt 22;c
Base Damage
Base Damage:
- Primary Hand, 1d6 + 15 ( 4 Str + 5 enhancement + 1 martial prowess + 5 insight )
- !roll 1d6+15
- Off hand Censword: 1d6 + 8 ( 2 Str + 5 Insight + 1 martial prowess )
- !roll 1d6+8
Potential Extra Damage:
- Arcane Strike: 1d4+1 per level of spell used. Must use 1 spell slot for each weapon (reserve a 4th level slot for DJ early on)
- 9d6 Sneak attack. Will be 10d6 at level 20
For Our Real Friends, By Which I Sarcastically Mean Enemies And Taras
- 14 BaB + + 2 Invisible + 1 haste + 2 flanking + 4 arcane strike + 5 insight
- + 4 Str + 5 GMW primary
- + 2 Str offhand Censword
- !try 41;ghosttouch 41;gt 36;cronos 36;gt 31;c 31;gt 26;c
- !roll 7d6+84+28d4+28+63d6
- 4 * ( 1d6 short sword + 4 str + 1 martial prowess + 5 insight + 5 Enhancement + 4d4+4 arcane strike + 9d6 sneak attack ) = 4d6+60+16d4+16+36d6
- 3 * ( 1d6 short sword + 2 str + 1 martial prowess + 5 insight + 4d4+4 arcane strike + 9d6 sneak attack ) = 3d6+24+12d4+12+27d6
- at level 20, add another 7d6 sneak attack
Character Sheet
Accurate-enough as of WTF is August 18, 2010 May 1, 2012, Assuming no objections on a Mithral Chain Shirt and +6 Gloves
This needs some updates still. See attack patterns above to really kill things.
Boris the Assassin Str 14 +2 18 +4 Dex 20 +5 26 +8 Con 14 +2 20 +5 Int 14 +2 18 +4 Wis 10 +0 12 +1 Cha 8 -1 "Alignment" LE Rogue 8 / Ranger 2 / Assassin 9 (Ro, Ro, Ra, Ra, Ro, Ro, As, As, As, As, As, As, As, As, As, Ro, Ro, Ro, Ro) XP: 172,928 // Cronus! - (26+60) for crafting + 350 for the fire storm Level 18 ( 153,000 ) --> Level 19 ( 171,000 ) --> Level 20 ( 190,000 ) HP 176 ( 7d6 { 6, 5, 6, 2, 4, 2, 3 } + 2d8 { 4, 6 } + 9d6 { 5, 3, 6, 3, 3, 3, 6, 6, 6, 2 } + 95 ) Init +11 ( 7 + 4 ) BaB +14 +(0/4) AC 30 ( 10 + (4+1) Armor + 8->7 Dex + 4 Ring(deflection) + 4 Insight[Censword] ( + 3 natural armor sometimes ) Touch: 25 Uncanny dodge, no flat footed Improved Uncanny Dodge Base Saves: +08/+11/+06 Real Saves: +16/+24/+10 Left Over Fractions: Fort: 1/3 Ref: 1/2 Will: 0/3 *+1 Luck to all saves: Luck of Heroes (already applied above) *+2 Cloak of Resistance *+2 to Appropriate Reflex saves from Trap Sense *+4 Reflex Censword (applied above) *+4 Fort v. Poison (Assassin) ----------------------------------------------------------------------------- Skills - +12 ///19: Search, Spot, Listen, UMD, Tumble, Hide, Move Silent, Open Lock, Disable Device, Decipher Script, Disable Device, Decipher Script ///18: Search, Spot, Listen, UMD, Tumble, Hide, Move Silent, Open Lock, Disable Device, Balance, 2x Decipher Script ///17: Search, Spot, Listen, UMD, Tumble, Hide, Move Silent, 2xOpen Lock, 2xDisable Device, Balance ///16: Search, Spot, Listen, UMD, Tumble, Hide, Move Silent, Open Lock, 2xDisable Device // 15: search, Spot, Listen, UMD, Tumble, Hide, Move Silent // 14: search, Spot, Listen, UMD, Tumble, Hide, Move Silent // 13: search, Spot, Listen, UMD, Tumble, Hide, Move Silent // 12: ( Search, Spot, Listen, 2 Hide, 2 Move Silently ) // 11: (Search, Spot, Listen, Tumble, UMD, 2 Hide) Jump 11 ( 5 Ranks + 4 Str + 2 Tumble ) Balance 12 ( 2 Ranks + 8 Dex + 2 Tumble ) Escape Artist 13 ( 5 Ranks + 8 Dex ) Hide 27 (19 Ranks + 8 Dex [ + 5 Stealth Armor ] ) Move Silently 27 (19 Ranks + 8 Dex ) Open Lock 20 (10 Ranks + 8 Dex + 2 MW Thive's Tools) Sleight of Hand 10 ( 0 Ranks + 8 Dex + 2 Bluff ) Tumble 28 (18 Ranks + 8 Dex + 2 Jump ) Appraise 6 ( 2 Ranks + 4 Int ) Decipher Script 10 ( 6 Ranks + 4 Int ) //Boost to Synergize UMD:Scroll Disable Device 13 ( 7 Ranks + 4 Int + 2 MW Thieve's Tools ) Knowledge (Dungeon) 5 ( 1 Rank + 4 Int ) (History) 5 ( 1 Rank + 4 Int ) (Local:Kiev) 5 ( 1 Rank + 4 Int ) (Nature) 8 ( 2 Ranks + 4 Int + 2 Survival ) Search 25 (21 Ranks + 4 Int ) Spellcraft X4/6X( 0 Ranks + 4 Int [ + 2 Use Magic Device ] ) Listen 22*(21 Ranks + 1 Wis ) Sense Motive 1*( 0 Ranks + 1 Wis ) Spot 22*(21 Ranks + 1 Wis ) Survival 6/8*( 5 Ranks (includes 2 half ranks) + 1 Wis [ + 2 Search ] ) Bluff 4*( 5 Ranks - 1 Cha ) Diplomacy 1 ( 0 Ranks - 1 Cha + 2 Bluff ) Disguise 3/5 ( 4 Ranks - 1 Cha [ + 2 Bluff ] ) Intimidate 1 ( 0 Ranks - 1 Cha + 2 Bluff ) Use Magic Device 16 (17 Ranks - 1 Cha ) * +2 for Scrols ( Synergy Decipher Script ) Wild Empathy 1 ( 2 Ranger - 1 Cha ) Languages - Russian, Greek, Cherkess *Favored Enemy applicable ------------------------------------------------------------------------------ Feats - 1 : Improved Initiative 1H : "Luck of Heros" 3 : Weapon Finesse 6 : Quick Draw ( hidden weapons as move action ) 9 : Imp. Two Weapon Fighting 12 : Arcane Strike 15 : Advanced Two Weapon Fihgting (Custom) 18 : Twin Sword Strike Rog & Asn: Sneak Attack +9d6 (Rog 1, 3, 5, 7 Asn 1, 3, 5, 7, 9) Rog : Trap Sense +2 1Ro : Trap Finding 2Ro : Evasion 4Ro : Uncanny Dodge 1Ra : Track 1Ra : Favored Enemy - Humans 2Ra : Two Weapon Fighting 1As : DEATH Attack ( DC 14 (10 + 4 Int) + Asn Lv ) 1As : Poison Use 2As : Uncanny Dodge (IMPROVED by virtue of Rogue) (Level 14 Rogues can flank) 8As : Hide In Plain Sight ------------------------------------------------------------------------------ Assassin Spells 1 2 3 4 MP: 3 + 1 / 3 + 1 / 3 + 1 / 2 + 1 Spells Known: Lv 1 - DC (15): Feather Fall, True Strike, Disguise Self, Detect Poison Lv 2 - DC (16): Invis, Spider Climb, Pass Without Trace, Undetectable Alignment Lv 3 - DC (17): False Life, Misdirection, Deeper Darkness, Deep Slumber Lv 4 - DC (18): Dimension Jump, FoM, Greater Invis ------------------------------------------------------------------------------ Equipment - Greek Short Sword of Censored. See Wiki - Grants MIN( 5, +Level / 3 ) Insight to Hit, Damage - Grants MIN( 5, +Level / 4 ) Insight to AC, Reflex - Extra Standard Action 1/Day -> Dazed next round - Lv 15: Extra Full Round Action - Haste "Level" Rounds / Day - May use one round to cast Slow as a touch attack in a attack - DC 10 + Half Level - MAX( 0, -1 Cha ) - If the sword's wielder has at least 5 hit dice, he may temporarily remove himself from the time stream for a number of rounds equal to his character level. He seems to disappear in a whirlwind of sand, and reappears after this ability's duration expires. He reappears in exactly the same orientation and condition as before; from the wielder's point of view, no time has passed at all. In each round of the ability's duration, on what would have been his turn, the wielder can attempt a DC 15 Wisdom check. Success allows him to return to the time stream. He may act normally on his next turn after this ability's effect ends. STANDARD action - If the sword's wielder has at least 9 hit dice, he may temporarily gain the ability to perceive the probable outcomes of your immediate environment. You see the many alternative branches that reality could take in the next few seconds; with this foreknowledge you gain the ability to reroll one attack roll, one saving throw, one ability check, or one skill check each round of the ability's duration. You must take the result of the reroll, even if it's worse than the original roll. This ability may be activated once per day as a swift action, and it lasts for three rounds. - If the sword's wielder has at least 11 hit dice, he gains an exceptional ability to perceive the stream of time; he can see pathways through time that are closed to others. By entering such a pathway, he can speed up so greatly that all other creatures seem frozen, though they are actually still moving at normal speed. This grants him the ability to act for one round of apparent time, plus another round for every 4 additional hit dice that the wielder possesses (2 rounds at 15 HD, 3 at 19 HD, etc.). While so accelerated, the sword's wielder is partially isolated from the normal time stream, and his actions are restricted. Other creatures are invulnerable to his attacks and abilities. He can affect unattended objects, but not objects worn, carried, or held by other creatures. Normal and magical fire, cold, acid, and the like can still harm him. When the wielder of the sword exits the alternate time-pathway, he resumes acting on his current turn in the normal time stream. This power can be used once per day; activating it is a SWIFT action. NERFED! - 1x Day, +Insight to a single attack roll, opposed check, skill check, saving throw, AC against a single attack. NO ACTION. INSIGHT BONUS Greek Sword Alone, "Normal", Dominant Hand +28/+23/+18 ( 14 Base + 8 Dex + 5 Insight + 1 Competance ) 1d6+10 damage ( 1d6 sword + 4 Str + 5 Insight + 1 Competance ) 19/x2 Crit +1 Ghost-touch Sword, Alone, Dominant Hand +24/+19/+14 ( 14 Base + 8 Dex + 1 Enhancement + 1 Competance ) 1d6 + 4 damage (1d6 Sword + 2 Str + 1 Enhancement + 1 Competance ) 19/x2 Crit StormCaller Dagger ( +1 returning cold iron dagger ) +24/+19/+14 ( 14 base + 8 Dex + 1 Enhancement + 1 Competance ) 1d4 + 4 damage 19/x2 crit Two Weapon Fighting: Greek Shortsword & Stormcaller Dagger (Without Haste) ( first weapon is the greek sword, 27 - 1 twf = 26 ) ( second weapon is the +1 weapon: 23 + 5 insight - 1 twf = 27 ) +27/+28/+22/+23/+17/+18 1d6+8/1d4+8/1d6+8/1d4+8/1d6+8/1d4+8 19/x2 crit With Haste! +28/+28/+29/+23/+24/+18/+19 1d6+8/1d6+8/1d4+8/1d6+8/1d4+8/1d6+8/1d4+8 19/x2 crit Two Weapon Fighting: Greek Sword & +1 Ghost-touch Sword, "Normal" (Without Haste) +27/+28/+22/+23/+17/+18 1d6+8 / 1d6+8 / 1d6+8 / 1d6+8 / 1d6+8 / 1d6+8 19/x2 Crit With Haste +28/+28/+29/+23/+24/+18/+19 1d6+8 / 1d6+8 / 1d6+8 / 1d6+8 / 1d6+8 / 1d6+8 / 1d6+8 Two Weapon Fighting: +1 Ghost-touch Sword and Stormcaller Dagger (for when Sandy inevitably makes the sword unavailable for some crazy plot purpose) +23/+23/+18/+18/+13/+13 1d6+4/1d4+3/1d6+4/1d4+3/1d6+4/1d4+3 Dagger (own 10, one masterwork. Stats are for normal daggers) One Hand: +22/+17/+12 Two Hand: +21/+21/+16/+16/+11/+11 1d4+3 Crit 19 / x2 Full Round Dagger Chucking If leading with a Censword hasted stab, replace chucks with the appropriate attack number Sword/ 2/ 3 / 4/ 5 +20/+20/+15/+15/+10/+10 1d4+4/1d4+2/1d4+4/1d4+2/1d4+4/1d4+2 Note - Stormcaller gets +1 Sap (2) +23/+18/+13 ( 14 Base + 8 Dex + 1 Competance ) 1d6+4 Subdual Sap x2 +22/+22/+17/+17/+12/+12 //MW Short Bow (Composit - +1 Str) //+20/+15/+10 ( 12 base + 7 dex + 1 MW ) //1d6+1 //Crit 20 / x3 //33 Arrows // 9 Feybane Arrows (+1 to attack) // 2 Sleep Arrows (+1 to attack AND damage) [SUBDUAL] [DC 11] //13 +1 Arrows (From Mongols) // 4 Entangling Arrows [NO DAMAGE] --------------------------------------- (Equiped) +1 Mithral Chain Shirt ACP -0 7 Max Dex 10% Spell Failure //(SOLD) //+1 Mithral Breastplate //(+5+1) AC //ACP -1 //5 Max Dex //15% Spell Failure (In holding) Leather Stealth Armor +1 +2 +1 AC (3) 0 ACP 6 Max Dex SPECIAL - +5 to Hide ----------------------------------------------------------------------------- Magic Items - Other Consumables 1 Suppressor stone Potions 3 Cure Light Wounds Cure Moderate Wounds Haste Wand From The Church: Cure Serious Wounds (25) Resist Energy (31) Protection from Energy (50) Greater Invis (29) Dead Ion Stone with Continual Flame Goodness cast on it +6 Gloves of Dex +6 Belth of Health (Con) +4 Headband of Int +2 Ninja Mask of Wis +2 Cloak of Resistance & Greater Invis 10 rd/day +4 Shirt of Str +1 Bracers of Martial Prowess +3 Natural Armor Amulet +4 Ring of Protection Ring of Sustenance Boots of Fly ( 10 Rounds / Day ) // Uneqipued // Neclace of Adaptation Shadow Assassin Ring Not So Magic Items - Wand Bandelier Crobar thieve's tools 2 torches flint & steel 3 x Caltrops Backpack rope (100 feet hemp) grappling hook belt pouch 9 pitons 3 foot poll MW Thieves Tools