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Boris

Boris is a dirty thief from the streets of Kiev. Always one to want more money, he was immediately on board to raid the caravan which led to the trail of the Hoard of Zmei Gromovoi.

Items of Interest

Greek Shortsword of CENSORED

Crunch

As of May 1, 2012

Attack Patterns

Standard Hasted Full Attack

With that, and haste ("level" rounds of combat a day)...

Haste & Arcane Strike

For big baddies, use Arcane strike. Level 4 spells for 1 round, level 3 spells for 2 rounds. If it's still alive, think about it.

Base Damage

Base Damage:

Potential Extra Damage:

For Our Real Friends, By Which I Sarcastically Mean Enemies And Taras

Character Sheet

Accurate-enough as of WTF is August 18, 2010 May 1, 2012, Assuming no objections on a Mithral Chain Shirt and +6 Gloves

This needs some updates still. See attack patterns above to really kill things.

Boris the Assassin

Str 14  +2   18  +4
Dex 20  +5   26  +8
Con 14  +2   20  +5
Int 14  +2   18  +4
Wis 10  +0   12  +1
Cha  8  -1

"Alignment" LE
Rogue 8 / Ranger 2 / Assassin 9 (Ro, Ro, Ra, Ra, Ro, Ro, As, As, As, As,
                                 As, As, As, As, As, Ro, Ro, Ro, Ro)
XP:  172,928 // Cronus! - (26+60) for crafting + 350 for the fire storm
     Level 18 ( 153,000 ) --> Level 19 ( 171,000 ) --> Level 20 ( 190,000 )

HP    176 ( 7d6 { 6, 5, 6, 2, 4, 2, 3 } + 2d8 { 4, 6 } + 9d6 { 5, 3, 6, 3, 3, 3, 6, 6, 6, 2 } + 95 )
Init +11 ( 7 + 4 )
BaB   +14 +(0/4)
AC    30 ( 10 + (4+1) Armor + 8->7 Dex + 4 Ring(deflection) + 4 Insight[Censword] ( + 3 natural armor sometimes )
Touch: 25
Uncanny dodge, no flat footed

    Improved Uncanny Dodge

Base Saves:  +08/+11/+06
Real Saves:  +16/+24/+10

Left Over Fractions:   Fort:  1/3
                       Ref:   1/2
                       Will:  0/3

             *+1 Luck to all saves: Luck of Heroes (already applied above)
             *+2 Cloak of Resistance
             *+2 to Appropriate Reflex saves from Trap Sense
             *+4 Reflex Censword (applied above)
             *+4 Fort v. Poison (Assassin)
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Skills - +12 
///19: Search, Spot, Listen, UMD, Tumble, Hide, Move Silent, Open Lock, Disable Device, Decipher Script, Disable Device, Decipher Script

///18: Search, Spot, Listen, UMD, Tumble, Hide, Move Silent, Open Lock, Disable Device, Balance, 2x Decipher Script
///17: Search, Spot, Listen, UMD, Tumble, Hide, Move Silent, 2xOpen Lock, 2xDisable Device, Balance
///16: Search, Spot, Listen, UMD, Tumble, Hide, Move Silent, Open Lock, 2xDisable Device
// 15: search, Spot, Listen, UMD, Tumble, Hide, Move Silent
// 14: search, Spot, Listen, UMD, Tumble, Hide, Move Silent
// 13: search, Spot, Listen, UMD, Tumble, Hide, Move Silent
// 12: ( Search, Spot, Listen, 2 Hide, 2 Move Silently )
// 11: (Search, Spot, Listen, Tumble, UMD, 2 Hide)

Jump             11 ( 5 Ranks + 4 Str + 2 Tumble )

Balance		 12 ( 2 Ranks + 8 Dex + 2 Tumble )
Escape Artist    13 ( 5 Ranks + 8 Dex )
Hide             27 (19 Ranks + 8 Dex [ + 5 Stealth Armor ] )
Move Silently    27 (19 Ranks + 8 Dex         )
Open Lock        20 (10 Ranks + 8 Dex + 2 MW Thive's Tools)
Sleight of Hand  10 ( 0 Ranks + 8 Dex + 2 Bluff )
Tumble           28 (18 Ranks + 8 Dex + 2 Jump )

Appraise          6 ( 2 Ranks + 4 Int )
Decipher Script  10 ( 6 Ranks + 4 Int )  //Boost to Synergize UMD:Scroll
Disable Device   13 ( 7 Ranks + 4 Int + 2 MW Thieve's Tools )
Knowledge
    (Dungeon)     5 ( 1 Rank  + 4 Int )
    (History)     5 ( 1 Rank  + 4 Int )
    (Local:Kiev)  5 ( 1 Rank  + 4 Int )
    (Nature)      8 ( 2 Ranks + 4 Int + 2 Survival )
Search           25 (21 Ranks + 4 Int )
Spellcraft     X4/6X( 0 Ranks + 4 Int [ + 2 Use Magic Device ] )

Listen           22*(21 Ranks + 1 Wis )
Sense Motive      1*( 0 Ranks + 1 Wis )
Spot             22*(21 Ranks + 1 Wis )
Survival        6/8*( 5 Ranks (includes 2 half ranks) + 1 Wis [ + 2 Search ] )

Bluff             4*( 5 Ranks - 1 Cha )
Diplomacy         1 ( 0 Ranks - 1 Cha + 2 Bluff )
Disguise        3/5 ( 4 Ranks - 1 Cha [ + 2 Bluff ] )
Intimidate        1 ( 0 Ranks - 1 Cha + 2 Bluff )
Use Magic Device 16 (17 Ranks - 1 Cha )
                     * +2 for Scrols ( Synergy Decipher Script )

Wild Empathy      1 ( 2 Ranger - 1 Cha )

Languages - Russian, Greek, Cherkess

*Favored Enemy applicable

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Feats -

1   : Improved Initiative
1H  : "Luck of Heros"
3   : Weapon Finesse
6   : Quick Draw ( hidden weapons as move action )
9   : Imp. Two Weapon Fighting
12  : Arcane Strike
15  : Advanced Two Weapon Fihgting (Custom)
18  : Twin Sword Strike

Rog & Asn: Sneak Attack +9d6 (Rog 1, 3, 5, 7 Asn 1, 3, 5, 7, 9)
Rog : Trap Sense +2

1Ro : Trap Finding
2Ro : Evasion
4Ro : Uncanny Dodge


1Ra : Track
1Ra : Favored Enemy - Humans
2Ra : Two Weapon Fighting

1As : DEATH Attack ( DC 14 (10 + 4 Int) + Asn Lv )
1As : Poison Use
2As : Uncanny Dodge (IMPROVED by virtue of Rogue) (Level 14 Rogues can flank)
8As : Hide In Plain Sight

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Assassin Spells
        1       2       3     4
MP:   3 + 1 / 3 + 1 / 3 + 1 / 2 + 1

Spells Known:

Lv 1 - DC (15): Feather Fall, True Strike, Disguise Self, Detect Poison
Lv 2 - DC (16): Invis, Spider Climb, Pass Without Trace, Undetectable Alignment
Lv 3 - DC (17): False Life, Misdirection, Deeper Darkness, Deep Slumber
Lv 4 - DC (18): Dimension Jump, FoM, Greater Invis
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Equipment -

Greek Short Sword of Censored.  See Wiki
      - Grants MIN( 5, +Level / 3 ) Insight to Hit, Damage
      - Grants MIN( 5, +Level / 4 ) Insight to AC, Reflex
      - Extra Standard Action 1/Day -> Dazed next round
          - Lv 15: Extra Full Round Action
      - Haste "Level" Rounds / Day
          - May use one round to cast Slow as a touch attack in a attack
            - DC 10 + Half Level - MAX( 0, -1 Cha )


      -  If the sword's wielder has at least 5 hit dice, he may temporarily remove himself from the time stream for a number of rounds equal to his character level. He seems to disappear in a whirlwind of sand, and reappears after this ability's duration expires. He reappears in exactly the same orientation and condition as before; from the wielder's point of view, no time has passed at all. In each round of the ability's duration, on what would have been his turn, the wielder can attempt a DC 15 Wisdom check. Success allows him to return to the time stream. He may act normally on his next turn after this ability's effect ends.
    STANDARD action

      - If the sword's wielder has at least 9 hit dice, he may temporarily gain the ability to perceive the probable outcomes of your immediate environment. You see the many alternative branches that reality could take in the next few seconds; with this foreknowledge you gain the ability to reroll one attack roll, one saving throw, one ability check, or one skill check each round of the ability's duration. You must take the result of the reroll, even if it's worse than the original roll. This ability may be activated once per day as a swift action, and it lasts for three rounds.

      - If the sword's wielder has at least 11 hit dice, he gains an exceptional ability to perceive the stream of time; he can see pathways through time that are closed to others. By entering such a pathway, he can speed up so greatly that all other creatures seem frozen, though they are actually still moving at normal speed. This grants him the ability to act for one round of apparent time, plus another round for every 4 additional hit dice that the wielder possesses (2 rounds at 15 HD, 3 at 19 HD, etc.). While so accelerated, the sword's wielder is partially isolated from the normal time stream, and his actions are restricted. Other creatures are invulnerable to his attacks and abilities. He can affect unattended objects, but not objects worn, carried, or held by other creatures. Normal and magical fire, cold, acid, and the like can still harm him. When the wielder of the sword exits the alternate time-pathway, he resumes acting on his current turn in the normal time stream. This power can be used once per day; activating it is a SWIFT action.


NERFED! -  1x Day, +Insight to a single attack roll, opposed check, skill check, saving throw, AC against a single attack.  NO ACTION. INSIGHT BONUS


Greek Sword Alone, "Normal", Dominant Hand
+28/+23/+18 ( 14 Base + 8 Dex + 5 Insight + 1 Competance )
1d6+10 damage ( 1d6 sword + 4 Str + 5 Insight + 1 Competance )
19/x2 Crit


+1 Ghost-touch Sword, Alone, Dominant Hand
+24/+19/+14 ( 14 Base + 8 Dex + 1 Enhancement + 1 Competance )
1d6 + 4 damage (1d6 Sword + 2 Str + 1 Enhancement + 1 Competance )
19/x2 Crit

StormCaller Dagger ( +1 returning cold iron dagger )
+24/+19/+14 ( 14 base + 8 Dex + 1 Enhancement + 1 Competance )
1d4 + 4 damage
19/x2 crit



Two Weapon Fighting: Greek Shortsword & Stormcaller Dagger (Without Haste)
( first weapon is the greek sword, 27 - 1 twf = 26 )
( second weapon is the +1 weapon: 23 + 5 insight - 1 twf = 27 )
+27/+28/+22/+23/+17/+18
1d6+8/1d4+8/1d6+8/1d4+8/1d6+8/1d4+8
19/x2 crit

    With Haste!
    +28/+28/+29/+23/+24/+18/+19
    1d6+8/1d6+8/1d4+8/1d6+8/1d4+8/1d6+8/1d4+8
    19/x2 crit


Two Weapon Fighting:  Greek Sword & +1  Ghost-touch Sword, "Normal" (Without Haste)
+27/+28/+22/+23/+17/+18
1d6+8 / 1d6+8 / 1d6+8 / 1d6+8 / 1d6+8 / 1d6+8
19/x2 Crit

   With Haste
    +28/+28/+29/+23/+24/+18/+19
   1d6+8 / 1d6+8 / 1d6+8 / 1d6+8 / 1d6+8 / 1d6+8 / 1d6+8


Two Weapon Fighting:  +1 Ghost-touch Sword and Stormcaller Dagger
    (for when Sandy inevitably makes the sword unavailable for some crazy plot purpose)
+23/+23/+18/+18/+13/+13
1d6+4/1d4+3/1d6+4/1d4+3/1d6+4/1d4+3


Dagger (own 10, one masterwork.  Stats are for normal daggers)
       One Hand: +22/+17/+12
       Two Hand: +21/+21/+16/+16/+11/+11
1d4+3
Crit  19 / x2


Full Round Dagger Chucking
If leading with a Censword hasted stab, replace chucks with 
the appropriate attack number
Sword/ 2/ 3 / 4/ 5
     +20/+20/+15/+15/+10/+10
     1d4+4/1d4+2/1d4+4/1d4+2/1d4+4/1d4+2

Note - Stormcaller gets +1


Sap (2)
+23/+18/+13 ( 14 Base + 8 Dex + 1 Competance )
1d6+4 Subdual

    Sap x2
    +22/+22/+17/+17/+12/+12


//MW Short Bow (Composit - +1 Str)
//+20/+15/+10 ( 12 base + 7 dex + 1 MW )
//1d6+1
//Crit 20 / x3
//33 Arrows
// 9 Feybane Arrows (+1 to attack)
// 2 Sleep Arrows (+1 to attack AND damage) [SUBDUAL] [DC 11]
//13 +1 Arrows (From Mongols)
// 4 Entangling Arrows [NO DAMAGE]

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(Equiped)
+1 Mithral Chain Shirt
ACP -0
7 Max Dex
10% Spell Failure


//(SOLD)
//+1 Mithral Breastplate
//(+5+1) AC
//ACP -1
//5 Max Dex
//15% Spell Failure


(In holding)
Leather Stealth Armor +1
+2 +1 AC (3)
0 ACP
6 Max Dex
SPECIAL - +5 to Hide

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Magic Items -


Other Consumables
      1 Suppressor stone

Potions
      3 Cure Light Wounds
        Cure Moderate Wounds
        Haste

Wand
    From The Church:
        Cure Serious Wounds (25)
        Resist Energy (31)
        Protection from Energy (50)
    Greater Invis (29)


Dead Ion Stone with Continual Flame Goodness cast on it
+6 Gloves of Dex
+6 Belth of Health (Con)
+4 Headband of Int
+2 Ninja Mask of Wis
+2 Cloak of Resistance & Greater Invis 10 rd/day
+4 Shirt of Str
+1 Bracers of Martial Prowess
+3 Natural Armor Amulet
+4 Ring of Protection
Ring of Sustenance
Boots of Fly ( 10 Rounds / Day )

// Uneqipued
// Neclace of Adaptation


Shadow Assassin Ring



Not So Magic Items -

Wand Bandelier
Crobar
thieve's tools
2 torches
flint & steel
3 x Caltrops
Backpack
rope (100 feet hemp)
grappling hook
belt pouch
 9 pitons
3 foot poll
MW Thieves Tools