Main» Spell Lists

Rare spells

Some spells are not commonly known or available. Such spells may not be selected by wizards as automatically learned spells upon leveling up, may not be learned by spontaneous arcane casters (sorcerers, bards), or cast by divine casters (clerics, druids), without having encountered the spell (learned it from a spell book, from another spellcaster, or from some other source). Even knowledge of such spells and their effects is subject to Knowledge skill checks1, and is not guaranteed. Such spells have a red superscript R by their names.

1 Such checks are contingent on having done the appropriate research, or having access to suitable sources of lore, such as well-stocked libraries, learned mentors, etc. The applicable knowledge area is usually Arcana, but another knowledge area may be used for some spells instead, where appropriate (the highest applicable Knowledge skill is used). The DC is 15 + 3 × spell level; +5 for exceptionally rare spells, −5 for more common “rare” spells.

New and modified spells

Some spells have been modified from their published versions. Some other spells are entirely new, created for Beyond Ragnarok. The names of such spells are links to the spell description. (See the New & Modified Spells page for a complete list.)

Spell levels

Some non-core spells have been assigned to levels, and spell lists, different from the ones indicated in the relevant rulebooks (see ice shape for an example). Spells which differ from the published version only in their class and level aren’t duplicated on this wiki. The information on this page, about which class and level a spell is assigned to, supersedes what is written in the published spell write-up.

Disease and drug components

Certain spells in the Book of Vile Darkness are listed as having disease or drug components. Ignore this information; no spell listed on this page has a disease or drug component.

Sources

BoEDBook of Exalted Deeds
BoVDBook of Vile Darkness
CMComplete Mage
FBFrostburn
PHB2Player’s Handbook II
SpCSpell Compendium

Assassin Spells

1st-Level Assassin Spells

Angry Ache BoVD
Subject takes −2 penalty per four caster levels on attack rolls.
Disguise Self
Changes your appearance.
Detect Poison
Detects poison in one creature or object.
Feather Fall
Objects or creatures fall slowly.
Ghost Sound
Figment sounds.
Jump
Subject gets bonus on Jump checks.
Obscuring Mist
Fog surrounds you.
Sleep
Puts 4 HD of creatures into magical slumber.
True Strike
+20 on your next attack roll.

2nd-Level Assassin Spells

Alter Self
Assume form of a similar creature.
Cat’s Grace
Subject gains +4 to Dex for 1 min./level.
Darklight BoVD
Creates 5-ft. radius where all can see without light.
Darkness
20-ft. radius of magical darkness.
Fox’s Cunning
Subject gains +4 Int for 1 min./level.
Illusory Script M
Only intended reader can decipher.
Invisibility
Subject is invisible for 1 min./level or until it attacks.
Pass without Trace
One subject/level leaves no tracks.
Spider Climb
Grants ability to walk on walls and ceilings.
Undetectable Alignment
Conceals alignment for 24 hours.

3rd-Level Assassin Spells

Deep Slumber
Puts 10 HD of creatures to sleep.
Deeper Darkness
Object sheds magical darkness in 60-ft. radius.
False Life
Gain 1d10 temporary hp +1/level (max +10).
Magic Circle Against Good
As protection from good, but 10-ft. radius and 10 min./level.
Misdirection
Misleads divinations for one creature or object.
Nightmare Terrain R CM
Create patch of illusory terrain that hinders foes and allows you to hide.
Nondetection M
Hides subject from divination, scrying.
Pall of Twilight R
Veil of shadow impedes sight and sound.

4th-Level Assassin Spells

Clairaudience/Clairvoyance
Hear or see at a distance for 1 min./level.
Deathsight CM
Make death attack without spending rounds in observation (casting still takes 1 round).
Dimension Jump
Teleports you a short distance.
Freedom of Movement
Subject moves normally despite impediments.
Glibness
You gain +30 bonus on Bluff checks, and your lies can escape magical discernment.
Invisibility, Greater
As invisibility, but subject can attack and stay invisible.
Locate Creature
Indicates direction to familiar creature.
Modify Memory
Changes 5 minutes of subject’s memories.
Poison
Touch inflicts Con poison.
Stop Heart R BoVD
Subject drops to −8 hp immediately.

Bard Spells

0-Level Bard Spells (Cantrips)

Dancing Lights
Creates torches or other lights.
Daze
Humanoid creature of 4 HD or less loses next action.
Detect Magic
Detects spells and magic items within 60 ft.
Flare
Dazzles one creature (−1 on attack rolls).
Ghost Sound
Figment sounds.
Know Direction
You discern north.
Light
Object shines like a torch.
Lullaby
Makes subject drowsy; −5 on Spot and Listen checks, −2 on Will saves against sleep.
Mage Hand
5-pound telekinesis.
Mending
Makes minor repairs on an object.
Message
Whispered conversation at distance.
Open/Close
Opens or closes small or light things.
Prestidigitation
Performs minor tricks.
Read Magic
Read scrolls and spellbooks.
Resistance
Subject gains +1 on saving throws.
Summon Instrument
Summons one instrument of the caster’s choice.

1st-Level Bard Spells

Alarm
Wards an area for 2 hours/level.
Animate Rope
Makes a rope move at your command.
Cause Fear
One creature of 5 HD or less flees for 1d4 rounds.
Charm Person
Makes one person your friend.
Comprehend Languages
You understand all spoken and written languages.
Confusion, Lesser
One creature is confused for 1 round.
Cure Light Wounds
Cures 1d8 damage +1/level (max +5).
Detect Secret Doors
Reveals hidden doors within 60 ft.
Disguise Self
Changes your appearance.
Erase
Mundane or magical writing vanishes.
Expeditious Retreat
Your speed increases by 30 ft.
Feather Fall
Objects or creatures fall slowly.
Grease
Makes 10-ft. square or one object slippery.
Hasan’s Magic Aura R
Alters object’s magic aura.
Hypnotism
Fascinates 2d4 HD of creatures.
Identify M
Determines properties of magic item.
Loki’s Hideous Laughter
Subject loses actions for 1 round/ level.
Magic Mouth M
Speaks once when triggered.
No Light R BoVD
Prevents normal light from illuminating.
Obscure Object
Masks object against scrying.
Remove Fear
Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
Silent Image
Creates minor illusion of your design.
Sleep
Puts 4 HD of creatures into magical slumber.
Summon Monster I
Calls extraplanar creature to fight for you.
Sorrow BoVD
Subject takes −3 penalty on attacks, saves, and checks.
Undetectable Alignment
Conceals alignment for 24 hours.
Unseen Servant
Invisible force obeys your commands.
Ventriloquism
Throws voice for 1 min./level.

2nd-Level Bard Spells

Alter Self
Assume form of a similar creature.
Animal Messenger
Sends a Tiny animal to a specific place.
Animal Trance
Fascinates 2d6 HD of animals.
Blindness/Deafness
Makes subject blind or deaf.
Blur
Attacks miss subject 20% of the time.
Calm Emotions
Calms creatures, negating emotion effects.
Caterwaul CM
Horrible wail renders creatures nauseated or sickened for 1 round.
Cat’s Grace
Subject gains +4 to Dex for 1 min./level.
Cure Moderate Wounds
Cures 2d8 damage +1/level (max +10).
Darkness
20-ft. radius of magical darkness.
Daze Monster
Living creature of 6 HD or less loses next action.
Deceptive Facade CM
Disguise appearance of another creature or object.
Delay Poison
Stops poison from harming subject for 1 hour/ level.
Detect Thoughts
Allows “listening” to surface thoughts.
Doublespeak R CM
Subjects’ speech is masked from listeners.
Eagle’s Splendor
Subject gains +4 to Cha for 1 min./level.
Enthrall
Captivates all within 100 ft. + 10 ft./level.
False Lie R CM
Subject seems to be lying, both to Sense Motive and divinations, even when she is not.
Fly, Swift SpC
Gain fly speed of 60 ft. for 1 round.
Fox’s Cunning
Subject gains +4 to Int for 1 min./level.
Glitterdust
Blinds creatures, outlines invisible creatures.
Heroism
Gives +2 on attack rolls, saves, skill checks.
Hold Person
Paralyzes one humanoid for 1 round/level.
Hypnotic Pattern
Fascinates (2d4 + level) HD of creatures.
Ice Darts R FB
Icicle missiles deal 2d4 damage, half of which is cold.
Invisibility
Subject is invisible for 1 min./level or until it attacks.
Locate Object
Senses direction toward object (specific or type).
Minor Image
As silent image, plus some sound.
Mirror Image
Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
Misdirection
Misleads divinations for one creature or object.
Pyrotechnics
Turns fire into blinding light or choking smoke.
Rage
Gives +2 to Str and Con, +1 on Will saves, −2 to AC.
Scare
Panics creatures of less than 6 HD.
Shatter
Sonic vibration damages objects or crystalline creatures.
Silence
Negates sound in 20-ft. radius.
Sound Burst
Deals 1d8 sonic damage to subjects; may stun them.
Suggestion
Compels subject to follow stated course of action.
Summon Monster II
Calls extraplanar creature to fight for you.
Summon Swarm
Summons swarm of bats, rats, or spiders.
Tongues
Speak any language.
Vertigo R PHB2
Subject creature must succeed on a DC 10 Balance check to move each round.
War Cry SpC
Gain +4 on attack/damage if you charge; any opponent you damage must save or be panicked for 1 round.
Wave of Grief BoVD
All within cone take −3 penalty on attacks, saves, and checks.
Whispering Wind
Sends a short message 1 mile/level.

3rd-Level Bard Spells

Blink
You randomly vanish and reappear for 1 round/level.
Charm Monster
Makes monster believe it is your ally.
Clairaudience/Clairvoyance
Hear or see at a distance for 1 min./level.
Confusion
Subjects behave oddly for 1 round/level.
Crushing Despair
Subjects take −2 on attack rolls, damage rolls, saves, and checks.
Cure Serious Wounds
Cures 3d8 damage +1/level (max +15).
Curse of the Putrid Husk R BoVD
Subject is unconscious for 1d10 minutes.
Daylight
60-ft. radius of bright light.
Deep Slumber
Puts 10 HD of creatures to sleep.
Dispel Magic
Cancels magical spells and effects.
Displacement
Attacks miss subject 50%.
Fear
Subjects within cone flee for 1 round/level.
Gaseous Form
Subject becomes insubstantial and can fly slowly.
Geas, Lesser
Commands subject of 7 HD or less.
Glibness
You gain +30 bonus on Bluff checks, and your lies can escape magical discernment.
Good Hope
Subjects gain +2 on attack rolls, damage rolls, saves, and checks.
Haste
One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
Hesitate PHB2
Force subject to lose actions.
Illusory Script M
Only intended reader can decipher.
Invisibility Sphere
Makes everyone within 10 ft. invisible.
Major Image
As silent image, plus sound, smell and thermal effects.
Nightmare Terrain R CM
Create patch of illusory terrain that hinders foes and allows you to hide.
Phantom Battle R PHB2
Illusion of battle flanks creatures and denies attacks of opportunity.
Phantom Steed
Magic horse appears for 1 hour/level.
Remove Curse
Frees object or person from curse.
Scrying F
Spies on subject from a distance.
Sculpt Sound
Creates new sounds or changes existing ones.
Secret Page
Changes one page to hide its real content.
See Invisibility
Reveals invisible creatures or objects.
Sepia Snake Sigil M
Creates text symbol that immobilizes reader.
Slow
One subject/level takes only one action/round, −1 to AC, Reflex saves, and attack rolls.
Speak with Animals
You can communicate with animals.
Stunning Screech R BoVD
All within 30 ft. are stunned for 1 round.
Summon Monster III
Calls extraplanar creature to fight for you.
Tiny Hut
Creates shelter for ten creatures.

4th-Level Bard Spells

Battlecry CM
Gain bonus on attack, save; bardic music effects extended.
Break Enchantment
Frees subjects from enchantments, alterations, curses, and petrification.
Cure Critical Wounds
Cures 4d8 damage +1/level (max +20).
Cure Light Wounds, Mass
Cures 1d8 damage +1/level for many creatures.
Detect Scrying
Alerts you of magical eavesdropping.
Dimension Door
Opens a portal to a place nearby.
Dominate Person
Controls humanoid telepathically.
Freedom of Movement
Subject moves normally despite impediments.
Hallucinatory Terrain
Makes one type of terrain appear like another (field into forest, or the like).
Hasan’s Secure Shelter R
Creates sturdy cottage.
Hold Monster
As hold person, but any creature.
Invisibility, Greater
As invisibility, but subject can attack and stay invisible.
Legend Lore M F
Lets you learn tales about a person, place, or thing.
Locate Creature
Indicates direction to familiar creature.
Modify Memory
Changes 5 minutes of subject’s memories.
Neutralize Poison
Detoxifies venom in or on subject, or suppresses venom ability of creature.
Rainbow Pattern
Lights fascinate 24 HD of creatures.
Repel Vermin
Insects, spiders, and other vermin stay 10 ft. away.
Resonating Bolt SpC
Sonic energy deals 1d4 damage/level (max 10d4).
Shadow Conjuration
Mimics conjuring below 4th level, but only 20% real.
Shout
Deafens all within cone and deals 5d6 sonic damage.
Speak with Plants
You can talk to normal plants and plant creatures.
Summon Monster IV
Calls extraplanar creature to fight for you.
Summon Swarm, Greater R
Summons swarm of needletooths or swamp mosquitoes.
Zone of Silence
Keeps eavesdroppers from overhearing conversations.

5th-Level Bard Spells

Boreal Wind R FB
Gust of cold wind deals 1d4 cold damage/level and knocks creatures back.
Cure Moderate Wounds, Mass
Cures 2d8 damage +1/level for many creatures.
Dimension Jump
Teleports you a short distance.
Dispel Magic, Greater
As dispel magic, but +20 on check.
Dream
Sends message to anyone sleeping.
Endless Slumber CM
Subject falls asleep and is not easily roused.
False Vision M
Fools scrying with an illusion.
Heroism, Greater
Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
Incite Riot PHB2
Subjects attacks nearest creatures.
Mind Fog
Subjects in fog get −10 to Wis and Will checks.
Mirage Arcana
As hallucinatory terrain, plus structures.
Mislead
Turns you invisible and creates illusory double.
Nightmare
Sends vision dealing 1d10 damage, fatigue.
Persistent Image
As major image, but no concentration required.
Seeming
Changes appearance of one person per two levels.
Shadow Evocation
Mimics evocation of lower than 5th level, but only 20% real.
Shadow Walk
Step into shadow to travel rapidly.
Song of Discord
Forces targets to attack each other.
Soul Shackles R BoVD
Imprisons soul of dead creature in talisman, from which caster can question it.
Suggestion, Mass
As suggestion, plus one subject/level.
Summon Monster V
Calls extraplanar creature to fight for you.

6th-Level Bard Spells

Analyze Dweomer F
Reveals magical aspects of subject.
Animate Objects
Objects attack your foes.
Bestow Greater Curse R BoVD
As bestow curse, but even more dire effects.
Cat’s Grace, Mass
As cat’s grace, affects one subject/level.
Charm Monster, Mass
As charm monster, but all within 30 ft.
Cure Serious Wounds, Mass
Cures 3d8 damage +1/level for many creatures.
Eagle’s Splendor, Mass
As eagle’s splendor, affects one subject/level.
Eyebite
Target becomes panicked, sickened, and comatose.
Find the Path
Shows most direct way to a location.
Fox’s Cunning, Mass
As fox’s cunning, affects one subject/level.
Geas/Quest
As lesser geas, plus it affects any creature.
Heroes’ Feast
Food for one creature/level cures and grants combat bonuses.
Loki’s Irresistible Dance
Forces subject to dance.
Permanent Image
Includes sight, sound, and smell.
Programmed Image M
As major image, plus triggered by event.
Project Image
Illusory double can talk and cast spells.
Scrying, Greater
As scrying, but faster and longer.
Shout, Greater
Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects.
Summon Monster VI
Calls extraplanar creature to fight for you.
Sympathetic Vibration
Deals 2d10 damage/round to freestanding structure.
Veil
Changes appearance of group of creatures.

Blackguard Spells

1st-Level Blackguard Spells

Cause Fear
One creature of 5 HD or less flees for 1d4 rounds.
Cure Light Wounds
Cures 1d8 damage +1/level (max +5).
Demonflesh R BoVD
Caster gains +1 natural armor/5 caster levels.
Doom
One subject takes −2 on attack rolls, saves, and checks.
Inflict Light Wounds
Touch deals 1d8 damage +1/level (max +5).
Magic Weapon
Weapon gains +1 bonus.
Summon Monster I
Calls extraplanar creature to fight for you (evil creatures only).

2nd-Level Blackguard Spells

Boneblade R BoVD
Turns a bone into a magic weapon.
Bull’s Strength
Subject gains +4 to Str for 1 min./level.
Cure Moderate Wounds
Cures 2d8 damage +1/level (max +10).
Darkness
20-ft. radius of magical darkness.
Death Knell
Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level.
Devil’s Eye R BoVD
Caster can see in even supernatural darkness, up to 30 ft.
Eagle’s Splendor
Subject gains +4 to Cha for 1 min./level.
Inflict Moderate Wounds
Touch attack, 1 point of damage.
Shatter
Sonic vibration damages objects or crystalline creatures.
Summon Monster II
Calls extraplanar creature to fight for you (evil creatures only).

3rd-Level Blackguard Spells

Contagion
Infects subject with chosen disease.
Cure Serious Wounds
Cures 3d8 damage +1/level (max +15).
Deeper Darkness
Object sheds magical darkness in 60-ft. radius.
Demon Wings R BoVD
Caster flies at his land speed.
Inflict Serious Wounds
Touch attack, 3d8 damage +1/level (max +15).
Protection From Energy
Absorb 12 points/level of damage from one kind of energy.
Summon Monster III
Calls extraplanar creature to fight for you (evil creatures only).

4th-Level Blackguard Spells

Claws of the Savage BoVD
Subject gains claws; or existing claws are enhanced.
Cure Critical Wounds
Cures 4d8 damage +1/level (max +20).
Freedom of Movement
Subject moves normally despite impediments.
Inflict Critical Wounds
Touch attack, 4d8 damage +1/level (max +20).
Poison
Touch inflicts Con poison.
Summon Monster IV
Calls extraplanar creature to fight for you (evil creatures only).
Vile Lance BoVD
Creates +2 shortspear that deals vile damage.

Cherkess Master Archer Spells

1st-Level Cherkess Master Archer Spells

Cause Fear
One creature of 5 HD or less flees for 1d4 rounds.
Doom
One subject takes −2 on attack rolls, saves, and checks.
Chill Touch
One touch/level deals 1d6 damage and possibly 1 Str damage.
Entangling Touch
Cause vines to entangle a creature, rooting it in place.
Faerie Fire
Outlines subjects with light, canceling blur, concealment, and the like.
Feather Fall
Objects or creatures fall slowly.
Flame Arrow
Arrows deal +1d6 fire damage.
Inflict Light Wounds
Touch deals 1d8 damage +1/level (max +5).
Jump
Subject gets bonus on Jump checks.
Longstrider
Your speed increases by 10 ft.
Magic Weapon
Weapon gains +1 bonus.
Mount
Summons riding horse for 2 hours/level.
Produce Flame
1d6 damage +1/level, touch or thrown.
Ray of Enfeeblement
Ray deals 1d6 +1 per two levels Str damage.
Shocking Grasp
Touch delivers 1d6/level electricity damage (max 5d6).
Sleep
Puts 4 HD of creatures into magical slumber.
True Strike
+20 on your next attack roll.

2nd-Level Cherkess Master Archer Spells

Cat’s Grace
Assume form of a similar creature.
Curse of Arrow Attraction PHB2
Subject takes −5 penalty to AC against ranged attacks.
Inflict Moderate Wounds
Touch attack, 2d8 damage +1/level (max +10).
Orb of Acid, Lesser SpC
Ranged touch attack deals 1d8 acid damage + 1d8/2 levels beyond 1st (max 5d8).
Orb of Cold, Lesser SpC
Ranged touch attack deals 1d8 cold damage + 1d8/2 levels beyond 1st (max 5d8).
Orb of Electricity, Lesser SpC
Ranged touch attack deals 1d8 electricity damage + 1d8/2 levels beyond 1st (max 5d8).
Orb of Fire, Lesser SpC
Ranged touch attack deals 1d8 fire damage + 1d8/2 levels beyond 1st (max 5d8).
Owl’s Wisdom
Subject gains +4 to Wis for 1 min./level.
Shatter
Sonic vibration damages objects or crystalline creatures.
Shillelagh
Cudgel or quarterstaff becomes +1 weapon and deals damage as if two sizes larger.
Spider Climb
Grants ability to walk on walls and ceilings.
Whispering Wind
Sends a short message 1 mile/level.
Wind Wall
Deflects arrows, smaller creatures, and gases.

3rd-Level Cherkess Master Archer Spells

Binding Winds SpC
Air prevents subject from moving, hinders ranged attacks.
Contagion
Infects subject with chosen disease.
Darkvision
See 60 ft. in total darkness.
Hold Person
Paralyzes one humanoid for 1 round/level.
Inflict Serious Wounds
Touch attack, 3d8 damage +1/level (max +15).
Invisibility
Subject is invisible for 1 min./level or until it attacks.
Phantom Steed
Magic horse appears for 1 hour/level.
Poison
Touch inflicts Con poison.
Ray of Exhaustion
Ray makes subject exhausted.
See Invisibility
Reveals invisible creatures or objects.

1st-Level Cherkess Master Archer Spells

Bestow Curse
−6 to an ability score; −4 on attack rolls, saves, and checks; or 50% chance of losing each action.
Dimensional Anchor
Bars extradimensional movement.
Dispel Magic
Cancels magical spells and effects.
Freedom of Movement
Subject moves normally despite impediments.
Inflict Critical Wounds
Touch attack, 4d8 damage +1/level (max +20).

Cleric Spells

0-Level Cleric Spells (Orisons)

Create Water
Creates 2 gallons/level of pure water.
Cure Minor Wounds
Cures 1 point of damage.
Detect Magic
Detects spells and magic items within 60 ft.
Detect Poison
Detects poison in one creature or object.
Guidance
+1 on one attack roll, saving throw, or skill check.
Inflict Minor Wounds
Touch attack, 1 point of damage.
Light
Object shines like a torch.
Mending
Makes minor repairs on an object.
No Light R BoVD
Prevents normal light from illuminating.
Purify Food and Drink
Purifies 1 cu. ft./level of food or water.
Read Magic
Read scrolls and spellbooks.
Resistance
Subject gains +1 on saving throws.
Virtue
Subject gains 1 temporary hp.

1st-Level Cleric Spells

Angry Ache R BoVD
Subject takes −2 penalty per four caster levels on attack rolls.
Bane
Enemies take −1 on attack rolls and saves against fear.
Bless
Allies gain +1 on attack rolls and saves against fear.
Bless Water M
Makes holy water.
Cause Fear
One creature of 5 HD or less flees for 1d4 rounds.
Command
One subject obeys selected command for 1 round.
Comprehend Languages
You understand all spoken and written languages.
Cure Light Wounds
Cures 1d8 damage +1/level (max +5).
Curse Water M
Makes unholy water.
Deathwatch
Reveals how near death subjects within 30 ft. are.
Detect Chaos/Evil/Good/Law
Reveals creatures, spells, or objects of selected alignment.
Detect Fire R FB
Detect fire, and non-cold-subtype creatures, within 60 ft.
Detect Undead
Reveals undead within 60 ft.
Divine Favor
You gain +1 per three levels on attack and damage rolls.
Doom
One subject takes −2 on attack rolls, saves, and checks.
Endure Elements
Exist comfortably in hot or cold environments.
Entropic Shield
Ranged attacks against you have 20% miss chance.
Hide from Undead
Undead can’t perceive one subject/level.
Inflict Light Wounds
Touch deals 1d8 damage +1/level (max +5).
Magic Stone
Three stones gain +1 on attack, deal 1d6 +1 damage.
Magic Weapon
Weapon gains +1 bonus.
Obscuring Mist
Fog surrounds you.
Protection from Chaos/Evil/Good/Law
+2 to AC/saves, counter mind control, hedge out elementals & outsiders.
Remove Fear
Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
Sanctuary
Opponents can’t attack you, and you can’t attack.
Shield of Faith
Aura grants +2 or higher deflection bonus.
Slow Consumption R BoVD
Caster absorbs health and sustenance from helpless creature.
Sorrow BoVD
Subject takes −3 penalty on attacks, saves, and checks.
Spider Hand R BoVD
Caster’s hand becomes a Small monstrous spider.
Summon Monster I
Calls extraplanar creature to fight for you.

2nd-Level Cleric Spells

Aid
+1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
Align Weapon
Weapon becomes good, evil, lawful, or chaotic.
Augury M F
Learns whether an action will be good or bad.
Bear’s Endurance
Subject gains +4 to Con for 1 min./level.
Bull’s Strength
Subject gains +4 to Str for 1 min./level.
Calm Emotions
Calms creatures, negating emotion effects.
Consecrate M
Fills area with positive energy, making undead weaker.
Darkbolt R BoVD
Deals 1d8 damage/2 levels and stuns 1 round.
Cure Moderate Wounds
Cures 2d8 damage +1/level (max +10).
Darkness
20-ft. radius of magical darkness.
Death Knell
Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level.
Delay Poison
Stops poison from harming subject for 1 hour/level.
Desecrate M
Fills area with negative energy, making undead stronger.
Eagle’s Splendor
Subject gains +4 to Cha for 1 min./level.
Enthrall
Captivates all within 100 ft. + 10 ft./level.
Frostburn, Lesser R FB
Touch deals 1d12 frostburn damage +1/level (max +5).
Find Traps
Notice traps as a rogue does.
Gentle Repose
Preserves one corpse.
Hold Person
Paralyzes one humanoid for 1 round/level.
Inflict Moderate Wounds
Touch attack, 2d8 damage +1/level (max +10).
Make Whole
Repairs an object.
Owl’s Wisdom
Subject gains +4 to Wis for 1 min./level.
Remove Paralysis
Frees one or more creatures from paralysis or slow effect.
Resist Energy
Ignores 10 (or more) points of damage/round from specified energy type.
Restoration, Lesser M
Dispels magical ability penalty, cures ability damage, treats disease, or removes fatigue.
Shatter
Sonic vibration damages objects or crystalline creatures.
Shield Other F
You take half of subject’s damage.
Silence
Negates sound in 20-ft. radius.
Sound Burst
Deals 1d8 sonic damage to subjects; may stun them.
Spider Legs R BoVD
Caster grows long spider legs that have a speed of 30 ft. and move on vertical surfaces.
Spiritual Weapon
Magic weapon attacks on its own.
Status
Monitors condition, position of allies.
Summon Monster II
Calls extraplanar creature to fight for you.
Undetectable Alignment
Conceals alignment for 24 hours.
Wave of Grief BoVD
All within cone take −3 penalty on attacks, saves, and checks.
Zone of Truth
Subjects within range cannot lie.

3rd-Level Cleric Spells

Animate Dead M
Creates undead skeletons and zombies.
Bestow Curse
−6 to an ability score; −4 on attack rolls, saves, and checks; or 50% chance of losing each action.
Blindness/Deafness
Makes subject blinded or deafened.
Boneblade R BoVD
Turns a bone into a magic weapon.
Clutch of Orcus R BoVD
Deals 1d3 points of damage each round and paralyzes foe while caster concentrates.
Contagion
Infects subject with chosen disease.
Continual Flame M
Makes a permanent, heatless torch.
Create Food and Water
Feeds three humans (or one horse)/level.
Cure Serious Wounds
Cures 3d8 damage +1/level (max +15).
Curse of Arrow Attraction R PHB2
Subject takes −5 penalty to AC against ranged attacks.
Daylight
60-ft. radius of bright light.
Deeper Darkness
Object sheds magical darkness in 60-ft. radius.
Devil’s Eye R BoVD
Caster can see in even supernatural darkness, up to 30 ft.
Dispel Magic
Cancels spells and magical effects.
Glyph of Warding M
Inscription harms those who pass it.
Helping Hand
Ghostly hand leads subject to you.
Hesitate PHB2
Force subject to lose actions.
Inflict Serious Wounds
Touch attack, 3d8 damage +1/level (max +15).
Invisibility Purge
Dispels invisibility within 5 ft./level.
Locate Object
Senses direction toward object (specific or type).
Magic Circle against Chaos/Evil/Good/Law
As protection spells, but 10-ft. radius and 10 min./level.
Magic Vestment
Armor or shield gains +1 enhancement per four levels.
Meld into Stone
You and your gear merge with stone.
Obscure Object
Masks object against scrying.
Prayer
Allies +1 bonus on most rolls, enemies −1 penalty.
Protection from Energy
Absorb 12 points/level of damage from one kind of energy.
Remove Blindness/Deafness
Cures normal or magical conditions.
Remove Curse
Frees object or person from curse.
Remove Disease
Cures all diseases affecting subject.
Searing Light
Ray deals 1d8/two levels damage, more against undead.
Shriveling R
Subject takes 1d4 damage per level.
Speak with Dead
Corpse answers one question/two levels.
Stone Shape
Sculpts stone into any shape.
Summon Monster III
Calls extraplanar creature to fight for you.
Vile Lance R BoVD
Creates +2 shortspear that deals vile damage.
Touch of Malbolge R
Wasp swarm bursts through creature’s skin, dealing 1d6/2 levels damage.
Unliving Weapon R BoVD
Undead subject explodes for 1d6 damage/2 levels when struck or at a specified time.
Water Breathing
Subjects can breathe underwater.
Water Walk
Subject treads on water as if solid.
Wind Wall
Deflects arrows, smaller creatures, and gases.
Wrack R BoVD
Subject blind, helpless for 1 round/level; then −2 on attacks, saves, and checks for 3d10 minutes.

4th-Level Cleric Spells

Air Walk
Subject treads on air as if solid (climb at 45-degree angle).
Claws of the Savage R BoVD
Subject gains claws; or existing claws are enhanced.
Control Water
Raises or lowers bodies of water.
Cure Critical Wounds
Cures 4d8 damage +1/level (max +20).
Cure Light Wounds, Mass
Cures 1d8 damage +1/level for many creatures.
Damning Darkness R BoVD
Darkness deals either 2d6 or 1d6 damage per round.
Death Ward
Grants protection from death spells and negative energy effects.
Dimensional Anchor
Bars extradimensional movement.
Discern Lies
Reveals deliberate falsehoods.
Dismissal
Forces a creature to return to native plane.
Divination M
Provides useful advice for specific proposed actions.
Divine Power
You gain attack bonus, +6 to Str, and 1 hp/level.
Freedom of Movement
Subject moves normally despite impediments.
Frostburn R FB
Touch deals 3d12 frostburn damage +1/level (max +20).
Giant Vermin
Turns centipedes, scorpions, or spiders into giant vermin.
Glacial Globe of Invulnerability R FB
Stops 1st-through 3rd-level fire spell effects and provides concealment.
Greater Status BoED
As status but cast some spells through bond.
Ice Shape R FB
Sculpts ice into any shape.
Imbue with Spell Ability
Transfer spells to subject.
Inflict Critical Wounds
Touch attack, 4d8 damage +1/level (max +20).
Inflict Light Wounds, Mass
Deals 1d8 damage +1/level to many creatures.
Magic Weapon, Greater
+1 bonus/four levels (max +5).
Nikolai’s Curse of Insignificance R
Target is struck deaf, dumb, and blind.
Neutralize Poison
Detoxifies venom in or on subject, or suppresses venom ability of creature.
Planar Ally, Lesser X
Exchange services with a 6 HD extraplanar creature.
Poison
Touch inflicts Con poison.
Repel Vermin
Insects, spiders, and other vermin stay 10 ft. away.
Restoration M
As lesser restoration, but also cures ability drain and removes negative levels.
Sending
Delivers short message anywhere, instantly.
Spell Immunity
Subject is immune to one spell per four levels.
Stop Heart R BoVD
Subject drops to −8 hp immediately.
Summon Monster IV
Calls extraplanar creature to fight for you.
Tongues
Speak any language.

5th-Level Cleric Spells

Atonement F X
Removes burden of misdeeds from subject.
Break Enchantment
Frees subjects from enchantments, alterations, curses, and petrification.
Charnel Fire BoVD
Consumes one corpse or undead creature.
Command, Greater
As command, but affects one subject/level.
Commune X
Deity answers one yes-or-no question/level.
Cure Moderate Wounds, Mass
Cures 2d8 damage +1/level for many creatures.
Dispel Chaos/Evil/Good/Law
+4 bonus against attacks.
Disrupting Weapon
Melee weapon destroys undead.
Etherealness, Swift PHB2
Subject momentarily becomes ethereal.
Fist of Cocytus R
Column of cold and force deals 1d6 damage/level.
Flame Strike
Smite foes with divine fire (1d6/level damage).
Frostbite R
Chilled air causes 6d6 damage and damages enemies’ Dexterity.
Hallow M
Designates location as holy.
Heartclutch R BoVD
Subject dies in 1d3 rounds or takes 3d6+1 damage/level.
Hibernate FB
Send subject into state of hibernation for 1 week/level.
Inflict Moderate Wounds, Mass
Deals 2d8 damage +1/level to many creatures.
Insect Plague
Locust swarms attack creatures.
Iron Citadel R
Wards 60-ft. area like five ways from Sunday; escape hatch is provided.
Mark of Justice
Designates action that will trigger curse on subject.
Plane Shift F
As many as eight subjects travel to another plane.
Raise Dead M
Restores life to subject who died as long as one day/level ago.
Revivify M SpC
Restore recently dead to life with no level loss.
Righteous Might
Your size increases, and you gain combat bonuses.
Righteous Wrath of the Faithful SpC
Your allies gain extra attack, +3 on attack rolls and damage rolls.
Scrying F
Spies on subject from a distance.
Slay Living
Touch attack kills subject.
Spell Resistance
Subject gains SR 12 + level.
Summon Monster V
Calls extraplanar creature to fight for you.
Symbol of Pain M
Triggered rune wracks nearby creatures with pain.
Symbol of Sleep M
Triggered rune puts nearby creatures into catatonic slumber.
True Seeing M
Lets you see all things as they really are.
Unhallow M
Designates location as unholy.
Wall of Stone
Creates a stone wall that can be shaped.

6th-Level Cleric Spells

Animate Objects
Objects attack your foes.
Antilife Shell
10-ft. field hedges out living creatures.
Banishment
Banishes 2 HD/level of extraplanar creatures.
Bear’s Endurance, Mass
As bear’s endurance, affects one subject/ level.
Blade Barrier
Wall of blades deals 1d6/level damage.
Bull’s Strength, Mass
As bull’s strength, affects one subject/level.
Create Undead
Create ghouls, ghasts, mummies, or mohrgs.
Cure Serious Wounds, Mass
Cures 3d8 damage +1/level for many creatures.
Dispel Magic, Greater
As dispel magic, but up to +20 on check.
Eagle’s Splendor, Mass
As eagle’s splendor, affects one subject/level.
Find the Path
Shows most direct way to a location.
Forbiddance M
Blocks planar travel, damages creatures of different alignment.
Frostburn, Mass R FB
Deals 3d12 +1/level (max +20) frostburn damage to many creatures.
Geas/Quest
As lesser geas, plus it affects any creature.
Glyph of Warding, Greater
As glyph of warding, but up to 10d8 damage or 6th-level spell.
Harm
Deals 10 points/level damage to target.
Heal
Cures 10 points/level of damage, removes diseases and temporary conditions.
Heroes’ Feast
Food for one creature/level cures and grants combat bonuses.
Howling Winds of Cocytus R
Winds deal cold damage and confuse creatures.
Ice Rift R FB
Intense quake shakes 40-ft. radius spread of ice.
Inflict Serious Wounds, Mass
Deals 3d8 damage +1/level to many creatures.
Lucent Lance R SpC
Ambient light forms lance, deals various damage, blinds creature struck.
Owl’s Wisdom, Mass
As owl’s wisdom, affects one subject/level.
Planar Ally X
As lesser planar ally, but up to 12 HD.
Summon Monster VI
Calls extraplanar creature to fight for you.
Symbol of Fear M
Triggered rune panics nearby creatures.
Symbol of Persuasion M
Triggered rune charms nearby creatures.
Undeath to Death M
Destroys 1d4 HD/level undead (max 20d4).
Vengeance Halo BoED
Any creature that slays the spell’s (good) recipient takes 1d6/level damage.
Wind Walk
You and your allies turn vaporous and travel fast.

7th-Level Cleric Spells

Bestow Greater Curse R BoVD
As bestow curse, but even more dire effects.
Control Weather
Changes weather in local area.
Crimson Skies of Avernus R
Red sky rains blood, meteors.
Cure Critical Wounds, Mass
Cures 4d8 damage +1/level for many creatures.
Destruction F
Kills subject and destroys remains.
Dictum
Kills, paralyzes, dazes, or slows enemies.
Embrace of Malbolge R
Hellwasp swarm bursts through creature’s skin, dealing 1d6/level damage.
Energy Ebb SpC
Give subject one negative level/round for 1 round/level, or bolster an undead creature.
Ethereal Jaunt
You become ethereal for 1 round/level.
Evil Glare SpC
Paralyze creatures with your glare.
Fiendish Clarity R BoVD
Caster sees in even magical darkness, sees invisible up to 60 feet, and can detect good.
Imprison Soul R BoVD
Traps soul in a small object, and victim takes 1d4 Con damage per day.
Inflict Critical Wounds, Mass
Deals 4d8 damage +1/level to many creatures.
Radiant Assault R
1d6 damage/level, victims dazed or dazzled.
Refuge M
Alters item to transport its possessor to you.
Regenerate
Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35).
Repulsion
Creatures can’t approach you.
Restoration, Greater M
As restoration, but also cures insanity.
Resurrection M
Fully restore dead subject.
Scrying, Greater
As scrying, but faster and longer.
Summon Monster VII
Calls extraplanar creature to fight for you.
Symbol of Stunning M
Triggered rune stuns nearby creatures.
Symbol of Weakness M
Triggered rune weakens nearby creatures.
Wretched Blight R BoVD
Deals 1d8 damage/level in a 20-ft. radius and stuns Good foes for 1d4 rounds.

8th-Level Cleric Spells

Antimagic Field
Negates magic within 10 ft.
Chain Dispel
Dispel multiple magical effects in multiple creatures.
Cloak of Chaos F
+4 to AC, +4 resistance, and SR 25 against lawful spells.
Create Greater Undead M
Create shadows, wraiths, spectres, or devourers.
Dimensional Lock
Teleportation and interplanar travel blocked for one day/level.
Discern Location
Reveals exact location of creature or object.
Earthquake
Intense tremor shakes 80-ft.-radius.
Fire Storm
Deals 1d6/level fire damage.
Heat Drain R SpC
Subjects take 1d6 cold damage/level, you gain temp hp per subject drained.
Holy Aura F
+4 to AC, +4 resistance, and SR 25 against evil spells.
Mire of Minauros M R
Turns area into noxious swamp, rains hail and acid, summons demons.
Planar Ally, Greater X
As lesser planar ally, but up to 18 HD.
Shield of Law F
+4 to AC, +4 resistance, and SR 25 against chaotic spells.
Spell Immunity, Greater
As spell immunity, but up to 8th-level spells.
Steal Life R BoVD
Caster drains 1 ability score point per round and becomes younger.
Summon Monster VIII
Calls extraplanar creature to fight for you.
Symbol of Death M
Triggered rune slays nearby creatures.
Symbol of Insanity M
Triggered rune renders nearby creatures insane.
Unholy Aura F
+4 to AC, +4 resistance, and SR 25 against good spells.
Wrathful Castigation R
Subject dies or is dazed and −4 on saves for 1 round/level.

9th-Level Cleric Spells

Commanding Voice of Nessus R
Imbues you with the power and authority of the Lower Realms.
Crushing Fist of Spite R BoVD
Fist deals 1d6 damage/level each round.
Energy Drain
Subject gains 2d4 negative levels.
Etherealness
Travel to Ethereal Plane with companions.
Fimbulwinter R FB
Creates winter weather for miles around you that lasts for months.
Gate
Connects two planes for travel or summoning.
Heal, Mass
As heal, but with several subjects.
Implosion
Kills one creature/round.
Miracle X
Requests a deity’s intercession.
Portcullis M R
Seals an area against planar travel in or out.
Soul Bind F
Traps newly dead soul to prevent resurrection.
Storm of Vengeance
Storm rains acid, lightning, and hail.
Summon Elemental Monolith M SpC
Calls powerful elemental creature to fight for you.
Summon Monster IX
Calls extraplanar creature to fight for you.
True Resurrection M
As resurrection, plus remains aren’t needed.

Corrupt Spells

7th-Level Corrupt Spells

Rapture of Rupture
Subjects take 6d6 damage and are stunned, then take 1d6 damage per round thereafter.

9th-Level Corrupt Spells

Utterdark M
Zone of darkness destroys life and crumbles buildings.

Demonologist Spells

1st-Level Demonologist Spells

Bane
Enemies take −1 on attack rolls and saves against fear.
Demonflesh BoVD
Caster gains +1 natural armor/5 caster levels.
Devil’s Eye BoVD
Caster can see in even supernatural darkness, up to 30 ft.
Doom
One subject takes −2 on attack rolls, saves, and checks.
Protection from Evil/Good
+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Summon Monster I
Calls extraplanar creature to fight for you.

2nd-Level Demonologist Spells

Bestow Curse
−6 to an ability score; −4 on attack rolls, saves, and checks; or 50% chance of losing each action.
Magic Circle against Evil/Good
As protection spells, but 10-ft. radius and 10 min./level.
Protection from Energy
Absorb 12 points/level of damage from one kind of energy.
Stunning Screech BoVD
All within 30 ft. are stunned for 1 round.
Summon Monster II
Calls extraplanar creature to fight for you.

3rd-Level Demonologist Spells

Bestow Greater Curse R BoVD
As bestow curse, but even more dire effects.
Dancing Chains BoVD
Animates one chain per level.
Demon Wings BoVD
Caster flies at his land speed.
Dimensional Anchor
Bars extradimensional movement.
Distort Summons BoVD
Creates area where only evil creatures can be summoned.
Planar Binding, Lesser
Traps extraplanar creature of 6 HD or less until it performs a task.
Summon Monster III
Calls extraplanar creature to fight for you.

4th-Level Demonologist Spells

Call Nightmare BoVD
Summons a nightmare.
Dismissal
Forces a creature to return to native plane.
Impotent Possessor BoVD
Subject that can possess creatures is rendered powerless.
Imprison Possessor BoVD
Subject that can possess creatures is trapped in current body.
Planar Binding
As lesser planar binding, but up to 12 HD.
Summon Monster IV
Calls extraplanar creature to fight for you.

Druid Spells

0-Level Druid Spells (Orisons)

Create Water
Creates 2 gallons/level of pure water.
Cure Minor Wounds
Cures 1 point of damage.
Detect Magic
Detects spells and magic items within 60 ft.
Detect Poison
Detects poison in one creature or object.
Flare
Dazzles one creature (−1 penalty on attack rolls).
Guidance
+1 on one attack roll, saving throw, or skill check.
Know Direction
You discern north.
Light
Object shines like a torch.
Mending
Makes minor repairs on an object.
Purify Food and Drink
Purifies 1 cu. ft./level of food or water.
Read Magic
Read scrolls and spellbooks.
Resistance
Subject gains +1 bonus on saving throws.
Virtue
Subject gains 1 temporary hp.

1st-Level Druid Spells

Calm Animals
Calms (2d4 + level) HD of animals.
Charm Animal
Makes one animal your friend.
Cure Light Wounds
Cures 1d8 damage +1/level (max +5).
Detect Animals or Plants
Detects kinds of animals or plants.
Detect Snares and Pits
Reveals natural or primitive traps.
Endure Elements
Exist comfortably in hot or cold environments.
Entangle
Plants entangle everyone in 40-ft.-radius.
Entangling Touch
Cause vines to entangle a creature, rooting it in place.
Faerie Fire
Outlines subjects with light, canceling blur, concealment, and the like.
Goodberry
2d4 berries each cure 1 hp (max 8 hp/24 hours).
Hide from Animals
Animals can’t perceive one subject/level.
Jump
Subject gets bonus on Jump checks.
Longstrider
Your speed increases by 10 ft.
Magic Fang
One natural weapon of subject creature gets +1 on attack and damage rolls.
Magic Stone
Three stones gain +1 on attack rolls, deal 1d6+1 damage.
Obscuring Mist
Fog surrounds you.
Pass without Trace
One subject/level leaves no tracks.
Produce Flame
1d6 damage +1/level, touch or thrown.
Shillelagh
Cudgel or quarterstaff becomes +1 weapon and deals damage as if two sizes larger.
Snowsight FB
Normal vision in winter weather conditions.
Speak with Animals
You can communicate with animals.
Spider Hand R BoVD
Caster’s hand becomes a Small monstrous spider.
Summon Nature’s Ally I
Calls creature to fight.
Thunderhead R SpC
Small lightning bolts deal 1 damage/round.

2nd-Level Druid Spells

Animal Messenger
Sends a Tiny animal to a specific place.
Animal Trance
Fascinates 2d6 HD of animals.
Barkskin
Grants +2 (or higher) enhancement to natural armor.
Bear’s Endurance
Subject gains +4 to Con for 1 min./level.
Binding Winds SpC
Air prevents subject from moving, hinders ranged attacks.
Bull’s Strength
Subject gains +4 to Str for 1 min./level.
Cat’s Grace
Subject gains +4 to Dex for 1 min./level.
Chill Metal
Cold metal damages those who touch it.
Delay Poison
Stops poison from harming subject for 1 hour/level.
Fire Trap M
Opened object deals 1d4 +1/level damage.
Flame Blade
Touch attack deals 1d8 +1/two levels damage.
Flaming Sphere
Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.
Frostburn, Lesser FB
Touch deals 1d12 frostburn damage +1/level (max +5).
Fog Cloud
Fog obscures vision.
Gust of Wind
Blows away or knocks down smaller creatures.
Heat Metal
Make metal so hot it damages those who touch it.
Hold Animal
Paralyzes one animal for 1 round/level.
Nature’s Favor SpC
Animal touched gains luck bonus on attack rolls and damage rolls of +1/3 levels.
Numbing Sphere R
Rolling ball of intense cold deals 1d6 cold damage and damages Dexterity, lasts 1 round/level.
Owl’s Wisdom
Subject gains +4 to Wis for 1 min./level.
Reduce Animal
Shrinks one willing animal.
Resist Energy
Ignores 10 (or more) points of damage/round from specified energy type.
Restoration, Lesser M
Dispels magical ability penalty, cures ability damage, treats disease, or removes fatigue.
Soften Earth and Stone
Turns stone to clay or dirt to sand or mud.
Spider Climb
Grants ability to walk on walls and ceilings.
Spider Legs R BoVD
Caster grows long spider legs that have a speed of 30 ft. and move on vertical surfaces.
Summon Nature’s Ally II
Calls creature to fight.
Summon Swarm
Summons swarm of bats, rats, or spiders.
Tree Shape
You look exactly like a tree for 1 hour/level.
Warp Wood
Bends wood (shaft, handle, door, plank).
Wood Shape
Rearranges wooden objects to suit you.

3rd-Level Druid Spells

Call Lightning
Calls down lightning bolts (3d6 per bolt) from sky.
Column of Ice FB
Column of ice erupts from the ground, lifting anything in its area into the air.
Contagion
Infects subject with chosen disease.
Control Temperature FB
Raise or lower temperature by 1 band/5 levels.
Cure Moderate Wounds
Cures 2d8 damage +1/level (max +10).
Daylight
60-ft. radius of bright light.
Diminish Plants
Reduces size or blights growth of normal plants.
Dominate Animal
Subject animal obeys silent mental commands.
Fly, Swift SpC
Gain fly speed of 60 ft. for 1 round.
Ice Shape FB
Sculpts ice into any shape.
Magic Fang, Greater
One of creature’s natural weapons gets +1/four levels on attack/damage rolls (max +5).
Meld into Stone
You and your gear merge with stone.
Neutralize Poison
Detoxifies venom in or on subject, or suppresses venom ability of creature.
Plant Growth
Grows vegetation, improves crops.
Poison
Touch inflicts Con poison.
Protection from Energy
Absorb 12 points/level of damage from one kind of energy.
Quench
Extinguishes nonmagical fires or one magic item.
Remove Disease
Cures all diseases affecting subject.
Sleet Storm
Hampers vision and movement.
Snare
Creates a magic booby trap.
Speak with Plants
You can talk to normal plants and plant creatures.
Spike Growth
Creatures in area take 1d4 damage, may be slowed.
Stone Shape
Sculpts stone into any shape.
Summon Nature’s Ally III
Calls creature to fight.
Touch of Malbolge R
Wasp swarm bursts through creature’s skin, dealing 1d6/2 levels damage.
Water Breathing
Subjects can breathe underwater.
Wind Wall
Deflects arrows, smaller creatures, and gases.

4th-Level Druid Spells

Air Walk
Subject treads on air as if solid (climb at 45-degree angle).
Antiplant Shell
Keeps animated plants at bay.
Arc of Lightning SpC
Line of electricity arcs between two creatures (1d6/level damage).
Blight
Withers one plant or deals 1d6/level damage to plant creature.
Boreal Wind FB
Gust of cold wind deals 1d4 cold damage/level and knocks creatures back.
Claws of the Savage BoVD
Subject gains claws; or existing claws are enhanced.
Command Plants
Sway the actions of one or more plant creatures.
Control Water
Raises or lowers bodies of water.
Cure Serious Wounds
Cures 3d8 damage +1/level (max +15).
Dispel Magic
Cancels spells and magical effects.
Flame Strike
Smite foes with divine fire (1d6/level damage).
Freedom of Movement
Subject moves normally despite impediments.
Frostburn FB
Touch deals 3d12 frostburn damage +1/level (max +20).
Giant Vermin
Turns centipedes, scorpions, or spiders into giant vermin.
Ice Storm
Hail deals 5d6 damage in cylinder 40 ft. across.
Reincarnate
Brings dead subject back in a random body.
Repel Vermin
Insects, spiders, and other vermin stay 10 ft. away.
Rusting Grasp
Your touch corrodes iron and alloys.
Scrying F
Spies on subject from a distance.
Spike Stones
Creatures in area take 1d8 damage, may be slowed.
Summon Nature’s Ally IV
Calls creature to fight.
Summon Swarm, Greater R
Summons swarm of needletooths or swamp mosquitoes.

5th-Level Druid Spells

Animal Growth
One animal/two levels doubles in size.
Atonement
Removes burden of misdeeds from subject.
Awaken X
Animal or tree gains human intellect.
Baleful Polymorph
Transforms subject into harmless animal.
Blizzard FB
Temperature drops and powerful blizzard reduces visibility to zero.
Call Avalanche FB
Avalanche of ice and snow falls from the sky, burying subjects.
Call Lightning Storm
As call lightning, but 5d6 damage per bolt.
Commune with Nature
Learn about terrain for 1 mile/level.
Control Winds
Change wind direction and speed.
Cure Critical Wounds
Cures 4d8 damage +1/level (max +20).
Cure Light Wounds, Mass
Cures 1d8 damage +1/level for many creatures.
Death Ward
Grants protection from death spells and negative energy effects.
Hallow M
Designates location as holy.
Hibernate FB
Send subject into state of hibernation for 1 week/level.
Ice Sheet
Cover everything in an area with ice, dealing 1d6 damage per level and making the area slippery.
Insect Plague
Locust swarms attack creatures.
Move Snow and Ice FB
Digs trenches and builds hills in snow and ice.
Phantom Stag SpC
Magic stag appears for 1 hour/level.
Restoration M
As lesser restoration, but also cures ability drain and removes negative levels.
Stoneskin M
Ignore 10 points of damage per attack.
Summon Nature’s Ally V
Calls creature to fight.
Transmute Mud to Rock
Transforms two 10-ft. cubes per level.
Transmute Rock to Mud
Transforms two 10-ft. cubes per level.
Tree Stride
Step from one tree to another far away.
Unhallow M
Designates location as unholy.
Wall of Fire
Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.
Wall of Thorns
Thorns damage anyone who tries to pass.

6th-Level Druid Spells

Antilife Shell
10-ft.-radius field hedges out living creatures.
Bear’s Endurance, Mass
As bear’s endurance, affects one subject/ level.
Bones of the Earth PHB2
Create pillars of stone.
Bull’s Strength, Mass
As bull’s strength, affects one subject/level.
Cat’s Grace, Mass
As cat’s grace, affects one subject/level.
Cure Moderate Wounds, Mass
Cures 2d8 damage +1/level for many creatures.
Dispel Magic, Greater
As dispel magic, but +20 on check.
Extract Water Elemental R SpC
Pulls water from victim, forms water elemental.
Find the Path
Shows most direct way to a location.
Fire Seeds
Acorns and berries become grenades and bombs.
Frostburn, Mass FB
Deals 3d12 +1/level (max +20) frostburn damage to many creatures.
Ice Rift R FB
Intense quake shakes 40-ft. radius spread of ice.
Ironwood
Magic wood is strong as steel.
Liveoak
Oak becomes treant guardian.
Move Earth
Digs trenches and builds hills.
Owl’s Wisdom, Mass
As owl’s wisdom, affects one subject/level.
Repel Wood
Pushes away wooden objects.
Spellstaff
Stores one spell in wooden quarterstaff.
Stone Tell
Talk to natural or worked stone.
Summon Nature’s Ally VI
Calls creature to fight.
Transport via Plants
Move instantly from one plant to another of the same kind.
Wall of Stone
Creates a stone wall that can be shaped.

7th-Level Druid Spells

Animate Plants
One or more plants animate and fight for you.
Changestaff
Your staff becomes a treant on command.
Control Weather
Changes weather in local area.
Creeping Doom
Swarms of centipedes attack at your command.
Cure Serious Wounds, Mass
Cures 3d8 damage +1/level for many creatures.
Embrace of Malbolge R
Hellwasp swarm bursts through creature’s skin, dealing 1d6/level damage.
Fire Storm
Deals 1d6/level fire damage.
Heal
Cures 10 points/level of damage, removes diseases and temporary conditions.
Scrying, Greater
As scrying, but faster and longer.
Summon Nature’s Ally VII
Calls creature to fight.
Sunbeam
Beam blinds and deals 4d6 damage.
Transmute Metal to Wood
Metal within 40 ft. becomes wood.
True Seeing M
Lets you see all things as they really are.
Wind Walk
You and your allies turn vaporous and travel fast.
Wrack Earth
Deals 1d6 damage/level (max 15d6) to creatures in a line and knocks them down.

8th-Level Druid Spells

Animal Shapes
One ally/level polymorphs into chosen animal.
Bombardment SpC
Falling rocks deal 1d8 damage/level and bury subjects.
Control Plants
Control actions of one or more plant creatures.
Cure Critical Wounds, Mass
Cures 4d8 damage +1/level for many creatures.
Earthquake
Intense tremor shakes 80-ft.-radius.
Fimbulwinter R FB
Creates winter weather for miles around you that lasts for months.
Finger of Death
Kills one subject.
Frostfell R FB
Intense cold turns all subjects in area into ice.
Mire of Minauros M R
Turns area into noxious swamp, rains hail and acid, summons demons.
Phantom Wolf SpC
Incorporeal wolf fights for you.
Repel Metal or Stone
Pushes away metal and stone.
Reverse Gravity
Objects and creatures fall upward.
Summon Nature’s Ally VIII
Calls creature to fight.
Sunburst
Blinds all within 10 ft., deals 6d6 damage.
Whirlwind
Cyclone deals damage and can pick up creatures.

9th-Level Druid Spells

Antipathy
Object or location affected by spell repels certain creatures.
Cometstrike FB
Three comets per round strike targets; each deals 3d6 bludgeoning & 1d4/level cold damage.
Elemental Swarm
Summons multiple elementals.
Foresight
“Sixth sense” warns of impending danger.
Nature’s Avatar SpC
Animal gains +10 on attack rolls and damage rolls, haste, and 1d8 hp/level.
Phantom Bear SpC
Incorporeal bear fights for you.
Regenerate
Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35).
Shadow Landscape SpC
Makes natural terrain more dangerous, creates guardians that you command.
Shambler
Summons 1d4+2 shambling mounds to fight for you.
Shapechange F
Transforms you into any creature, and change forms once per round.
Storm of Vengeance
Storm rains acid, lightning, and hail.
Summon Elemental Monolith M SpC
Calls powerful elemental creature to fight for you.
Summon Nature’s Ally IX
Calls creature to fight.
Sympathy M
Object or location attracts certain creatures.
Tsunami SpC
Massive wave deals 1d6 damage/level.

Hexblade Spells

1st-Level Hexblade Spells

Alarm
Wards an area for 2 hours/level.
Arcane Mark
Inscribes a personal rune (visible or invisible).
Cause Fear
One creature of 5 HD or less flees for 1d4 rounds.
Charm Person
Makes one person your friend.
Detect Magic
Detects spells and magic items within 60 ft.
Disguise Self
Changes your appearance.
Entropic Shield
Ranged attacks against you have 20% miss chance.
Expeditious Retreat
Your speed increases by 30 ft.
Identify M
Determines properties of magic item.
Light
Object shines like a torch.
Loki’s Hideous Laughter
Subject loses actions for 1 round/level.
Magic Weapon
Weapon gains +1 bonus.
Mount
Summons riding horse for 2 hours/level.
Hasan’s Magic Aura R
Alters object’s magic aura.
Prestidigitation
Performs minor tricks.
Protection from Chaos/Evil/Good/Law
+2 to AC/saves, counter mind control, hedge out elementals & outsiders.
Read Magic
Read scrolls and spellbooks.
Sleep
Puts 4 HD of creatures into magical slumber.
Undetectable Alignment
Conceals alignment for 24 hours.
Unseen Servant
Invisible force obeys your commands.

2nd-Level Hexblade Spells

Alter Self
Assume form of a similar creature.
Blindness/Deafness
Makes subject blind or deaf.
Bull’s Strength
Subject gains +4 to Str for 1 min./level.
Darkness
20-ft. radius of magical darkness.
Eagle’s Splendor
Subject gains +4 to Cha for 1 min./level.
Enthrall
Captivates all within 100 ft. + 10 ft./level.
False Life
Gain 1d10 temporary hp +1/level (max. +10).
Glitterdust
Blinds creatures, outlines invisible creatures.
Invisibility
Subject is invisible for 1 min./level or until it attacks.
Mirror Image
Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
Protection from Arrows
Subject immune to most ranged attacks.
Pyrotechnics
Turns fire into blinding light or choking smoke.
Rage
Gives +2 to Str and Con, +1 on Will saves, −2 to AC.
Resist Energy
Ignores 10 (or more) points of damage/round from specified energy type.
See Invisibility
Reveals invisible creatures or objects.
Spider Climb
Grants ability to walk on walls and ceilings.
Suggestion
Compels subject to follow stated course of action.
Summon Swarm
Summons swarm of bats, rats, or spiders.
Touch of Idiocy
Subject takes 1d6 points of Int, Wis, and Cha damage.

3rd-Level Hexblade Spells

Arcane Sight
Magical auras become visible to you.
Charm Monster
Makes monster believe it is your ally.
Confusion
Subjects behave oddly for 1 round/level.
Deep Slumber
Puts 10 HD of creatures to sleep.
Dispel Magic
Cancels magical spells and effects.
Invisibility Sphere
Makes everyone within 10 ft. invisible.
Magic Weapon, Greater
+1/four levels (max. +5).
Nightmare Terrain R CM
Create patch of illusory terrain that hinders foes and allows you to hide.
Nondetection M
Hides subject from divination, scrying.
Phantom Steed
Magic horse appears for 1 hour/level.
Poison
Touch deals 1d10 points of Con damage, repeats in 1 min.
Protection from Energy
Absorb 12 points/level of damage from one kind of energy.
Repel Vermin
Insects, spiders, and other vermin stay 10 ft. away.
Slow
One subject/level takes only one action/round, −2 to AC and attack rolls.
Stinking Cloud
Nauseating vapors, 1 round/level.
Vampiric Touch
Touch deals 1d6 points of damage/two levels; caster gains damage as hp.
Wind Wall
Deflects arrows, smaller creatures, and gases.

4th-Level Hexblade Spells

Baleful Polymorph
Transforms subject into harmless animal.
Break Enchantment
Frees subjects from enchantments, alterations, curses, and petrification.
Contact Other Plane
Lets you ask question of extraplanar entity.
Detect Scrying
Alerts you of magical eavesdropping.
Dimension Jump
Teleports you a short distance.
Dominate Person
Controls humanoid telepathically.
Enervation
Subject gains 1d4 negative levels.
Fear
Subjects within cone flee for 1 round/level.
Invisibility, Greater
As invisibility, but subject can attack and stay invisible.
Phantasmal Terror
Fearsome illusion forces enemies to cower in terror, or kills one subject.
Polymorph
Gives one willing subject a new form.
Scrying F
Spies on subject from a distance.
Sending
Delivers short message anywhere, instantly.
Solid Fog
Blocks vision and slows movement.

Ranger Spells

1st-Level Ranger Spells

Alarm
Wards an area for 2 hours/level.
Animal Messenger
Sends a Tiny animal to a specific place.
Calm Animals
Calms (2d4 + level) HD of animals.
Charm Animal
Makes one animal your friend.
Delay Poison
Stops poison from harming subject for 1 hour/level.
Detect Animals or Plants
Detects kinds of animals or plants.
Detect Poison
Detects poison in one creature or object.
Detect Snares and Pits
Reveals natural or primitive traps.
Endure Elements
Exist comfortably in hot or cold environments.
Entangle
Plants entangle everyone in 40-ft.-radius circle.
Entangling Touch
Cause vines to entangle a creature, rooting it in place.
Hide from Animals
Animals can’t perceive one subject/level.
Jump
Subject gets bonus on Jump checks.
Longstrider
Increases your speed.
Magic Fang
One natural weapon of subject creature gets +1 on attack and damage rolls.
Pass without Trace
One subject/level leaves no tracks.
Read Magic
Read scrolls and spellbooks.
Resist Energy
Ignores 10 (or more) points of damage/round from specified energy type.
Snowsight FB
Normal vision in winter weather conditions.
Speak with Animals
You can communicate with animals.
Summon Nature’s Ally I
Calls animal to fight for you.

2nd-Level Ranger Spells

Barkskin
Grants +2 (or higher) enhancement to natural armor.
Bear’s Endurance
Subject gains +4 to Con for 1 min./level.
Cat’s Grace
Subject gains +4 to Dex for 1 min./level.
Cure Light Wounds
Cures 1d8 damage +1/level (max +5).
Curse of Arrow Attraction R PHB2
Subject takes −5 penalty to AC against ranged attacks.
Hold Animal
Paralyzes one animal for 1 round/level.
Nature’s Favor SpC
Animal touched gains luck bonus on attack rolls and damage rolls of +1/3 levels.
Owl’s Wisdom
Subject gains +4 to Wis for 1 min./level.
Protection from Energy
Absorb 12 points/level of damage from one kind of energy.
Snare
Creates a magic booby trap.
Speak with Plants
You can talk to normal plants and plant creatures.
Spike Growth
Creatures in area take 1d4 damage, may be slowed.
Summon Nature’s Ally II
Calls animal to fight for you.
Wind Wall
Deflects arrows, smaller creatures, and gases.

3rd-Level Ranger Spells

Command Plants
Sway the actions of one or more plant creatures.
Cure Moderate Wounds
Cures 2d8 damage +1/level (max +10).
Darkvision
See 60 ft. in total darkness.
Diminish Plants
Reduces size or blights growth of normal plants.
Magic Fang, Greater
One of creature’s natural weapons gets +1/four levels on attack/damage rolls (max +5).
Neutralize Poison
Detoxifies venom in or on subject, or suppresses venom ability of creature.
Plant Growth
Grows vegetation, improves crops.
Reduce Animal
Shrinks one willing animal.
Remove Disease
Cures all diseases affecting subject.
Repel Vermin
Insects, spiders, and other vermin stay 10 ft. away.
Summon Nature’s Ally III
Calls animal to fight for you.
Tree Shape
You look exactly like a tree for 1 hour/level.
Water Walk
Subject treads on water as if solid.

4th-Level Ranger Spells

Animal Growth
One animal/two levels doubles in size.
Commune with Nature
Learn about terrain for 1 mile/level.
Cure Serious Wounds
Cures 3d8 damage +1/level (max +15).
Freedom of Movement
Subject moves normally despite impediments.
Nondetection M
Hides subject from divination, scrying.
Summon Nature’s Ally IV
Calls animal to fight for you.
Tree Stride
Step from one tree to another far away.

Sorcerer/Wizard Spells

0-Level Sorcerer/Wizard Spells (Cantrips)

Abjuration

Resistance
Subject gains +1 on saving throws.

Conjuration

Acid Splash
Orb deals 1d3 acid damage.

Divination

Detect Poison
Detects poison in one creature or small object.
Detect Magic
Detects spells and magic items within 60 ft.
Read Magic
Read scrolls and spellbooks.

Enchantment

Daze
Humanoid creature of 4 HD or less loses next action.

Evocation

Dancing Lights
Creates torches or other lights.
Electric Jolt SpC
Ranged touch attack deals 1d3 electricity damage.
Flare
Dazzles one creature (−1 on attack rolls).
Light
Object shines like a torch.
Ray of Frost
Ray deals 1d3 cold damage.

Illusion

Ghost Sound
Figment sounds.

Necromancy

Disrupt Undead
Deals 1d6 damage to one undead.
Touch of Fatigue
Touch attack fatigues target.

Transmutation

Mage Hand
5-pound telekinesis.
Mending
Makes minor repairs on an object.
Message
Whispered conversation at distance.
No Light R BoVD
Prevents normal light from illuminating.
Open/Close
Opens or closes small or light things.

Universal

Arcane Mark
Inscribes a personal rune (visible or invisible).
Prestidigitation
Performs minor tricks.

1st-Level Sorcerer/Wizard Spells

Abjuration

Alarm
Wards an area for 2 hours/level.
Endure Elements
Exist comfortably in hot or cold environments.
Hold Portal
Holds door shut.
Protection from Chaos/Evil/Good/Law
+2 to AC/saves, counter mind control, hedge out elementals & outsiders.
Shield
Invisible disc gives +4 to AC, blocks magic missiles.

Conjuration

Glaze Lock FB
Jams locks with snow and ice, raising Open Lock DC by 10 and lock’s hardness by 5.
Grease
Makes 10-ft. square or one object slippery.
Mage Armor
Gives subject +4 armor bonus.
Mount
Summons riding horse for 2 hours/level.
Obscuring Mist
Fog surrounds you.
Summon Monster I
Calls extraplanar creature to fight for you.
Unseen Servant
Invisible force obeys your commands.
Vasily’s Utilitarian Conjuration R
Calls a useful item into existence.

Divination

Comprehend Languages
You understand all spoken and written languages.
Detect Secret Doors
Reveals hidden doors within 60 ft.
Detect Undead
Reveals undead within 60 ft.
Identify M
Determines properties of magic item.
True Strike
+20 on your next attack roll.

Enchantment

Charm Person
Makes one person your friend.
Hypnotism
Fascinates 2d4 HD of creatures.
Sleep
Puts 4 HD of creatures into magical slumber.

Evocation

Burning Hands
1d4/level fire damage (max 5d4).
Darklight BoVD
Creates 5-ft. radius where all can see without light.
Hasan’s Floating Disk R
Creates 3-ft.-diameter horizontal disk that holds 100 lb./level.
Magic Missile
1d4+1 damage; +1 missile per two levels above 1st (max 5).
Shocking Grasp
Touch delivers 1d6/level electricity damage (max 5d6).
Thunderhead R SpC
Small lightning bolts deal 1 damage/round.

Illusion

Color Spray
Knocks unconscious, blinds, and/or stuns weak creatures.
Disguise Self
Changes your appearance.
Hasan’s Magic Aura R
Alters object’s magic aura.
Silent Image
Creates minor illusion of your design.
Ventriloquism
Throws voice for 1 min./level.

Necromancy

Cause Fear
One creature of 5 HD or less flees for 1d4 rounds.
Chill Touch
One touch/level deals 1d6 damage and possibly 1 Str damage.
Ray of Enfeeblement
Ray deals 1d6 +1 per two levels Str damage.

Transmutation

Animate Rope
Makes a rope move at your command.
Bestow Wound M BoVD
Caster transfers 1 hp/level of wounds to another.
Enlarge Person
Humanoid creature doubles in size.
Erase
Mundane or magical writing vanishes.
Expeditious Retreat
Your speed increases by 30 ft.
Feather Fall
Objects or creatures fall slowly.
Jump
Subject gets bonus on Jump checks.
Magic Weapon
Weapon gains +1 bonus.
Reduce Person
Humanoid creature halves in size.

2nd-Level Sorcerer/Wizard Spells

Abjuration

Arcane Lock M
Magically locks a portal or chest.
Dispelling Touch PHB2
Dispel one magical effect on touched subject.
Obscure Object
Masks object against scrying.
Protection from Arrows
Subject immune to most ranged attacks.
Resist Energy
Ignores 10 (or more) points of damage/round from specified energy type.

Conjuration

Abrasive Blast
Blast your foes with sand, dealing lvl/2 d4 damage and possibly blinding them.
Acid Arrow
Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.
Fog Cloud
Fog obscures vision.
Glitterdust
Blinds creatures, outlines invisible creatures.
Ice Darts R FB
Icicle missiles deal 2d4 damage, half of which is cold.
Incendiary Slime CM
Create slippery substance like grease, but highly flammable.
Summon Monster II
Calls extraplanar creature to fight for you.
Summon Swarm
Summons swarm of bats, rats, or spiders.
Web
Fills 20-ft.-radius spread with sticky spiderwebs.

Divination

Detect Thoughts
Allows “listening” to surface thoughts.
Locate Object
Senses direction toward object (specific or type).
See Invisibility
Reveals invisible creatures or objects.

Enchantment

Daze Monster
Living creature of 6 HD or less loses next action.
Loki’s Hideous Laughter
Subject loses actions for 1 round/level.
Touch of Idiocy
Subject takes 1d6 points of Int, Wis, and Cha damage.

Evocation

Blast of Force SpC
Attack deals 1d6 damage/2 levels (max 5d6).
Continual Flame M
Makes a permanent, heatless torch.
Darkbolt R BoVD
Deals 1d8 damage/2 levels and stuns 1 round.
Darkness
20-ft. radius of magical darkness.
Flaming Sphere
Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.
Gust of Wind
Blows away or knocks down smaller creatures.
Numbing Sphere R
Rolling ball of intense cold deals 1d6 cold damage and damages Dexterity, lasts 1 round/level.
Scorching Ray
Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).
Shatter
Sonic vibration damages objects or crystalline creatures.

Illusion

Blinding Color Surge R PHB2
Blind subject for 1 round, gain invisibility.
Blur
Attacks miss subject 20% of the time.
Hypnotic Pattern
Fascinates (2d4 + level) HD of creatures.
Invisibility
Subject is invisible for 1 min./level or until it attacks.
Magic Mouth M
Speaks once when triggered.
Minor Image
As silent image, plus some sound.
Mirror Image
Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
Misdirection
Misleads divinations for one creature or object.
Phantom Trap M
Makes item seem trapped.
Vertigo R PHB2
Subject creature must succeed on a DC 10 Balance check to move each round.

Necromancy

Blindness/Deafness
Makes subject blinded or deafened.
Bone Chill FB
Corporeal undead are held by a thick layer of frost.
Command Undead
Undead creature obeys your commands.
False Life
Gain 1d10 temporary hp +1/level (max +10).
Ghoul Touch
Paralyzes one subject, which exudes stench that makes those nearby sickened.
Scare
Panics creatures of less than 6 HD.
Shriveling R
Subject takes 1d4 damage per level.
Slow Consumption R BoVD
Caster absorbs health and sustenance from helpless creature.
Spectral Hand
Creates disembodied glowing hand to deliver touch attacks.

Transmutation

Alter Self
Assume form of a similar creature.
Bear’s Endurance
Subject gains +4 to Con for 1 min./level.
Belker Claws R SpC
Touch attack deals 2d12 damage and lingers +1 round/3 levels.
Bull’s Strength
Subject gains +4 to Str for 1 min./level.
Cat’s Grace
Subject gains +4 to Dex for 1 min./level.
Darkvision
See 60 ft. in total darkness.
Eagle’s Splendor
Subject gains +4 to Cha for 1 min./level.
Fly, Swift SpC
Gain fly speed of 60 ft. for 1 round.
Fox’s Cunning
Subject gains +4 Int for 1 min./level.
Knock
Opens locked or magically sealed door.
Levitate
Subject moves up and down at your direction.
Make Whole
Repairs an object.
Owl’s Wisdom
Subject gains +4 to Wis for 1 min./level.
Pyrotechnics
Turns fire into blinding light or choking smoke.
Rope Trick
As many as eight creatures hide in extradimensional space.
Spider Climb
Grants ability to walk on walls and ceilings.
Spider Legs R BoVD
Caster grows long spider legs that have a speed of 30 ft. and move on vertical surfaces.
Whispering Wind
Sends a short message 1 mile/level.

3rd-Level Sorcerer/Wizard Spells

Abjuration

Dispel Magic
Cancels magical spells and effects.
Explosive Runes
Deals 6d6 damage when read.
Glacial Globe of Invulnerability R FB
Stops 1st-through 3rd-level fire spell effects and provides concealment.
Magic Circle against Chaos/Evil/Good/Law
As protection spells, but 10-ft. radius and 10 min./level.
Nondetection M
Hides subject from divination, scrying.
Protection from Energy
Absorb 12 points/level of damage from one kind of energy.

Conjuration

Drown BoVD
Subject begins to drown or takes 2d6 damage.
Frost Crystal R
Conjure a crystal that may be used to attack your foes.
Light Crystal R
Conjure a glowing crystal orb that provides light and may be used to blind foes.
Phantom Steed
Magic horse appears for 1 hour/level.
Sepia Snake Sigil M
Creates text symbol that immobilizes reader.
Sleet Storm
Hampers vision and movement.
Stinking Cloud
Nauseating vapors, 1 round/level.
Summon Monster III
Calls extraplanar creature to fight for you.
Touch of Malbolge R
Wasp swarm bursts through creature’s skin, dealing 1d6/2 levels damage.
Wall of Chains R BoVD
Creates barrier of woven chains that has 20 hp/4 caster levels.

Divination

Arcane Sight
Magical auras become visible to you.
Clairaudience/Clairvoyance
Hear or see at a distance for 1 min./level.
Devil’s Eye R BoVD
Caster can see in even supernatural darkness, up to 30 ft.
Tongues
Speak any language.

Enchantment

Deep Slumber
Puts 10 HD of creatures to sleep.
Evil Eye BoVD
Subject takes −4 on attacks, saves, and checks.
Heroism
Gives +2 bonus on attack rolls, saves, skill checks.
Hesitate PHB2
Force subject to lose actions.
Hold Person
Paralyzes one humanoid for 1 round/level.
Rage
Subjects gains +2 to Str and Con, +1 on Will saves, −2 to AC.
Suggestion
Compels subject to follow stated course of action.

Evocation

Crack Ice M FB
Shatters ice structures or ice creatures.
Daylight
60-ft. radius of bright light.
Fireball
1d6 damage per level, 20-ft. radius.
Ice Burst
Cause a hail of magical ice chunks to erupt from a point in space, dealing 1d4+1 damage per level.
Lightning Bolt
Electricity deals 1d6/level damage.
Resonating Bolt SpC
Sonic energy deals 1d4 damage/level (max 10d4).
Thunderclap
Slam the ground with your foot, knocking foes prone, slowing or stunning them.
Tiny Hut
Creates shelter for ten creatures.
Vile Lance R BoVD
Creates +2 shortspear that deals vile damage.
Wind Wall
Deflects arrows, smaller creatures, and gases.

Illusion

Curse of the Putrid Husk R BoVD
Subject is unconscious for 1d10 minutes.
Deceptive Facade CM
Disguise appearance of another creature or object.
Displacement
Attacks miss subject 50%.
Doublespeak R CM
Subjects’ speech is masked from listeners.
False Lie R CM
Subject seems to be lying, both to Sense Motive and divinations, even when she is not.
Illusory Script M
Only intended reader can decipher.
Invisibility Sphere
Makes everyone within 10 ft. invisible.
Major Image
As silent image, plus sound, smell and thermal effects.
Pall of Twilight R
Veil of shadow impedes sight and sound.
Reality Blind R BoVD
Subject can take no actions and afterward does not heal naturally.

Necromancy

Gentle Repose
Preserves one corpse.
Halt Undead
Immobilizes undead for 1 round/level.
Ray of Exhaustion
Ray makes subject exhausted.
Vampiric Touch
Touch deals 1d6/two levels damage; caster gains damage as hp.

Transmutation

Blink
You randomly vanish and reappear for 1 round/level.
Control Temperature FB
Raise or lower temperature by 1 band/5 levels.
Curse of Arrow Attraction R PHB2
Subject takes −5 penalty to AC against ranged attacks.
Flame Arrow
Arrows deal +1d6 fire damage.
Fly
Subject flies at speed of 60 ft.
Gaseous Form
Subject becomes insubstantial and can fly slowly.
Haste
One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
Keen Edge
Doubles normal weapon’s threat range.
Magic Weapon, Greater
+1/four levels (max +5).
Secret Page
Changes one page to hide its real content.
Shrink Item
Object shrinks to one-sixteenth size.
Slow
One subject/level takes only one action/round, −1 to AC, reflex saves, and attack rolls.
Water Breathing
Subjects can breathe underwater.

4th-Level Sorcerer/Wizard Spells

Abjuration

Dimensional Anchor
Bars extradimensional movement.
Fire Trap M
Opened object deals 1d4 damage +1/level.
Globe of Invulnerability, Lesser
Stops 1st- through 3rd-level spell effects.
Remove Curse
Frees object or person from curse.
Slashing Dispel R PHB2
As dispel magic, but creatures take damage for spells dispelled.
Stoneskin M
Ignore 10 points of damage per attack.

Conjuration

Column of Ice FB
Column of ice erupts from the ground, lifting anything in its area into the air.
Dimension Door
Opens a portal to a place nearby.
Ice Sheet
Cover everything in an area with ice, dealing 1d6 damage per level and making the area slippery.
Koschei’s Black Tentacles R
Tentacles grapple all within 20 ft. spread.
Koschei’s Corrosive Lance M R
Ray deals 1d4 acid damage/level, poisons target; add M component to deal more.
Minor Creation
Creates one cloth or wood object.
Hasan’s Secure Shelter R
Creates sturdy cottage.
Solid Fog
Blocks vision and slows movement.
Summon Monster IV
Calls extraplanar creature to fight for you.
Summon Swarm, Greater R
Summons swarm of needletooths or swamp mosquitoes.
Translocation Trick R SpC
You and subject switch places and appear as each other.
Wall of Deadly Chains R BoVD
Creates strong barrier of woven chains that deals 3d6 damage to all within 5 ft.

Divination

Arcane Eye
Invisible floating eye moves 30 ft./round.
Detect Scrying
Alerts you of magical eavesdropping.
Locate Creature
Indicates direction to familiar creature.
Scrying F
Spies on subject from a distance.

Enchantment

Charm Monster
Makes monster believe it is your ally.
Confusion
Subjects behave oddly for 1 round/level.
Crushing Despair
Subjects take −2 on attack rolls, damage rolls, saves, and checks.
Geas, Lesser
Commands subject of 7 HD or less.

Evocation

Channeled Pyroburst R PHB2
Deal fire damage, amount and radius based on casting time.
Damning Darkness R BoVD
Darkness deals either 2d6 or 1d6 damage per round.
Desert Fire R
Throw several orbs that deal 2d6 fire and 2d6 electric damage and may stun their targets.
Fire Shield
Creatures attacking you take fire damage; you’re protected from heat or cold.
Kerensky’s Resilient Sphere R
Force globe protects but traps one subject.
Ice Storm
Hail deals 5d6 damage in cylinder 40 ft. across.
Said’s Greater Lightning Bolt
Strike one target with lightning; intervening targets also take damage.
Shout
Deafens all within cone and deals 5d6 sonic damage.
Wall of Fire
Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.
Wall of Ice
Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside.

Illusion

Hallucinatory Terrain
Makes one type of terrain appear like another (field into forest, or the like).
Illusory Wall
Wall, floor, or ceiling looks real, but anything can pass through.
Invisibility, Greater
As invisibility, but subject can attack and stay invisible.
Nightmare Terrain R CM
Create patch of illusory terrain that hinders foes and allows you to hide.
Phantom Battle R PHB2
Illusion of battle flanks creatures and denies attacks of opportunity.
Phantasmal Terror
Fearsome illusion forces enemies to cower in terror, or kills one subject.
Rainbow Pattern
Lights fascinate 24 HD of creatures.
Shadow Conjuration
Mimics conjuration below 4th level, but only 20% real.

Necromancy

Animate Dead M
Creates undead skeletons and zombies.
Bestow Curse
−6 to an ability score; −4 on attack rolls, saves, and checks; or 50% chance of losing each action.
Burning Blood R SpC
Subject takes 1d8 acid damage plus 1d8 fire damage/round; pain limits actions.
Contagion
Infects subject with chosen disease.
Enervation
Subject gains 1d4 negative levels.
Fear
Subjects within cone flee for 1 round/level.
Grim Revenge R
Subject’s hand tears off and attacks as a wight.
Liquid Pain R BoVD
Extracts one dose of liquid pain from tortured victim.
Unliving Weapon R BoVD
Undead subject explodes for 1d6 damage/2 levels when struck or at a specified time.
Wrack R BoVD
Subject blind, helpless for 1 round/level; then −2 on attacks, saves, and checks for 3d10 minutes.

Transmutation

Dancing Chains R BoVD
Animates one chain per level.
Distort Summons R BoVD
Creates area where only evil creatures can be summoned.
Enlarge Person, Mass
Enlarges several creatures.
Ice Shape R FB
Sculpts ice into any shape.
Polymorph
Gives one willing subject a new form.
Reduce Person, Mass
Reduces several creatures.
Stone Shape
Sculpts stone into any shape.

5th-Level Sorcerer/Wizard Spells

Abjuration

Break Enchantment
Frees subjects from enchantments, alterations, curses, and petrification.
Dismissal
Forces a creature to return to native plane.
Hasan’s Private Sanctum R
Prevents anyone from viewing or scrying an area for 24 hours.
Imprison Possessor R BoVD
Subject that can possess creatures is trapped in current body.
Iron Citadel R
Wards 60-ft. area like five ways from Sunday; escape hatch is provided.

Conjuration

Arc of Lightning SpC
Line of electricity arcs between two creatures (1d6/level damage).
Call Nightmare R BoVD
Summons a nightmare.
Cloudkill
Kills 3 HD or less; 4-6 HD save or die, 6+ HD take Con damage.
Dimension Jump
Teleports you a short distance.
Hasan’s Faithful Hound R
Phantom dog can guard, attack.
Major Creation
As minor creation, plus stone and metal.
Planar Binding, Lesser
Traps extraplanar creature of 6 HD or less until it performs a task.
Secret Chest F
Hides expensive chest on Ethereal Plane; you retrieve it at will.
Summon Monster V
Calls extraplanar creature to fight for you.
Wall of Stone
Creates a stone wall that can be shaped.

Divination

Contact Other Plane
Lets you ask question of extraplanar entity.
Prying Eyes
1d4 +1/level floating eyes scout for you.

Enchantment

Dominate Person
Controls humanoid telepathically.
Feeblemind
Subject’s Int and Cha drop to 1.
Hold Monster
As hold person, but any creature.
Incite Riot R PHB2
Subjects attacks nearest creatures.
Mind Fog
Subjects in fog get −10 to Wis and Will checks.
Symbol of Sleep M
Triggered rune puts nearby creatures into catatonic slumber.

Evocation

Boreal Wind R FB
Gust of cold wind deals 1d4 cold damage/level and knocks creatures back.
Cone of Cold
1d6/level cold damage, and slows opponents.
Corrosive Blast R
Acid-filled glass orb deals 5d6 damage to target, explodes for 1d6 damage/level to nearby creatures.
Fist of Cocytus R
Column of cold and force deals 1d6 damage/level.
Kerensky’s Interposing Claw R
Giant claw provides cover against one opponent.
Prismatic Ray SpC
Ray of light blinds subject, deals random effect.
Sending
Delivers short message anywhere, instantly.
Wall of Force
Wall is immune to damage.

Illusion

Dream
Sends message to anyone sleeping.
False Vision M
Fools scrying with an illusion.
Mirage Arcana
As hallucinatory terrain, plus structures.
Nightmare
Sends vision dealing 1d10 damage, fatigue.
Persistent Image
As major image, but no concentration required.
Seeming
Changes appearance of one person per two levels.
Shadow Evocation
Mimics evocation below 5th level, but only 20% real.

Necromancy

Blight
Withers one plant or deals 1d6/level damage to plant creature.
Magic Jar F
Enables possession of another creature.
Soul Shackles R BoVD
Imprisons soul of dead creature in talisman, from which caster can question it.
Stop Heart R BoVD
Subject drops to −8 hp immediately.
Symbol of Pain M
Triggered rune wracks nearby creatures with pain.
Waves of Fatigue
Several targets become fatigued.

Transmutation

Animal Growth
One animal/two levels doubles in size.
Baleful Polymorph
Transforms subject into harmless animal.
Etherealness, Swift PHB2
Subject momentarily becomes ethereal.
Fabricate
Transforms raw materials into finished items.
Fly, Mass SpC
One creature/level flies at speed of 60 ft.
Lightning Leap R SpC
Transform into bolt of lightning, damaging foes and transporting yourself.
Lucent Lance R SpC
Ambient light forms lance, deals various damage, blinds creature struck.
Overland Flight
You fly at a speed of 40 ft. and can hustle over long distances.
Passwall
Creates passage through wood or stone wall.
Telekinesis
Moves object, attacks creature, or hurls object or creature.
Transmute Mud to Rock
Transforms two 10-ft. cubes per level.
Transmute Rock to Mud
Transforms two 10-ft. cubes per level.

Universal

Permanency X
Makes certain spells permanent.

6th-Level Sorcerer/Wizard Spells

Abjuration

Antimagic Field
Negates magic within 10 ft.
Dispel Magic, Greater
As dispel magic, but +20 on check.
Globe of Invulnerability
As lesser globe of invulnerability, plus 4th-level spell effects.
Guards and Wards
Array of magic effects protect area.
Impotent Possessor R BoVD
Subject that can possess creatures is rendered powerless.
Repulsion
Creatures can’t approach you.
Vasily’s Careful Conjuration Consumer R
Floating apple seeds dispel magic, grant caster temp hp.

Conjuration

Acid Fog
Fog deals acid damage.
Planar Binding
As lesser planar binding, but up to 12 HD.
Summon Monster VI
Calls extraplanar creature to fight for you.
Wall of Iron M
30 hp/four levels; can topple onto foes.

Divination

Analyze Dweomer F
Reveals magical aspects of subject.
Legend Lore M F
Lets you learn tales about a person, place, or thing.
True Seeing M
Lets you see all things as they really are.

Enchantment

Geas/Quest
As lesser geas, plus it affects any creature.
Endless Slumber R CM
Subject falls asleep and is not easily roused.
Heroism, Greater
Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
Suggestion, Mass
As suggestion, plus one subject/level.
Symbol of Persuasion M
Triggered rune charms nearby creatures.

Evocation

Chain Lightning
1d6/level damage; 1 secondary bolt/level each deals half damage.
Contingency F
Sets trigger condition for another spell.
Ice Rift R FB
Intense quake shakes 40-ft. radius spread of ice.
Kerensky’s Forceful Claw R
Giant claw pushes creatures away.
Kerensky’s Freezing Sphere R
Freezes water or deals cold damage.
Thundermaul R
Blast of electricity deals 1d6 damage per level in a small area, causes harmful effects in a larger area.

Illusion

Mislead
Turns you invisible and creates illusory double.
Permanent Image
Includes sight, sound, and smell.
Programmed Image M
As major image, plus triggered by event.
Shadow Walk
Step into shadow to travel rapidly.
Veil
Changes appearance of group of creatures.

Necromancy

Circle of Death
Kills 1d4/level HD of creatures.
Create Undead M
Creates ghouls, ghasts, mummies, or mohrgs.
Eyebite
Target becomes panicked, sickened, and comatose.
Heartfreeze R FB
Subject exhausted, dies in 1d3+2 rounds.
Symbol of Fear M
Triggered rune panics nearby creatures.
Undeath to Death M
Destroys 1d4/level HD of undead (max 20d4).

Transmutation

Bear’s Endurance, Mass
As bear’s endurance, affects one subject/level.
Bull’s Strength, Mass
As bull’s strength, affects one subject/ level.
Cat’s Grace, Mass
As cat’s grace, affects one subject/level.
Control Water
Raises or lowers bodies of water.
Disintegrate
Makes one creature or object vanish.
Eagle’s Splendor, Mass
As eagle’s splendor, affects one subject/level.
Extract Water Elemental R SpC
Pulls water from victim, forms water elemental.
Flesh to Stone
Turns subject creature into statue.
Fox’s Cunning, Mass
As fox’s cunning, affects one subject/ level.
Hasan’s Lucubration R
Wizard only. Recalls spell of 5th level or lower.
Jotunheim’s Clutch R
Cold energy coalesces within target, exploding in a blast of cold upon target’s death.
Kerensky’s Transformation M R
You gain combat bonuses.
Move Earth
Digs trenches and build hills.
Move Snow and Ice FB
Digs trenches and builds hills in snow and ice.
Owl’s Wisdom, Mass
As owl’s wisdom, affects one subject/ level.
Stone to Flesh
Restores petrified creature.
Suppress Flame R FB
Reduces damage and illumination from fire.

7th-Level Sorcerer/Wizard Spells

Abjuration

Banishment
Banishes 2 HD/level of extraplanar creatures.
Diamond Fortress
Wrap yourself in a protective aura, gaining spell resistance and damage absorption.
Sequester
Subject is invisible to sight and scrying; renders creature comatose.
Spell Turning
Reflect 1d4+6 spell levels back at caster.

Conjuration

Embrace of Malbolge R
Hellwasp swarm bursts through creature’s skin, dealing 1d6/level damage.
Hasan’s Magnificent Mansion F R
Door leads to extradimensional mansion.
Ice Castle R FB
Creates castle of snow and ice with array of magical effects.
Phase Door
Creates an invisible passage through wood or stone.
Plane Shift F
As many as eight subjects travel to another plane.
Summon Monster VII
Calls extraplanar creature to fight for you.

Divination

Arcane Sight, Greater
As arcane sight, but also reveals magic effects on creatures and objects.
Fiendish Clarity R BoVD
Caster sees in even magical darkness, sees invisible up to 60 feet, and can detect good.
Scrying, Greater
As scrying, but faster and longer.
Vision M X
As legend lore, but quicker and strenuous.

Enchantment

Hold Person, Mass
As hold person, but all within 30 ft.
Insanity
Subject suffers continuous confusion.
Power Word Blind
Blinds creature with 200 hp or less.
Symbol of Stunning M
Triggered rune stuns nearby creatures.

Evocation

Delayed Blast Fireball
1d6/level fire damage; you can postpone blast for 5 rounds.
Forcecage M
Cube or cage of force imprisons all inside.
Hasan’s Sword F R
Floating magic blade strikes opponents.
Kerensky’s Grasping Claw R
Giant claw provides cover, pushes, or grapples.
Prismatic Eye
Orb produces individual prismatic rays as touch attacks.
Prismatic Spray
Rays hit subjects with variety of effects.
Radiant Assault R
1d6 damage/level, victims dazed or dazzled.
Whirlwind of Teeth R BoVD
Creates moving 5-ft./level cylinder that deals 1d8 damage/2 levels each round.

Illusion

Invisibility, Mass
As invisibility, but affects all in range.
Project Image
Illusory double can talk and cast spells.
Shadow Conjuration, Greater
As shadow conjuration, but up to 6th level and 60% real.
Simulacrum M X R
Creates partially real double of a creature.

Necromancy

Control Undead
Undead don’t attack you while under your command.
Energy Ebb SpC
Give subject one negative level/round for 1 round/level, or bolster an undead creature.
Evil Glare SpC
Paralyze creatures with your glare.
Finger of Death
Kills one subject.
Symbol of Weakness M
Triggered rune weakens nearby creatures.
Waves of Exhaustion
Several targets become exhausted.

Transmutation

Control Weather
Changes weather in local area.
Ethereal Jaunt
You become ethereal for 1 round/level.
Reverse Gravity
Objects and creatures fall upward.
Statue
Subject can become a statue at will.

Universal

Limited Wish X
Alters reality—within spell limits.

8th-Level Sorcerer/Wizard Spells

Abjuration

Chain Dispel
Dispel multiple magical effects in multiple creatures.
Dimensional Lock
Teleportation and interplanar travel blocked for one day/level.
Mind Blank
Subject gains protection from mental/emotional magic and scrying.
Prismatic Wall
Wall’s colors have array of effects.
Protection from Spells M F
Confers +8 resistance bonus.

Conjuration

Dimension Jump, Mass
As dimension jump, but with additional allies you specify.
Incendiary Cloud
Cloud deals 4d6 fire damage/round.
Maze
Traps subject in extradimensional maze.
Mire of Minauros M R
Turns area into noxious swamp, rains hail and acid, summons demons.
Planar Binding, Greater
As lesser planar binding, but up to 18 HD.
Summon Monster VIII
Calls extraplanar creature to fight for you.
Trap the Soul M F
Imprisons subject within gem.

Divination

Discern Location
Reveals exact location of creature or object.
Moment of Prescience
You gain insight bonus on single attack roll, check, or save.
Prying Eyes, Greater
As prying eyes, but eyes have true seeing.

Enchantment

Antipathy
Object or location affected by spell repels certain creatures.
Binding M
Utilizes an array of techniques to imprison a creature.
Charm Monster, Mass
As charm monster, but all within 30 ft.
Demand
As sending, plus you can send suggestion.
Loki’s Irresistible Dance
Forces subject to dance.
Power Word Stun
Stuns creature with 150 hp or less.
Symbol of Insanity M
Triggered rune renders nearby creatures insane.
Sympathy F
Object or location attracts certain creatures.
Wrathful Castigation R
Subject dies or is dazed and −4 on saves for 1 round/level.

Evocation

Kerensky’s Clenched Fist R
Giant claw provides cover, pushes, or attacks your foes.
Lightning Ring R SpC
You gain electricity resistance 20, damage adjacent creatures, emit two lightning bolts per round.
Polar Ray
Ranged touch attack deals 1d6/level cold damage.
Shout, Greater
Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects.
Sunburst
Blinds all within 10 ft., deals 6d6 damage.
Kerensky’s Telekinetic Sphere R
As Kerensky’s resilient sphere, but you move sphere telekinetically.

Illusion

Scintillating Pattern
Twisting colors confuse, stun, or render unconscious.
Screen
Illusion hides area from vision, scrying.
Shadow Evocation, Greater
As shadow evocation, but up to 7th level and 60% real.

Necromancy

Clone M F
Duplicate awakens when original dies.
Create Greater Undead M
Create shadows, wraiths, spectres, or devourers.
Heat Drain R SpC
Subjects take 1d6 cold damage/level, you gain temp hp per subject drained.
Horrid Wilting
Deals 1d6/level damage within 30 ft.
Steal Life R BoVD
Caster drains 1 ability score point per round and becomes younger.
Symbol of Death M
Triggered rune slays nearby creatures.

Transmutation

Ashes of Eternity R
Inflict the damage of eons, dealing progressively more damage and hasting a foe.
Bestow Greater Curse R BoVD
As bestow curse, but even more dire effects.
Blood of the Earth R
Transmute a foe’s blood to magma, slaying it or dealing damage.
Fimbulwinter R FB
Creates winter weather for miles around you that lasts for months.
Iron Body
Your body becomes living iron.
Polymorph Any Object
Changes any subject into anything else.
Temporal Stasis M
Puts subject into suspended animation.

9th-Level Sorcerer/Wizard Spells

Abjuration

Arcane Disjunction
As dispel magic, but can also dispel effects removable by remove curse and break enchantment.
Chernovsky’s Impregnable Fortress R
You’re encased in spherical wall of force within an antimagic field; dispels foreign magic effects.
Freedom
Releases creature from imprisonment.
Imprisonment
Entombs subject beneath the earth.
Prismatic Sphere
As prismatic wall, but surrounds on all sides.

Conjuration

Gate
Connects two planes for travel or summoning.
Genius Loci R CM
Create a guardian spirit for a specific location.
Ice Avalanche R
Strike enemies with falling ice; ice chunks rise as elementals under your command.
Iceberg R
Block of ice falls from sky, dealing 20d6 damage and burying subjects.
Refuge M
Alters item to transport its possessor to you.
Summon Elemental Monolith M SpC
Calls powerful elemental creature to fight for you.
Summon Monster IX
Calls extraplanar creature to fight for you.

Divination

Foresight
“Sixth sense” warns of impending danger.

Enchantment

Dominate Monster
As dominate person, but any creature.
Hold Monster, Mass
As hold monster, but all within 30 ft.
Power Word Kill
Kills one creature with 100 hp or less.

Evocation

Crushing Fist of Spite R BoVD
Fist deals 1d6 damage/level each round.
Desert Firestorm R
Cyclone deals electrical and fire damage.
Detonate R PHB2
Slays subject and creates 20-ft. radius explosion that deals 1d6 damage/level (max 20d6).
Kerensky’s Crushing Claw R
Large hand provides cover, pushes, or crushes your foes.
Meteor Swarm
Four exploding spheres each deal 6d6 fire damage.
Mjolnir’s Wrath R
Strike foes in an area with hammer for 20d6 damage, stun and deafen opponents.

Illusion

Shades
As shadow conjuration, but up to 8th level and 80% real.
Weird
As phantasmal terror, but can kill all subjects.

Necromancy

Energy Drain
Subject gains 2d4 negative levels.
Soul Bind F
Traps newly dead soul to prevent resurrection.
Wail of the Banshee
Kills one creature/level.

Transmutation

Etherealness
Travel to Ethereal Plane with companions.
Frostfell R FB
Intense cold turns all subjects in area into ice.
Shapechange F
Transforms you into any creature, and change forms once per round.
Time Stop
You act freely for 1d4+1 rounds.

Universal

Wish X
As limited wish, but with fewer limits.