Evocation
- Level
- Sorcerer/wizard 7
- Components
- V, S, F
- Casting Time
- 1 standard action
- Range
- Medium (100 ft. + 10 ft./level)
- Effect
- Magical eye
- Duration
- 1 round/level
- Saving Throw
- See text
- Spell Resistance
- Yes
With a popping sound, a moist, apple-sized eye with a rainbow-hued iris appears and sends a beam of colored light at the foe you designate.
You create a visible orb that can produce ray effects duplicating the beams of a prismatic spray spell (Player’s Handbook p.264). You can move the eye up to your speed as a move action, but it cannot go beyond the spell’s range.
Starting in the round the eye appears, you can command it to fire a ray (50-foot range) as a free action once per round. You must succeed on a ranged touch attack with a ray to strike a target; the eye uses your base attack bonus, has a +8 size bonus to attack rolls, and no other modifiers.
A target struck by a ray suffers the effect of one beam of a prismatic spray spell (roll 1d8 to determine the effect, rerolling any result of 8), except that the save DC is calculated with an effective spellcasting ability modifier only one-half of yours. After a particular color of ray has been used, it is no longer available to the eye, and die rolls that indicate the same color are rerolled. Once all seven rays have been fired, the eye remains until the spell’s duration expires. You can still move it, but it can fire no more rays.
The eye is a Fine object with AC 18 (+8 size) and 9 hit points. It uses your save bonuses for saving throws.
Focus
A polished, rainbow-hued abalone shell.