Conjuration (Teleportation)
- Level
- Assassin 4, bard 5, sorcerer/wizard 5
- Components
- V
- Casting Time
- 1 move action
- Range
- Long (400 ft. + 40 ft./level)
- Target
- You
- Duration
- Instantaneous
You instantly transfer yourself from your current location to any other spot within range. You always arrive at exactly the spot desired—whether by simply visualizing the area or by stating direction and distance. You can bring along objects as long as their weight doesn’t exceed your maximum load.
If you arrive in a place that is already occupied by a solid body, you take 1d6 points of damage and are shunted to a random open space on a suitable surface within 100 feet of the intended location.
If there is no free space within 100 feet, you take an additional 2d6 points of damage and are shunted to a free space within 1,000 feet. If there is no free space within 1,000 feet, you take an additional 4d6 points of damage and the spell simply fails.