Main» Polar Ray

Evocation [Cold]

Level
Sorcerer/wizard 8, Cold 8
Components
V, S, M/DF
Casting Time
1 standard action
Range
Close (25 ft. + 5 ft./2 levels)
Effect
Ray
Duration
Instantaneous
Saving Throw
None and Fortitude negates (see text)
Spell Resistance
Yes

A blue-white ray of freezing air and ice springs from your hand. You must succeed on a ranged touch attack with the ray to deal damage to a target. The ray deals 1d6 points of cold damage per caster level (maximum 25d6). There is no saving throw against this damage.

A creature that takes damage from the polar ray must also succeed at a Fortitude save or be slowed (as the spell) for 1 round per caster level.

Arcane Focus

A small, white ceramic cone or prism.