Necromancy
- Level
- Assassin 4, blackguard 4, cleric 4, druid 3
- Components
- V, S, M/DF
- Casting Time
- 1 standard action
- Range
- Touch
- Target
- Living creature touched
- Duration
- Instantaneous; see text
- Saving Throw
- Fortitude negates; see text
- Spell Resistance
- Yes
Calling upon the venomous powers of natural predators, you infect the subject with a horrible poison by making a successful melee touch attack. The poison has the following characteristics:
Type poison, injury
Save Fortitude DC special
Track Constitution
Frequency 1/round for 6 rounds
Cure 2 saves
The poison’s saving throw DC is:
10 + 1⁄2 your caster level (or 3⁄4 your caster level, if you cast poison as an assassin or blackguard spell) + your spellcasting ability modifier.
Arcane Material Component
A venomous creature, such as a spider or scorpion.