Main» Mire of Minauros

Conjuration (Summoning) [Evil]

Level
Cleric 8, druid 8, sorcerer/wizard 8
Components
V, S, M/DF
Casting Time
1 standard action
Range
Long (400 ft. + 40 ft./level)
Area
Cylinder (100-ft. radius, 40 ft. high)
Duration
1 hour/level
Saving Throw
Fortitude partial; see text
Spell Resistance
Yes; see text

This spell may only be cast on an area of natural terrain. Mire of Minauros infuses the target area with the essence of Minauros, the corrupted, demon-infested realm of endless swampland.

Altered Terrain. When the spell is cast, all solid ground in the area is immediately transformed into deep bog (see sidebar).

Noxious Vapors. The area of the mire of Minauros takes on the temperature and humidity of a steaming jungle, and the air becomes filled with noxious vapors. All living creatures in the area must succeed at a Fortitude saving throw or become nauseated for as long as they remain in the spell’s area. Creatures that enter the area during the spell’s duration are also subject to this effect, but those that exit the area and then re-enter need not save again. A creature within the mire can hold its breath to avoid inhaling the poisonous fumes, but must still succeed at a Fortitude save or be sickened. (See the Dungeon Master’s Guide, p. 304, for more information about holding one’s breath.) This is a poison effect, and poison resistances and immunities apply.

Damaging Precipitation. When the mire manifests, acidic rain and razor hail begin to fall in the area. All creatures in the spell’s area take 1d6 points of acid damage per four levels (maximum 5d6) and 1d6 points of slashing damage per four levels (maximum 5d6) each round with no save. Unattended objects also take this damage. Spell resistance applies to these effects. This precipitation lasts for five rounds, then stops.

Summoned Fiends. In the second round of the spell’s duration, dark shapes become visible under the bog’s surface, and demons subsequently begin to emerge from the swamp, as follows:

As soon as each of the fiends arrives, it attacks any creature within the spell’s area. If the caster speaks Infernal, the fiends may be commanded not to attack, to attack particular enemies, or to perform other actions. If there are no enemies to attack, or when one minute has elapsed, the fiends retreat beneath the bog’s surface; they may be recalled, at any time during the spell’s duration, as a full-round action. They do not leave the confines of the spell’s area in any case. The demons are immune to damage from the rain and hail (as if they had unbeatable spell resistance against those effects).

Arcane Material Component

A piece of rotting plant matter and a vial of unholy water.