Main» Cone of Cold

Evocation [Cold]

Level
Sorcerer/wizard 5, Cold 6, Water 6
Components
V, S, M/DF
Casting Time
1 standard action
Range
60 ft.
Area
Cone-shaped burst
Duration
Instantaneous
Saving Throw
Reflex half and Fortitude negates (see text)
Spell Resistance
Yes

Cone of cold creates an area of extreme cold, originating at your hand and extending outward in a cone. It drains heat, dealing 1d6 points of cold damage per caster level (maximum 15d6). A successful Reflex save halves the damage.

Creatures that take damage from the cone of cold must also succeed at a Fortitude save or be slowed (as the spell) for 1 round per caster level.

Arcane Material Component

A very small crystal or glass cone.