Evocation [Cold]
- Level
- Sorcerer/wizard 5, Cold 6, Water 6
- Components
- V, S, M/DF
- Casting Time
- 1 standard action
- Range
- 60 ft.
- Area
- Cone-shaped burst
- Duration
- Instantaneous
- Saving Throw
- Reflex half and Fortitude negates (see text)
- Spell Resistance
- Yes
Cone of cold creates an area of extreme cold, originating at your hand and extending outward in a cone. It drains heat, dealing 1d6 points of cold damage per caster level (maximum 15d6). A successful Reflex save halves the damage.
Creatures that take damage from the cone of cold must also succeed at a Fortitude save or be slowed (as the spell) for 1 round per caster level.
Arcane Material Component
A very small crystal or glass cone.