Transmutation
- Level
- Sorcerer/wizard 8
- Components
- V, S, F
- Casting Time
- 1 standard action
- Range
- Medium (100 ft. + 10 ft./level)
- Target
- One object or corporeal creature
- Duration
- Up to 3 rounds (see text)
- Saving Throw
- Fortitude half (object)
- Spell Resistance
- Yes
This spell inflicts the damage of eons upon a target, wearing it down in a mere several rounds. First, the target is hasted for three rounds, with no save. Additionally, it suffers increasing amounts of damage: it takes 8d8 damage on the first round, 10d8 on the second, and 12d8 on the third. Each round it can attempt a saving throw for half damage. A failed save also causes a living creature to advance one step each on the Strength, Dexterity, and Constitution damage tracks as it suffers the ravages of rapid aging.
If the damage done by this spell brings the target to −10 hit points or less (or if a construct, object, or undead is reduced to 0 hit points), it is disintegrated (as the spell), leaving behind only a trace of fine dust.
The damage inflicted is of no particular type or energy—it is purely the “wear and tear” that would eventually be inflicted by the passage of time, only the spell compresses this process into three rounds; during that time, the target shows signs of aging and visibly decomposes.
Note that the target’s normal lifespan is of no importance; the spell is equally effective on mortals, immortals, constructs, undead, or objects.
Focus
An iron ring with the Uroboros motif.