Evocation [Electricity, Fire]
- Level
- Sorcerer/wizard 4
- Components
- V, S, M
- Casting Time
- 1 standard action
- Range
- Long (400 ft. + 40 ft./level)
- Effect
- One or more energy orbs
- Duration
- Instantaneous
- Saving Throw
- None, Fortitude negates (see text)
- Spell Resistance
- Yes
This spell creates several orbs composed of the disruptive energy known as desert fire, which you then hurl at your enemies.
You conjure one orb for every four caster levels; each orb appears as a ball of roiling fire and lightning, one foot across. You may hurl all the orbs at one target, or each orb at a different target; you must succeed at a ranged touch attack to strike a target with an orb.
Each orb deals 2d6 points of fire damage and 2d6 points of electricity damage to the target it strikes. Furthermore, any target that takes at least 1 point each of both fire and electricity damage from this spell must succeed at a Fortitude save or be stunned for one round.
Material Component
A pinch of desert sand.