Main» Iron Citadel

Abjuration

Level
Cleric 5, sorcerer/wizard 5
Components
V, S, F/DF
Casting Time
1 standard action
Range
60 ft.
Area
60-ft.-radius spread (see text)
Targets
Up to one ally per level
Duration
1 hour/level
Saving Throw
Will negates (harmless) (object) (see text)
Spell Resistance
Yes

When you cast this spell, the smell of burning iron fills the air; calling upon the essence of Dis?, you conjure an iron scepter, four feet long and ending with a sharp spike, and drive it into the ground. The scepter then anchors itself to the fabric of reality, becoming as difficult to displace as an immovable rod, and begins to generate a number of magical effects in a 60-foot-radius spherical area.

When you cast iron citadel, you may choose up to one ally per caster level to receive its protective effects. The target creatures must be within the area at the time of casting, but thereafter may leave and re-enter the area, benefiting from the iron citadel’s protections only when they are within it.

The protections provided by iron citadel are as follows:

All of these effects persist as long as the affected objects or creatures remain within the spell's area.

At the same time, the scepter radiates a detect scrying effect, and instantly alerts you of any scrying attempts, even if they fail due to any of the above protections.

The iron citadel also provides you with an escape route, should your protections be breached. At any time during the spell’s duration, as a standard action, you may grasp the scepter, lifting it out of the surface in which it’s anchored. When you do so, a dimension door opens before you, with its exit appearing where you specify; you and all allies who are within the iron citadel’s area gain the effects of freedom of movement and expeditious retreat, which persist for each affected ally until he passes through the dimension door.

The dimension door remains for three rounds or until you and all of your allies have passed through it, whichever comes first; you may also dismiss the effect before that time. When the door closes, the scepter disappears, and all its effects instantly end.

You may also choose to simply end the spell when removing the scepter, without triggering the escape effects.

Arcane Focus

A piece of iron from the citadel of Dis?.