Main» Grim Revenge

Necromancy [Evil]

Level
Sorcerer/wizard 4
Components
V, S, special (caster must be undead)
Casting Time
1 standard action
Range
Medium (100 ft. + 10 ft./level)
Target
1 living humanoid
Duration
Instantaneous
Saving Throw
Fortitude negates
Spell Resistance
Yes

The hand of the subject tears itself away from one of his arms, leaving a bloody stump. This trauma deals 6d6 points of damage, and the wound continues to bleed for 1d6 points of damage per round until the victim receives a DC 20 Heal check or at least 6 points of magical healing.

In the meantime the hand, animated and floating in the air, begins to attack the subject. The hand attacks as if it were a wight (in terms of its special attacks and qualities), with hit dice equal to those of the victim. The hand is considered Tiny and gains a +4 bonus to AC and a +4 bonus on attack rolls. The hand can be turned or rebuked as a wight of its hit dice. If the hand is defeated, only a regenerate spell can restore the victim to normal.