Main» Rapture of Rupture

Transmutation [Evil]

Level
Corrupt 7
Components
V, S, Corrupt
Casting Time
1 standard action
Range
Close (25 ft. + 5 ft./2 levels)
Target
1 living creature per level
Duration
1 min/lvl or until discharged (see text)
Saving Throw
Fortitude partial
Spell Resistance
Yes

When this spell is cast, the caster’s hands crackle with malign power, and she can deal grievous wounds to multiple targets.

After rapture of rupture is cast, the caster can affect one target per round, as a swift action, until she has affected a number of targets equal to her caster level. The same creature cannot be affected twice by the same rapture of rupture.

When a subject is affected by rapture of rupture, his flesh bursts open suddenly in multiple places. Each subject takes 6d6 points of damage and is stunned for 1 round; a successful Fortitude save reduces the damage by half and negates the stun effect. Subjects who fail their Fortitude save continue to take 1d6 points of damage per round until they receive magical healing, succeed at a Heal check (DC 20), or die. If a subject takes 5 or more points of damage from rapture of rupture in a single round, he is stunned in the following round.

A creature with no discernible anatomy is unaffected by this spell.

Corruption Cost

For every 3 targets affected, the caster advances one step on the Strength damage track.