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Fireslime vial

This item is a standard grenade-like weapon, a heavy glass vial. When it hits a solid surface, it shatters, spreading a substance akin to the grease spell in a 10-foot square.

This grease is also highly flammable; if any fire damage is dealt within the affected area, the grease ignites, dealing 4d6 fire damage to all within (Reflex save, DC 11, halves the damage). This also burns off the slime, effectively ending the grease effect.

Magebane grenade

This item is a standard grenade-like weapon. It is a 4-inch metal sphere, consisting of a thin metallic shell filled with a blue slush. When it hits a solid surface, the shell shatters, and the slush within quickly turns to gas upon contact with air. The resulting gas fills a 10-foot cube with a thin bluish mist which does not obscure sight. The gas persists for 1 minute, and is as easy to disperse as a fog cloud.

Any living creature within the cloud who can cast spells, or possesses spell-like abilities, must succeed at Fortitude saving throw (DC 22) or immediately become nauseated. The nausea persists as long as the subject remains within the mist, and for 1d4 rounds thereafter. If a creature exits the cloud and then re-enters, they must make a new saving throw. The blue mist is not a poison, and poison resistance/immunity does not apply. A necklace of adaptation or similar effect does provide protection from the nausea (but not from the other effect, described below).

Any creature casting a spell or using a spell-like ability within the mist immediately triggers a localized backlash of energy, and takes 1d6 points of damage per spell level of the spell or spell-like ability that they use. If the spell or spell-like ability has a casting time of 1 round or longer, the damage may cause them to lose the spell if they fail a Concentration check. There is no saving throw against this backlash, and spell resistance does not apply.

Sleeper stone

This is a small clay container, hollow on the inside. It shatters easily when thrown, releasing a thin vapor that fills a 10-foot cube. The gas does not obscure vision, but acts as an inhaled poison (Fort DC 12; frequency 1/round; duration 1 round; cure 1 save; effect sleep for 10 minutes). The vapor disperses after 1 minute; until it has dispersed, all creatures within its radius continue to inhale the vapor (the equivalent of one dose per round), and may be subject to its effects (with the usual effects of exposure to additional doses).

Spell bombs

These ingenious devices contain an alchemical substance into which, through a strange and obscure process of creation, certain spell effects have been imbued. The shell of a spell bomb is usually made of porcelain, and often glazed and decorated with intricate designs. When a spell bomb breaks and releases its contents (i.e. if hurled as a grenade-like weapon), the substance within vaporizes and spreads in a cloud; within the cloud, all the spell effects imbued into the substance take effect (sometimes with odd results).

Example spell bombs:

Note that unlike most alchemical creations, the effects of spell bombs allow spell resistance (for effects which normally allow spell resistance). The gaseous cloud created by a spell bomb generally lasts for an hour before dispersing; depending on how thick the gas is, it may also be dispersed by wind.

Suppressor stone

This black, pitted piece of volcanic rock breaks easily when thrown. It creates a 20-foot-radius area in which light and sound are suppressed, equivalent to darkness and silence (as the spells). The effect lasts for 5 minutes.

Tangleflame bag

This pouch contains sticky goo, and acts as a tanglefoot bag. However, the goo in a tangleflame bag ignites upon contact with the air, acting as a vial of alchemist's fire; as the goo burns, it also gives off smoke, which fills a 10-foot cube (treat the effect as a fog cloud spell, except that a moderate or stronger wind dissipates the smoke in 1 round). The smoke dissipates naturally after the flames die out, though the goo remains sticky until removed as normal for a tanglefoot bag.

Wand bandolier/staff holster

Originally engineered by Cherkess battle mages, a wand bandolier/staff holster is a leather and cloth construction designed to make storing and retrieving wands/staves as simple as using a weapon sheath or sling. Each wand bandolier/staff holster has space for 10 wands/staves. Drawing or sheathing a wand/staff is a move action, just as it is for a weapon. One can wear two such bandolier/holsters, slung both ways across the chest.

Market Price: 1,000 gp.