Deflect Arrows
You can knock arrows and other projectiles off course, preventing them from hitting you.
Prerequisites: Dexterity 13, Improved Unarmed Strike.
Benefit: You must have at least one hand free (holding nothing) to use this feat. When you would normally be hit with an attack from a ranged weapon, you may expend an attack of opportunity to attempt to deflect it. You add your base Reflex save bonus to your AC against the attack; if the attack would miss this increased AC, you take no damage from it. Unusually massive ranged weapons (such as boulders or ballista bolts), ranged attacks generated by spell effects, and energy-based attacks (such as acid spit and the like) can’t be deflected.
You cannot use this feat if you have no attacks of opportunity remaining for that round, or if you are unable to make attacks of opportunity for any reason. You must be aware of the attack in order to use this feat.
Special: A fighter may select Deflect Arrows as one of his fighter bonus feats.