Old World» Achaierai

A large creature stands on four stiltlike legs. It has a birdlike body, round and plump, about the size of a small pony, balanced atop its legs. Feathers that range in color from brown to red cover its body, and its terrible claws and beak glint like burnished metal.

Achaierais are massive, 15-foot-tall flightless birds that hail from the infernal realms. They are evil, clever, and predatory, with a distinct taste for torture.

Achaierais speak Infernal. They weigh about 750 pounds.

An achaierai can be summoned with the summon monster V spell.

Combat

In close combat, an achaierai lashes out with two of its four legs and snaps with its powerful beak. It makes frequent use of its Spring Attack feat to strike quickly and then retreat out of range before an enemy can counterattack.

An achaierai’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.

Achaierai

Large outsider (evil, extraplanar, lawful)

Init +1; Senses darkvision; Perception +11

Defense

AC 20, touch 11, flat-footed 19 (−1 size, +1 Dex, +9 natural, +1 Dodge)

hp 51 (6d10+18)

Fort +7, Ref +3, Will +7; SR 19

Offense

Speed 50 ft.

Melee bite +9 (2d6+4), 2 claws +9 (1d6+4)

Space 10 ft.; Reach 10 ft. (claws) / 5 ft. (bite)

Special Attacks black cloud 3/day

Statistics

Str 19, Dex 13, Con 14, Int 11, Wis 14, Cha 16

Base Atk +6; CMB +11; CMD 23 (27 vs. trip)

Feats Combat Reflexes, DodgeB, Mobility, Spring Attack

Skills Acrobatics +10 (+18 jump), Athletics +13, Climb +13, Perception +11, Sense Motive +11, Stealth +6

Languages Infernal

Morale intrepid (+2)

Ecology

Environment infernal realms

Organization solitary or flock (5–8)

Special Abilities

Black Cloud (Ex)

Up to three times per day an achaierai can release a choking, toxic black cloud. Those other than achaierai within 10 feet instantly take 2d6 points of damage. They must also succeed on a DC 15 Fortitude save or be affected as though by an insanity spell (caster level 16th). Affected creatures may attempt a second saving throw on the subsequent round to throw off the effect, but if this second save is also failed, the insanity lasts for 3 hours (or until removed). The save DC is Constitution-based. This is a poison effect.