Contents
Iraklis, Nika, Omri, Dorc.
Player characters
Player characters associated with Group One.
- Dorctor Half-orc cleric of Luthic. (character sheet)
- Iraklis Human barbarian/oracle. (character sheet)
- Mouse Nika’s eidolon. (character sheet)
- Nika Tiefling summoner. (character sheet)
- Omri Tiefling bard. (character sheet)
Quick reference
HD | Charisma | Perception | Sense Motive | Survival | Languages | Vision | Fort | Ref | Will | |
---|---|---|---|---|---|---|---|---|---|---|
Dorctor | 4 | +1 | +3 | +3 | +3 | Common, Orc | darkvision | +6 | +1 | +7 |
Iraklis | 4 | +3 | +8 | +7 | +7 | Common | +5 | +2 | +4 | |
Mouse | 3 | +0 | +6 | +6 | +6 | Common, Infernal | darkvision | +4 | +5 | +1 |
Nika | 4 | +4 | −1 | −1 | −1 | Common, Infernal | darkvision | +2 [+4] | +3 [+4] | +3 [+5] |
Omri | 4 | +2 | +6 | +9 | −1 | Common, Infernal, Draconic, Goblin, Orc | darkvision | +3 | +6 | +2 |
Procedures
Standard operating procedures.
Watch order
(See Timekeeping and Rest.)
Watches in a typical travel/adventuring day:
- Travel/exploration/adventuring
- Travel/exploration/adventuring
- Foraging/downtime
- Foraging/downtime
- Rest
- Dorc on watch; others asleep
- Rest
- Iraklis on watch; others asleep
Marching order
(Left is forward)
Single-file (narrow passages):
I D O N m
Double-wide (wider passages / outdoors):
D N m I O
Acquaintances
Characters that have been encountered by Group One.
- AndorasH3 Leader of a small band of outcastsH3 from the MasterJ3’s tribe.
- FelixG9 Barber in DusthillG9.
- HannigG9 Young girl living in DusthillG9.
- LurG9 Teenaged boy living in DusthillG9.
- MarieG9 Seamstress in DusthillG9.
- MiralaH3 Former priestess of the MasterJ3’s tribe; now part of a small band of outcastsH3.
- MorrisG9 Proprietor of Morris’s HerbsG9 in DusthillG9.
- RandallG9 Owner of The Tap, the only tavern in DusthillG9.
- Roland Human druid.
- TerenceG9 Teenaged boy in DusthillG9.
- YenanH3 Member of a small band of outcastsH3 from the MasterJ3’s tribe.
Travelogue
Locations that have been visited by Group One.
- Altered cleft oasisJ4 An oasis within a small mesa canyon.
- Cool grottoG5 A subterranean grotto with plants and a stream.
- DusthillG9 Frontier town at the edge of the western wastes.
- Goblin warrensG4 Cramped, stinking cave-warrens teeming with goblins.
- Lower cavernsJ3 Caverns that lead to the Master’s domainJ3.
- Outcast cave-villageH3 Cave-dwelling of a small band of exiles from the MasterJ3’s tribe.
- Strange crystal caveI4 Damp cavern with glowing mushrooms and odd crystals.
Item catalog
Special items that have been found by Group One.
- Tiefling explorer’s diary Diary found on the skeleton of a tiefling, found in the Lower CavernsJ3.
Bestiary
Creatures that have been encountered by Group One.
- Assassin vine Semi-mobile plant that grabs and crushes creatures that come within its reach.
- Bats Nocturnal flying animals that can “see” by emitting high-pitched sounds.
- Carrion crawler Segmented bug-like monster with paralyzing tentacles.
- Ghouls Savage undead creatures that eat the flesh of the living.
- Goblins Small, barely civilized, and mostly evil humanoids.
- Grick Worm-like subterranean monster with suckered tentacles and a tough, rubbery hide.
- Ironthorn Carnivorous plant with deadly, thorn-covered, grasping vines.
- Phase spider Giant spider that can shift in and out of material existence.
- Snakes Deadly serpents, either venomous or constrictors.
- Spiders Spiders of unusual size.
- Yellow musk creeper Climbing plant whose scent entrances living creatures, which are then turned into controlled zombies or consumed.
Party inventory
Party Currency: 17pp, 981 gp, 560 sp
Plot Loot
- Drawing, on bark, of a vine-like plant, growing amid many other plants that clearly depicts a subterranean assassin vine, in the “hanging gardens” cavern of the Lower Caverns (2024-10-19; from goblin corpses)
- Diary in a well sealed leather pouch (2024-10-19; from tiefling corpse)
- Drawing on bark, perhaps a map? (2024-11-02; from goblin corpses)
Loot to be Vendored
- 4 chunks of Amber (100gp ea)
- Strangely beautiful formations of salt crystal (can sell as 'abstract sculptures' to the right buyer)
- A bloodstone (??? gp; 2024-12-07)
- A zircon (??? gp; 2024-12-07)
- A golden yellow topaz (??? gp; 2024-12-07)
- Chunk of Amber (??? gp; 2024-12-28)
- Piece of Rose Quartz (??? gp; 2024-12-28)
- Onyx (??? gp; 2024-12-28)
- Hematite (??? gp; 2024-12-28)
- Tourmaline (??? gp; 2024-12-28)
- Silver Chalice lined with Lapis Lazuli (??? gp; 2024-12-28)
- Hematite (??? gp; 2024-12-28)
- Onyx (??? gp; 2024-12-28)
- Moonstone (??? gp; 2024-12-28)
- Chunk of Lapis Lazuli (??? gp; 2024-12-28)
- Bloodstone (??? gp; 2024-12-28)
- Alexandrite (??? gp; 2024-12-28)
- Chain Shirt (from D'orc)
- Masterwork Chain Shirt (2024-10-19)
- Masterwork Composite Shortbow that needs new string; (2024-10-19)
- High quality steel knife usable as a dagger, but 1d3, not throwable (2024-11-02)
- Masterwork chain shirt (2024-12-07)
- Iron Crowbar (2024-12-28)
Loot to be ID'd
- Charm necklace with 6 attachment points (2024-12-07)
- Charm of the fateweaver (1/day immediate action: reroll climb or acrobatics)
- Charm of the grand master (1/day immediate action: +5 dodge vs a ranged attack)
- Rising sun, half obscured (???)
- Miniature hourglass (???)
- Bloodstone eye in a pentagon (???)
- vial of "probably ingredients for a potion of speed" (2024-12-07)
- 2 vials of ??? (2024-12-07; skeleton in waterfall pool)
- vial of ??? (2024-12-07; slippery path skeleton)
- Elaborate charm made of feathers radiating moderate conjuration (2024-12-07)
- Pot of paste ??? (2024-12-28; ghoul lair)
- Silk dust pouch radiating faint transmutation (2024-12-28)
- vial of ??? (2024-12-28; stirge lair - h)
- vial of ??? (2024-12-28; stirge lair - i)
- Steel Container with Beans. Probably a shaker or maraca (2024-12-28)
Loot to be Distributed
- A silver Pearl (??? gp; 2024-12-07)
- Masterwork Heavy Longbow; Repaired (2024-09-28)
- Masterwork shortspear made of polished bone, excellent blade; x3 crit (2024-10-19)
- Skin paint that enhances resistance to spells (2024-10-19)
- elixir of bestial aspect (2024-10-19)
- fetish of the survivor (2024-10-19)
- Ornate, decorative bronze breastplate set with onyx (2024-11-02)
- 3 vials of shadow essence (2024-12-07)
- 10 flasks of alchemist's fire (2024-12-07)
- 4 vials of potion of healing (2024-12-07; 2024-12-07)
- 4 vials of alchemical solvent (2024-12-07)
- 2 flasks of acid (2024-12-07)
- vial of antitoxin (2024-12-07)
- Masterwork quarterstaff (2024-12-07)
- Magical greataxe radiating moderate necromancy (2024-12-28)
- Pot of bleed weapon smear (2024-12-28)
- Scroll of spider climb and meld into stone (2024-12-28; remove disease used)
- 10 tindertwigs (2024-12-28)
- 3 smoke sticks (2024-12-28)
Already Distributed Loot
- Leafweave Armor (2024-09-28) → D'orc
- Obsidian Ritual Dagger w/ 18-20 threat, but fragile; needs repair → Omri (2024-09-28)
- Alchemical Recipe: Spiderbomb (2024-09-28) → Iraklis
- Shade Cloak (2024-09-28; 2024-11-02) → Mule 1
- 2 replacement bow strings (2024-09-28) → Omri
- Masterwork longbow (2024-12-07) → Omri
- Scroll of remove disease (2024-12-28) → Used on Omri
Adventure log
2024-08-10
- Kar 7th through Kar 15th, 300 R.C.
- XP: 1,000
- Locations & landmarks:
- Old guard towerG8 (~10 miles west of DusthillG9)
- Not visited; only seen from afar
- Cool grottoG5 (~50 miles west of DusthillG9)
- Goblin warrensG4 (~60 miles west of DusthillG9)
- Old guard towerG8 (~10 miles west of DusthillG9)
- Creatures encountered:
- three goblins
- two slain; one taken prisoner
- three goblins
2024-09-07
- Kar 16th through Kar 18th, 300 R.C.
- XP: 900
- Locations & landmarks:
- Outcast cave-villageH3 (~10 miles south-southwest of the goblin warrensG4)
- Creatures encountered:
- giant cobweb spider
- avoided
- giant desert snake
- slain
- grick
- driven off
- giant cobweb spider
2024-09-28
- Kar 19th through Kar 21st, 300 R.C.
- XP: 1,700
- Locations & landmarks:
- Strange crystal caveI4 (~15 miles south-southeast of the outcast cave-villageH3)
- Creatures encountered:
- carrion crawler
- slain
- ooze swarm
- destroyed
- bugbear?
- spotted from afar only
- phase spider
- chased off
- some sort of telepathic mushroom or something??
- adopted by Omri
- carrion crawler
- Items acquired:
- from an old skeleton found mouldering in a subterranean pool below the outcast cave-villageH3:
- 1 silvery pearl (worth 100 gp)
- 4 sizeable chunks of amber (worth 100 gp each)
- coins (all rather old):
- 17 pp
- 431 gp
- 130 sp
- leafweave armor
- masterwork heavy longbow, made from the massive horns of some animal (lacking a bow string)
- druidic sacrificial ritual dagger (18–20 critical threat range, otherwise as masterwork dagger; made of obsidian, with a bone hilt; needs to have its hilt re-wrapped for combat use)
- alchemical recipe for a spiders+web sling bullet / grenade (requires spider eggs as ingredient)
- UPDATE: This is known as a spider’s nest bullet
- also a few other parchments, all too water-damaged to be readable
- Note: Carved into the inner surface of the armor, and carved in the end caps of the scroll case where the alchemical recipe, et al., was kept, was the same symbol: the sun disk of Pelor, within a circle made up of a twining pattern (which could be vines, or snakes, or just abstract)
- received from Andoras’s people, in gratitude for the party’s aid:
- shade cloak (cloak of strange material, claimed to completely protect wearer from sun when worn)
- two replacement bow strings, made out of strange, exceptionally strong fiber
- from an old skeleton found mouldering in a subterranean pool below the outcast cave-villageH3:
2024-09-28 (addendum)
Instructions for traversing the Lower CavernsJ3 to the Master’s domainJ3 (received from Andoras and the other outcasts):
When you find the entrance, descend; out of the caverns nearest the entrance lead two paths—take the left-hand path. Make your way deeper, always descending; you should soon find a large vaulted cavern with water flowing through it. Swim upstream to the first branching; then take the other branch downstream until you come to a narrow beach at the bottom of a canyon.
From this beach there is a steep ascent, and you may climb up to the canyon top. Take the second of two passages, and follow it until a great void opens before you. This is the hardest part. There are paths across, but they are treacherous; watch your footing here, as it is a long way down, and a fall means death. Look for an opening level with that which you came through.
Having crossed the void, follow the passage until you come to the top of a cliff; descend and once again take the left-most path. Soon you will emerge into a large cavern, and at the far side will rise another cliff. Now be wary, as at the top of that cliff is the guarded passage to our people’s realm; you will certainly be seen before you’ve reached the foot of the cliff, and you’ll be challenged if you approach.
2024-10-19
- Kar 22nd through Kar 25th, 300 R.C.
- XP: 800
- Locations & landmarks:
- the Lower CavernsJ3 (passage to the Master’s domainJ3; ~20 miles south of the outcast cave-villageH3)
- partially explored
- the Lower CavernsJ3 (passage to the Master’s domainJ3; ~20 miles south of the outcast cave-villageH3)
- Creatures encountered:
- a lot of bats
- some incinerated, the rest driven off
- some sort of tiny, deformed gremlins with psychic powers
- driven off
- ambulatory, tentacled, carnivorous mushrooms
- slain
- a lot of bats
- Items acquired:
- from the skeletal remnants of a party of goblins
- masterwork spear (polished bone, with an excellent steel blade; 4 lbs.)
- for a goblin this would be a spear, but a Medium-sized humanoid uses it as a shortspear (but with a ×3 critical multiplier, as a spear)
- misc. gold coins, totaling 170 gp (4 lbs.)
- some sort of alchemical paste, in a well-sealed earthen jar (1 lb.)
- not clear if intended to be applied to skin, or a weapon, or armor, or what; alchemical analysis required to ascertain
- UPDATE (2024-12-28): identified by Iraklis as a skin paint, which enhances resistance to spells when applied
- some kind of potion
- faintly magical (transmutation)
- may be identified either via alchemical analysis or with magic
- UPDATE (2024-11-02): identified by Iraklis as an elixir of bestial aspect
- drawing, on bark, of a vine-like plant, growing amid many other plants
- UPDATE (2024-11-02): this clearly depicts a subterranean assassin vine, in the “hanging gardens” cavern of the Lower Caverns
- masterwork spear (polished bone, with an excellent steel blade; 4 lbs.)
- from the skeleton of a tiefling
- misc. spelunking equipment (rope, etc.)
- all rotted or otherwise ruined
- several potions or alchemical substances
- all dried up, spoiled, etc.
- masterwork chain shirt (25 lbs.)
- masterwork composite shortbow (2 lbs.)
- needs new string, otherwise in decent shape
- a number of odd, strangely beautiful formations of salt crystal, packed in a well-padded pouch (15 lbs.)
- no inherent utility or value beyond the mundane (it’s just salt), but may perhaps be sold as “abstract sculptures” of sorts, to the right buyer
- a rat skull with various feathers, teeth, claws, and other animal parts woven into and onto it with string and fibers
- faintly magical (abjuration)
- UPDATE (2024-12-07): identified by Iraklis as a fetish of the survivor
- diary, in a well-sealed leather pouch (2 lbs.)
- misc. spelunking equipment (rope, etc.)
- from the skeletal remnants of a party of goblins
2024-11-02
- Kar 26th, 300 R.C.
- XP: 800
- Creatures encountered:
- several phantom fungi
- slain
- a subterranean assassin vine
- encounter inconclusive
- a large stand of yellow mold
- not really a “creature”, just a mindless fungal growth
- thoroughly destroyed
- several phantom fungi
- Items acquired:
- from the skeleton of some kind of wolf or similar canine:
- an ornate, probably mostly decorative, bronze breastplate (wolf-sized and wolf-shaped), in which a number of onyx gems are set (40 lbs.)
- from the shattered skeletal remains of a human:
- high-quality steel knife (1 lb.)
- can be used as dagger, but only 1d3 damage, and not shaped for throwing; masterwork
- shade cloak (1 lb.)
- high-quality steel knife (1 lb.)
- from the skeletal remains of a handful of goblins:
- 100 sp, 120 gp
- dried chunk of some sort of mushroom (1 lb.)
- drawing, on bark, perhaps a map?
- some sort of potion, once
- held in a container of hardened leather
- destroyed by an unfortunately-aimed acid splash
- from the skeleton of some kind of wolf or similar canine:
2024-12-07
- Kar 27th through Kar 28th, 300 R.C.
- XP: 900
- Locations & landmarks:
- a strange oasis in a system of canyons within a mesaJ4 (~10 miles east-northeast of the Lower CavernsJ3 entrance)
- Creatures encountered:
- an ironthorn tree
- encountered in the canyon entrance to the mesa
- slain and burned
- a small gang of goblins
- encountered within the mesa; the goblins ambushed the party
- all slain (one was briefly questioned before being executed)
- various weird plants
- variously:
- carefully avoided
- splashed by nauseating liquid from exploding falling fruit of
- entranced by pollen of
- variously:
- bugbear?
- seen in the shadowy recesses of a cavern, watching the party
- an ironthorn tree
- Items acquired:
- from the pile of bones at the roots of the ironthorn growing in the entrance canyon:
- a silver pearl, a bloodstone, a zircon, and a golden yellow topaz
- a charm necklace (delicate golden woven chain, with six attachment points for hanging charms)
- five charms, attached to the necklace (hanging from five of the six attachment points, by short lengths of silver chain); all are magical (faint transmutation):
- a tiny golden spindle
- IDENTIFIED: charm of the fateweaver
- a tiny hollow glass flower
- IDENTIFIED: charm of the grand master
- a rising sun, half-obscured by the horizon
- a miniature hourglass
- a bloodstone eye within a pentagonal setting
- a tiny golden spindle
- five charms, attached to the necklace (hanging from five of the six attachment points, by short lengths of silver chain); all are magical (faint transmutation):
- on several skeletons, found within a set of twisting cavern passages in the middle of the mesa:
- 40 gp
- masterwork chain shirt (25 lbs.)
- 3 vials of some dark substance (a)
- UPDATE (2024-12-28): identified by Iraklis as shadow essence
- 10 flasks of alchemist’s fire (10 lbs.)
- vial of some substance (b)
- IDENTIFIED: potion of healing
- 5 vials of some substance (c)
- UPDATE (2024-12-28): identified by Iraklis as alchemical solvent
- vial of some substance (b)
- substances marked with the same letter (e.g. “(b)”) look to be the same
- IDENTIFIED: potion of healing
- vial of some substance (d)
- UPDATE (2024-12-28): identified by Iraklis as quicksilver, suspended in stabilized blood (of some animal, unclear what exactly)
- ingredient for a potion of speed, probably
- UPDATE (2024-12-28): identified by Iraklis as quicksilver, suspended in stabilized blood (of some animal, unclear what exactly)
- on a skeleton at the edge of a pool at the bottom of a great waterfall, deep within the mesa:
- 2 flasks of acid (2 lbs.)
- 2 vials of some substance (e)
- vial of some substance (f)
- UPDATE (2024-12-28): identified by Iraklis as antitoxin
- masterwork quarterstaff (4 lbs.)
- masterwork longbow (3 lbs.)
- on a skeleton at the bottom of a slippery path up the side of the waterfall:
- vial of some substance (g)
- 2 vials of some substance (b)
- IDENTIFIED: potion of healing
- jammed into a crack in the rock wall of a narrow passage past the great waterfall, deeper into the mesa:
- an elaborate charm, made of several beautiful feathers
- moderate conjuration
- an elaborate charm, made of several beautiful feathers
- from the pile of bones at the roots of the ironthorn growing in the entrance canyon:
2024-12-28
- Kar 29th through Saelis 2nd, 300 R.C.
- XP: 1,200
- Locations & landmarks:
- within a small valley, at the end of a winding path up a hillside, is a cave entrance, the rocks nearby smeared with strange symbols in what looks like blood
- about 15 miles east-northeast of the strange oasisJ4
- the symbols are reminiscent of sigils of certain dark cults (of demons and such evil things)
- the party did not enter this cave, but noted its location and moved on
- within a small valley, at the end of a winding path up a hillside, is a cave entrance, the rocks nearby smeared with strange symbols in what looks like blood
- Creatures encountered:
- all of these were encountered in the strange oasisJ4
- some ghouls, with a ghast leading them
- destroyed
- the ghast was adorned with some sort of skin paint, formed in the shape of symbols that Dorc found vaguely familiar
- some kind of… undead… meat jelly
- found in a blocked-off cavern at the back of the ghouls’ cave-lair
- left undisturbed
- many stirges
- killed in large numbers
- the stirges in this oasis exhibit bizarre variation: some of them have fur, some have feathered wings, some have dragonfly-like wings, some have curling proboscidae, some have faceted eyes, others are oddly-shaped in various other ways
- a yellow musk creeper plant
- killed, burned with acid
- plant-zombified goblins
- destroyed
- several dog-sized jumping spiders
- they seemed friendly (or, at least, non-hostile)
- they attacked the stirges that had attached to (and were drinking the blood of) several members of the party
- the spiders seemed to be drinking said blood from the stirges’ stomachs
- Items acquired:
- taken from slain ghast:
- a well-made and vicious-looking greataxe
- moderate necromancy
- the axe’s blade was smeared with some viscous substance
- a well-made and vicious-looking greataxe
- found in ghouls’ cave-lair:
- iron crowbar
- a chunk of amber, a piece of rose quartz
- a small clay pot, with a thick paste in it
- this is the same substance that the greataxe-wielding ghast’s skin was painted with
- a small clay pot, with a viscous substance in it
- this is the same substance that was smeared on the blade of the ghast’s greataxe
- IDENTIFIED: bleed weapon smear
- 4 uses remaining in the pot
- on several skeletons, lying amid a grove of deadly plants, where stirges were lairing:
- coin pouch with 110 gp in old coinage
- a small silk pouch with some sort of dust or powder in it
- faint transmutation
- vial of some substance (h)
- vial of some substance (i)
- scroll of spider climb, meld into stone, and remove disease
- gems: an onyx, a hematite, and a tourmaline
- a cylindrical steel container, ~6″ high and half as wide, the lid secured with resin
- when shaken, the contents rattle around; they sound like dried beans
- coin pouch with 10 gp in old coinage
- packet of 10 tindertwigs
- 3 smokesticks
- beneath a yellow musk creeper in an open-ceilinged cavern, amid the bones of its victims:
- pile of miscellaneous coins: 110 gp, 330 sp
- a silver chalice with lapis lazuli gems
- an assortment of gemstones: a hematite, an onyx, a moonstone, a chunk of lapis lazuli, a bloodstone, and an alexandrite
- harvested from kills:
- a whole bunch of stirge meat
- taken from slain ghast: