Contents
Iraklis, Nika, Omri, Dorc.
Player characters
Player characters associated with Group One.
- Dorctor Half-orc cleric of Luthic. (character sheet)
- Iraklis Human barbarian/oracle. (character sheet)
- Mouse Nika’s eidolon. (character sheet)
- Nika Tiefling summoner. (character sheet)
- Omri Tiefling bard. (character sheet)
Quick reference
HD | Charisma | Perception | Sense Motive | Survival | Languages | Vision | Fort | Ref | Will | |
---|---|---|---|---|---|---|---|---|---|---|
Dorctor | 4 | +1 | +3 | +3 | +3 | Common, Orc | darkvision | +6 | +1 | +7 |
Iraklis | 5 | +3 | +9 | +8 | +8 | Common | +6 | +3 | +4 | |
Mouse | 4 | +0 | +8 | +6 | +8 | Common, Infernal | darkvision | +6 | +2 | +4 |
Nika | 5 | +4 | −1 | −1 | −1 | Common, Infernal | darkvision | +2 [+4] | +3 [+5] | +3 [+5] |
Omri | 5 | +2 | +7 | +10 | −1 | Common, Draconic, Goblin, Infernal, Orc | darkvision | +3 | +7 | +3 |
Procedures
Standard operating procedures.
Watch order
(See Timekeeping and Rest.)
Watches in a typical travel/adventuring day:
- Travel/exploration/adventuring
- Travel/exploration/adventuring
- Foraging/downtime
- Foraging/downtime
- Rest
- Dorc on watch; others asleep
- Rest
- Iraklis on watch; others asleep
Marching order
(Left is forward)
Single-file (narrow passages):
I D O N m
Double-wide (wider passages / outdoors):
D N m I O
Acquaintances
Characters that have been encountered by Group One.
- AndorasH3 Leader of a small band of outcastsH3 from the MasterJ3’s tribe.
- FelixG9 Barber in DusthillG9.
- HannigG9 Young girl living in DusthillG9.
- JohnnyG9 Singer working at The Tap in Dusthill.
- LurG9 Teenaged boy living in DusthillG9.
- MarieG9 Seamstress in DusthillG9.
- MiralaH3 Former priestess of the MasterJ3’s tribe; now part of a small band of outcastsH3.
- MorrisG9 Proprietor of Morris’s HerbsG9 in DusthillG9.
- RandallG9 Owner of The Tap, the only tavern in DusthillG9.
- Roland Human druid.
- TerenceG9 Teenaged boy in DusthillG9.
- YenanH3 Member of a small band of outcastsH3 from the MasterJ3’s tribe.
Travelogue
Locations that have been visited by Group One.
- Altered cleft oasisJ4 An oasis within a small mesa canyon.
- Cool grottoG5 A subterranean grotto with plants and a stream.
- DusthillG9 Frontier town at the edge of the western wastes.
- Goblin warrensG4 Cramped, stinking cave-warrens teeming with goblins.
- Lower cavernsJ3 Caverns that lead to the Master’s domainJ3.
- Outcast cave-villageH3 Cave-dwelling of a small band of exiles from the MasterJ3’s tribe.
- Strange crystal caveI4 Damp cavern with glowing mushrooms and odd crystals.
Item catalog
Special items that have been found by Group One.
- Tiefling explorer’s diary Diary found on the skeleton of a tiefling, found in the Lower CavernsJ3.
Bestiary
Creatures that have been encountered by Group One.
- Assassin vine Semi-mobile plant that grabs and crushes creatures that come within its reach.
- Basilisk Eight-legged lizards with a petrifying gaze.
- Bats Nocturnal flying animals that can “see” by emitting high-pitched sounds.
- Carrion crawler Segmented bug-like monster with paralyzing tentacles.
- Coyote Wild canines, scavengers and opportunistic hunters.
- Ghouls Savage undead creatures that eat the flesh of the living.
- Gnolls Hyena-headed humanoids, savage and evil.
- Goblins Small, barely civilized, and mostly evil humanoids.
- Grick Worm-like subterranean monster with suckered tentacles and a tough, rubbery hide.
- Ironthorn Carnivorous plant with deadly, thorn-covered, grasping vines.
- Phase spider Giant spider that can shift in and out of material existence.
- Snakes Deadly serpents, either venomous or constrictors.
- Spiders Spiders of unusual size.
- Yellow musk creeper Climbing plant whose scent entrances living creatures, which are then turned into controlled zombies or consumed.
Party inventory
Party Currency: 17pp, 711 gp, 60 sp
Plot Loot
- Drawing, on bark, of a vine-like plant, growing amid many other plants that clearly depicts a subterranean assassin vine, in the “hanging gardens” cavern of the Lower Caverns (2024-10-19; from goblin corpses)
- Diary in a well sealed leather pouch (2024-10-19; from tiefling corpse)
- Drawing on bark, perhaps a map? (2024-11-02; from goblin corpses)
Loot to be Vendored
- 4 chunks of Amber (100gp ea)
- Strangely beautiful formations of salt crystal (can sell as 'abstract sculptures' to the right buyer)
- A bloodstone (??? gp; 2024-12-07)
- A zircon (??? gp; 2024-12-07)
- A golden yellow topaz (??? gp; 2024-12-07)
- Chunk of Amber (??? gp; 2024-12-28)
- Piece of Rose Quartz (??? gp; 2024-12-28)
- Onyx (??? gp; 2024-12-28)
- Hematite (??? gp; 2024-12-28)
- Tourmaline (??? gp; 2024-12-28)
- Silver Chalice lined with Lapis Lazuli (??? gp; 2024-12-28)
- Hematite (??? gp; 2024-12-28)
- Onyx (??? gp; 2024-12-28)
- Moonstone (??? gp; 2024-12-28)
- Chunk of Lapis Lazuli (??? gp; 2024-12-28)
- Bloodstone (??? gp; 2024-12-28)
- Alexandrite (??? gp; 2024-12-28)
- Masterwork Chain Shirt (2024-10-19)
- Masterwork Composite Shortbow that needs new string; (2024-10-19)
- Masterwork chain shirt (2024-12-07)
- A silver Pearl (??? gp; 2024-12-07)
- Masterwork Heavy Longbow; Repaired (2024-09-28)
- Masterwork shortspear made of polished bone, excellent blade; x3 crit (2024-10-19)
- Ornate, decorative bronze breastplate set with onyx (2024-11-02)
- Masterwork quarterstaff (2024-12-07)
- Greatsword (50 gp, 25 gp sale; from Iraklis)
Loot to be ID'd
- Charm necklace with 6 attachment points (2024-12-07)
- Charm of the fateweaver (1/day immediate action: reroll climb or acrobatics)
- Charm of the grand master (1/day immediate action: +5 dodge vs a ranged attack)
- Rising sun, half obscured (???)
- Miniature hourglass (???)
- Bloodstone eye in a pentagon (???)
- vial of "probably ingredients for a potion of speed" (2024-12-07)
- Steel Container with Beans. Probably a shaker or maraca (2024-12-28)
Loot to be Distributed
- Skin paint that enhances resistance to spells (2024-10-19)
- elixir of bestial aspect (2024-10-19)
- fetish of the survivor (2024-10-19)
- 3 vials of shadow essence (2024-12-07)
- 10 flasks of alchemist's fire (2024-12-07)
- 4 vials of potion of healing (2024-12-07; 2024-12-07)
- 4 vials of alchemical solvent (2024-12-07)
- 2 flasks of acid (2024-12-07)
- vial of antitoxin (2024-12-07)
- +1 vicious greataxe (2024-12-28) -> Iraklis
- Pot of bleed weapon smear (4 uses remaining) (2024-12-28)
- Scroll of spider climb and meld into stone (2024-12-28; remove disease used)
- 10 tindertwigs (2024-12-28)
- 3 smoke sticks (2024-12-28)
- 2 vials of soothe syrup (2024-12-07; skeleton in waterfall pool)
- 1 vial of potion of jumping (2024-12-07; slippery path skeleton)
- Elaborate charm made of feathers radiating moderate conjuration (2024-12-07)
- Pot of Skin Paint of Warding (1 use remaining) (2024-12-28; ghoul lair)
- Silk dust pouch radiating faint transmutation (2024-12-28)
- 1 vial of potion of climbing (2024-12-28; stirge lair - h)
- 1 vial of potion of tumbling (2024-12-28; stirge lair - i)
Already Distributed Loot
- Leafweave Armor (2024-09-28) → D'orc
- Obsidian Ritual Dagger w/ 18-20 threat, but fragile; needs repair → Omri (2024-09-28)
- Alchemical Recipe: Spiderbomb (2024-09-28) → Iraklis
- Shade Cloak (2024-09-28; 2024-11-02) → Mule 1
- 2 replacement bow strings (2024-09-28) → Omri
- Masterwork longbow (2024-12-07) → Omri
- Scroll of remove disease (2024-12-28) → Used on Omri
- High quality steel knife usable as a dagger, but 1d3, not throwable (2024-11-02) → Sold
- Chain Shirt (from D'orc) → Sold
- Iron Crowbar (2024-12-28) → Sold
Adventure log
2024-08-10
- Kar 7th through Kar 15th, 300 R.C.
- XP: 1,000
- Locations & landmarks:
- Old guard towerG8 (~10 miles west of DusthillG9)
- Not visited; only seen from afar
- Cool grottoG5 (~50 miles west of DusthillG9)
- Goblin warrensG4 (~60 miles west of DusthillG9)
- Old guard towerG8 (~10 miles west of DusthillG9)
- Creatures encountered:
- three goblins
- two slain; one taken prisoner
- three goblins
2024-09-07
- Kar 16th through Kar 18th, 300 R.C.
- XP: 900
- Locations & landmarks:
- Outcast cave-villageH3 (~10 miles south-southwest of the goblin warrensG4)
- Creatures encountered:
- giant cobweb spider
- avoided
- giant desert snake
- slain
- grick
- driven off
- giant cobweb spider
2024-09-28
- Kar 19th through Kar 21st, 300 R.C.
- XP: 1,700
- Locations & landmarks:
- Strange crystal caveI4 (~15 miles south-southeast of the outcast cave-villageH3)
- Creatures encountered:
- carrion crawler
- slain
- ooze swarm
- destroyed
- bugbear?
- spotted from afar only
- phase spider
- chased off
- some sort of telepathic mushroom or something??
- adopted by Omri
- carrion crawler
- Items acquired:
- from an old skeleton found mouldering in a subterranean pool below the outcast cave-villageH3:
- 1 silvery pearl (worth 100 gp)
- 4 sizeable chunks of amber (worth 100 gp each)
- coins (all rather old):
- 17 pp
- 431 gp
- 130 sp
- leafweave armor
- masterwork heavy longbow, made from the massive horns of some animal (lacking a bow string)
- druidic sacrificial ritual dagger (18–20 critical threat range, otherwise as masterwork dagger; made of obsidian, with a bone hilt; needs to have its hilt re-wrapped for combat use)
- alchemical recipe for a spiders+web sling bullet / grenade (requires spider eggs as ingredient)
- UPDATE: This is known as a spider’s nest bullet
- also a few other parchments, all too water-damaged to be readable
- Note: Carved into the inner surface of the armor, and carved in the end caps of the scroll case where the alchemical recipe, et al., was kept, was the same symbol: the sun disk of Pelor, within a circle made up of a twining pattern (which could be vines, or snakes, or just abstract)
- received from Andoras’s people, in gratitude for the party’s aid:
- shade cloak (cloak of strange material, claimed to completely protect wearer from sun when worn)
- two replacement bow strings, made out of strange, exceptionally strong fiber
- from an old skeleton found mouldering in a subterranean pool below the outcast cave-villageH3:
2024-09-28 (addendum)
Instructions for traversing the Lower CavernsJ3 to the Master’s domainJ3 (received from Andoras and the other outcasts):
When you find the entrance, descend; out of the caverns nearest the entrance lead two paths—take the left-hand path. Make your way deeper, always descending; you should soon find a large vaulted cavern with water flowing through it. Swim upstream to the first branching; then take the other branch downstream until you come to a narrow beach at the bottom of a canyon.
From this beach there is a steep ascent, and you may climb up to the canyon top. Take the second of two passages, and follow it until a great void opens before you. This is the hardest part. There are paths across, but they are treacherous; watch your footing here, as it is a long way down, and a fall means death. Look for an opening level with that which you came through.
Having crossed the void, follow the passage until you come to the top of a cliff; descend and once again take the left-most path. Soon you will emerge into a large cavern, and at the far side will rise another cliff. Now be wary, as at the top of that cliff is the guarded passage to our people’s realm; you will certainly be seen before you’ve reached the foot of the cliff, and you’ll be challenged if you approach.
2024-10-19
- Kar 22nd through Kar 25th, 300 R.C.
- XP: 800
- Locations & landmarks:
- the Lower CavernsJ3 (passage to the Master’s domainJ3; ~20 miles south of the outcast cave-villageH3)
- partially explored
- the Lower CavernsJ3 (passage to the Master’s domainJ3; ~20 miles south of the outcast cave-villageH3)
- Creatures encountered:
- a lot of bats
- some incinerated, the rest driven off
- some sort of tiny, deformed gremlins with psychic powers
- driven off
- ambulatory, tentacled, carnivorous mushrooms
- slain
- a lot of bats
- Items acquired:
- from the skeletal remnants of a party of goblins
- masterwork spear (polished bone, with an excellent steel blade; 4 lbs.)
- for a goblin this would be a spear, but a Medium-sized humanoid uses it as a shortspear (but with a ×3 critical multiplier, as a spear)
- misc. gold coins, totaling 170 gp (4 lbs.)
- some sort of alchemical paste, in a well-sealed earthen jar (1 lb.)
- not clear if intended to be applied to skin, or a weapon, or armor, or what; alchemical analysis required to ascertain
- UPDATE (2024-12-28): identified by Iraklis as a skin paint, which enhances resistance to spells when applied
- some kind of potion
- faintly magical (transmutation)
- may be identified either via alchemical analysis or with magic
- UPDATE (2024-11-02): identified by Iraklis as an elixir of bestial aspect
- drawing, on bark, of a vine-like plant, growing amid many other plants
- UPDATE (2024-11-02): this clearly depicts a subterranean assassin vine, in the “hanging gardens” cavern of the Lower Caverns
- masterwork spear (polished bone, with an excellent steel blade; 4 lbs.)
- from the skeleton of a tiefling
- misc. spelunking equipment (rope, etc.)
- all rotted or otherwise ruined
- several potions or alchemical substances
- all dried up, spoiled, etc.
- masterwork chain shirt (25 lbs.)
- masterwork composite shortbow (2 lbs.)
- needs new string, otherwise in decent shape
- a number of odd, strangely beautiful formations of salt crystal, packed in a well-padded pouch (15 lbs.)
- no inherent utility or value beyond the mundane (it’s just salt), but may perhaps be sold as “abstract sculptures” of sorts, to the right buyer
- a rat skull with various feathers, teeth, claws, and other animal parts woven into and onto it with string and fibers
- faintly magical (abjuration)
- UPDATE (2024-12-07): identified by Iraklis as a fetish of the survivor
- diary, in a well-sealed leather pouch (2 lbs.)
- misc. spelunking equipment (rope, etc.)
- from the skeletal remnants of a party of goblins
2024-11-02
- Kar 26th, 300 R.C.
- XP: 800
- Creatures encountered:
- several phantom fungi
- slain
- a subterranean assassin vine
- encounter inconclusive
- a large stand of yellow mold
- not really a “creature”, just a mindless fungal growth
- thoroughly destroyed
- several phantom fungi
- Items acquired:
- from the skeleton of some kind of wolf or similar canine:
- an ornate, probably mostly decorative, bronze breastplate (wolf-sized and wolf-shaped), in which a number of onyx gems are set (40 lbs.)
- from the shattered skeletal remains of a human:
- high-quality steel knife (1 lb.)
- can be used as dagger, but only 1d3 damage, and not shaped for throwing; masterwork
- shade cloak (1 lb.)
- high-quality steel knife (1 lb.)
- from the skeletal remains of a handful of goblins:
- 100 sp, 120 gp
- dried chunk of some sort of mushroom (1 lb.)
- drawing, on bark, perhaps a map?
- some sort of potion, once
- held in a container of hardened leather
- destroyed by an unfortunately-aimed acid splash
- from the skeleton of some kind of wolf or similar canine:
2024-12-07
- Kar 27th through Kar 28th, 300 R.C.
- XP: 900
- Locations & landmarks:
-
a strange oasis in a system of canyons within a mesaJ4 (~10 miles east-northeast of the Lower CavernsJ3 entrance)
-
- Creatures encountered:
- an ironthorn tree
- encountered in the canyon entrance to the mesa
- slain and burned
- a small gang of goblins
- encountered within the mesa; the goblins ambushed the party
- all slain (one was briefly questioned before being executed)
- various weird plants
- variously:
- carefully avoided
- splashed by nauseating liquid from exploding falling fruit of
- entranced by pollen of
- variously:
- bugbear?
- seen in the shadowy recesses of a cavern, watching the party
- an ironthorn tree
- Items acquired:
- from the pile of bones at the roots of the ironthorn growing in the entrance canyon:
- a silver pearl, a bloodstone, a zircon, and a golden yellow topaz
- a charm necklace (delicate golden woven chain, with six attachment points for hanging charms)
- five charms, attached to the necklace (hanging from five of the six attachment points, by short lengths of silver chain); all are magical (faint transmutation):
- a tiny golden spindle
- IDENTIFIED: charm of the fateweaver
- a tiny hollow glass flower
- IDENTIFIED: charm of the grand master
- a rising sun, half-obscured by the horizon
- UPDATE (2025-02-16): identified as charm of the horizon walker
- a miniature hourglass
- UPDATE (2025-02-16): identified as charm of the laughing rogue
- a bloodstone eye within a pentagonal setting
- UPDATE (2025-02-16): identified as charm of the uncaring archmage
- a tiny golden spindle
- five charms, attached to the necklace (hanging from five of the six attachment points, by short lengths of silver chain); all are magical (faint transmutation):
- on several skeletons, found within a set of twisting cavern passages in the middle of the mesa:
- 40 gp
- masterwork chain shirt (25 lbs.)
- 3 vials of some dark substance (a)
- UPDATE (2024-12-28): identified by Iraklis as shadow essence
- 10 flasks of alchemist’s fire (10 lbs.)
- vial of some substance (b)
- IDENTIFIED: potion of healing
- 5 vials of some substance (c)
- UPDATE (2024-12-28): identified by Iraklis as alchemical solvent
- vial of some substance (b)
- substances marked with the same letter (e.g. “(b)”) look to be the same
- IDENTIFIED: potion of healing
- vial of some substance (d)
- UPDATE (2024-12-28): identified by Iraklis as quicksilver, suspended in stabilized blood (of some animal, unclear what exactly)
- ingredient for a potion of speed, probably
- UPDATE (2024-12-28): identified by Iraklis as quicksilver, suspended in stabilized blood (of some animal, unclear what exactly)
- on a skeleton at the edge of a pool at the bottom of a great waterfall, deep within the mesa:
- 2 flasks of acid (2 lbs.)
- 2 vials of some substance (e)
- UPDATE (2025-02-01): identified by Iraklis as soothe syrup
- vial of some substance (f)
- UPDATE (2024-12-28): identified by Iraklis as antitoxin
- masterwork quarterstaff (4 lbs.)
- masterwork longbow (3 lbs.)
- on a skeleton at the bottom of a slippery path up the side of the waterfall:
- vial of some substance (g)
- UPDATE (2025-02-01): identified by Iraklis as a potion of jumping
- 2 vials of some substance (b)
- IDENTIFIED: potion of healing
- vial of some substance (g)
- jammed into a crack in the rock wall of a narrow passage past the great waterfall, deeper into the mesa:
- an elaborate charm, made of several beautiful feathers
- moderate conjuration
- an elaborate charm, made of several beautiful feathers
- from the pile of bones at the roots of the ironthorn growing in the entrance canyon:
2024-12-28
- Kar 29th through Saelis 2nd, 300 R.C.
- XP: 1,200
- Locations & landmarks:
- within a small valley, at the end of a winding path up a hillside, is a cave entrance, the rocks nearby smeared with strange symbols in what looks like blood
- about 15 miles east-northeast of the strange oasisJ4
- the symbols are reminiscent of sigils of certain dark cults (of demons and such evil things)
- the party did not enter this cave, but noted its location and moved on
- within a small valley, at the end of a winding path up a hillside, is a cave entrance, the rocks nearby smeared with strange symbols in what looks like blood
- Creatures encountered:
- all of these were encountered in the strange oasisJ4
- some ghouls, with a ghast leading them
- destroyed
- the ghast was adorned with some sort of skin paint, formed in the shape of symbols that Dorc found vaguely familiar
- some kind of… undead… meat jelly
- found in a blocked-off cavern at the back of the ghouls’ cave-lair
- left undisturbed
- many stirges
- killed in large numbers
- the stirges in this oasis exhibit bizarre variation: some of them have fur, some have feathered wings, some have dragonfly-like wings, some have curling proboscidae, some have faceted eyes, others are oddly-shaped in various other ways
- a yellow musk creeper plant
- killed, burned with acid
- plant-zombified goblins
- destroyed
- several dog-sized jumping spiders
- they seemed friendly (or, at least, non-hostile)
- they attacked the stirges that had attached to (and were drinking the blood of) several members of the party
- the spiders seemed to be drinking said blood from the stirges’ stomachs
- Items acquired:
- taken from slain ghast:
- a well-made and vicious-looking greataxe
- moderate necromancy
- the axe’s blade was smeared with some viscous substance
- a well-made and vicious-looking greataxe
- found in ghouls’ cave-lair:
- iron crowbar
- a chunk of amber, a piece of rose quartz
- a small clay pot, with a thick paste in it
- this is the same substance that the greataxe-wielding ghast’s skin was painted with
- UPDATE (2025-02-01): identified by Iraklis as skin paint of warding
- 1 use remaining in the pot
- a small clay pot, with a viscous substance in it
- this is the same substance that was smeared on the blade of the ghast’s greataxe
- IDENTIFIED: bleed weapon smear
- 4 uses remaining in the pot
- on several skeletons, lying amid a grove of deadly plants, where stirges were lairing:
- coin pouch with 110 gp in old coinage
- a small silk pouch with some sort of dust or powder in it
- faint transmutation
- vial of some substance (h)
- UPDATE (2025-02-01): identified by Iraklis as a potion of climbing
- vial of some substance (i)
- UPDATE (2025-02-01): identified by Iraklis as a potion of tumbling
- scroll of spider climb, meld into stone, and remove disease
- gems: an onyx, a hematite, and a tourmaline
- a cylindrical steel container, ~6″ high and half as wide, the lid secured with resin
- when shaken, the contents rattle around; they sound like dried beans
- coin pouch with 10 gp in old coinage
- packet of 10 tindertwigs
- 3 smokesticks
- beneath a yellow musk creeper in an open-ceilinged cavern, amid the bones of its victims:
- pile of miscellaneous coins: 110 gp, 330 sp
- a silver chalice with lapis lazuli gems
- an assortment of gemstones: a hematite, an onyx, a moonstone, a chunk of lapis lazuli, a bloodstone, and an alexandrite
- harvested from kills:
- a whole bunch of stirge meat
- taken from slain ghast:
2025-02-01
- Saelis 3rd through Saelis 8th, 300 R.C.
- XP: 850
- Locations & landmarks:
- a box canyon, the valley of which contains low hills covered with hardy shrubs and small trees; scattered across the hills are stout, impregnable-looking structures of stone and steel; an ugly stone tower rises a hundred feet high on a hill near the far canyon wall; an overgrown, sand-swallowed road winds its way up the hill, and deeper into the canyon
- about 25 miles southwest of DusthillG9
- the party explored the ruins briefly, camping in a cavernous (and mostly intact) structure which seems to have been a training hall
- nothing of note was found within, except an old, faded banner with an odd symbol: two silver-grey bars, next to each other (like “— —”)
- a box canyon, the valley of which contains low hills covered with hardy shrubs and small trees; scattered across the hills are stout, impregnable-looking structures of stone and steel; an ugly stone tower rises a hundred feet high on a hill near the far canyon wall; an overgrown, sand-swallowed road winds its way up the hill, and deeper into the canyon
- Creatures encountered:
- a pair of gnolls with a pair of coyotes
- these attacked while the party was resting
- all were slain
- a giant wolf spider
- the party walked right over the arachnid’s trapdoor-lair, and the spider attacked one of the party’s mules
- slain
- a pair of gnolls with a pair of coyotes
- Items acquired:
- taken off the slain gnolls:
- heavy steel shield ×2, battleaxe ×2, shortbow ×2, quivers of arrows (total ~30)
- harvested from kills:
- some giant wolf spider meat
- taken off the slain gnolls:
2025-02-01 (addendum)
- Saelis 9th through Saelis 20th, 300 R.C.
- Items acquired:
- given by MarieG9, in gratitude for fighting off the goblins that were hunting her sonG9:
- Marie’s soothing balm (1⁄2 lb. container; 10 uses)
- Marie’s “no sweat” preserves (2 lbs. container; 10 uses)
- (taught to Iraklis) recipes for the above two alchemical items
- given by MarieG9, in gratitude for fighting off the goblins that were hunting her sonG9:
Meanwhile, it takes you a bit under two weeks to build your house (which is located about half a mile east of the town center). (Usually such a project would take longer, but magic helps, as does the fact that a heavy rain starts the day after you get back to town.)
The house is one-story, about 25 feet square (which should be enough space for rooms for each of you plus a couple of other rooms—common room? loot storage room?… well, you can decide how you’d like to arrange it, of course), plus an enclosure for your mules. (Naturally you can expand it if you want; materials are plentiful, the only real limitations are time and architectural constraints.)
Not much happens during this time, but there are a couple of minor events:
A couple of days after you get back, on a day when JohnnyG9 and Omri are supposed to perform at the tavern, you find Johnny in one of his depressed moods; he mutters something about being “no good, man, just no good…”; it’s clear he’s been drinking; and continues to do so for the next day (which is not, in itself, unusual for him). That day, Omri feels a sense of contentment and satisfaction from his shroom companion. Johnny seems back in good spirits in another day.
About a week later, Nika once again spends the night tormented by nightmares of failure and incompetence, and wakes up with a step of Charisma damage (easily enough cured by a lesser restoration spell from Dorc, of course).
On one of your trips into town, you’re stopped by MarieG9, who (in gratitude for you taking care of those goblins that were pursuing her son) gives you some homemade alchemical concoctions, of minor but unusual effect.
I’ll post a detailed description later, but one of them is a sort of edible plant preserve which lets you go a day without having to drink (or eat anything else), while another is a cream which treats burns and poisons. (Nothing too consequential, really, but it’s the thought that counts.)
Finally (for now), the fact that you returned from a trip out into the wastes not only alive (itself notable) but also laden with all manner of loot, has not gone unnoticed; people are talking about you, and speculating on what you might’ve found out there; a couple of the townsfolk try to engage you in conversation on the subject, though they don’t pry too hard (people do mostly mind their own business around here).
Anyhow… as far as talking to Marie about getting the recipes for those concoctions… well, she’s a little reluctant since they’re secret recipes… but she likes you, so she agrees, on two conditions: first, that you don’t give away or sell the recipes to anyone else… and second, that (whenever you next head out into the wastes) you bring back a bunch of some special ingredients (certain desert plants) needed for said recipes (she’ll reimburse you by using some of that to make you more of the stuff).
2025-02-16
- Saelis 21st through Saelis 26th, 300 R.C.
- XP: 1,050
- Locations & landmarks:
- a simple wayside shrine, stones engraved with crude images of celestial objects and winged creatures, with oddly beautiful desert flowers growing around it
- lair of a family of basilisks, in a cavern located beneath a dry gully
- Creatures encountered:
- a ghost scorpion
- encountered at the wayside shrine
- turned out to be non-aggressive
- encountered at the wayside shrine
- a wounded gnoll
- found in the badlands
- Iraklis killed it
- a small hunting party of gnolls and coyotes, including a shaman of Yeenoghu
- encountered while seeking shelter from a duststorm in a small cavern
- all slain
- a family of basilisks
- 3 full-grown basilisks & one young basilisk
- slain
- 1 newly hatched baby basilisk
- left behind… for now?
- several basilisk eggs
- left behind… for now?
- 3 full-grown basilisks & one young basilisk
- a ghost scorpion
- Items acquired:
- from the wounded gnoll:
- shortbow; 4 arrows; spear
- from the gnoll hunting party:
- 2 battleaxes, 2 shortbows, 14 arrows, large steel shield, masterwork flail, unholy symbol of Yeenoghu (a stylized three-headed flail, wrought in bronze), sacrificial knife made of carved bone
- 10 lbs. coyote meat
- from slain basilisks
- basilisk blood
- basilisk eyes
- from petrified victims in the basilisk lair:
- a goblin:
- a rose quartz, an onyx, and a citrine
- a gnoll:
- 60 gp
- a small clay pot, with some viscous goo in it
- masterwork wooden shield with scary gnoll face painted on it
- a human:
- coil of sturdy silk rope (60 ft. length)
- faint aura of transmutation
- small carving of ebony, about an inch high, crudely depicting a fly
- moderate aura of transmutation
- small carving of onyx, about an inch high, crudely depicting a dog
- moderate aura of transmutation
- coil of sturdy silk rope (60 ft. length)
- a goblin:
- recovered contents of the ruined wagon in the basilisk lair:
- sturdy oak chest
- about 1 foot long, and a bit less than that in height and width
- weighs somewhere between 150 and 200 lbs.
- the sound of many metallic objects (like perhaps coins) shifting about may be heard from within, when the chest is disturbed
- a somewhat less sturdy wooden box, smashed (likely when the wagon was destroyed)
- its contents (several objects, all apparently wrapped in cloth or silk once, though that’s now long since rotted also) spilled out and scattered somewhat, and rather dirty and mud-covered
- after being suitably cleaned off, the objects are:
- very ornate curved dagger, electrum-plated, with a massive star ruby set in the pommel
- this item is clearly of some manner of decorative or ceremonial purpose (it would be almost totally useless in combat)
- large chalice, evidently of solid electrum, and set with teardrop garnets
- pendant, with a large fire opal in a golden setting, on a fine gold chain
- the gem has a breathtaking natural pattern; it seems as though it depicts a great kingdom within a sun-lit landscape
- golden statuette of a man (human; smiling; pudgy; well-dressed)
- about 9″ tall
- weighs a solid 10 lbs.
- very ornate curved dagger, electrum-plated, with a massive star ruby set in the pommel
- sturdy oak chest
- from the wounded gnoll: