Old World» Phase spider

This creature resembles a giant wolf spider, except with a larger head and variegated markings in white, gray, and blue over the legs and back. Its eight eyes are silver-white.

Phase spiders are aggressive predators that can move quickly from the Ethereal Plane to attack opponents on the Material Plane.

A typical phase spider’s body is 8 feet long. It weighs about 700 pounds.

Combat

Phase spiders dwell and hunt on the Material Plane. Once a spider locates prey, however, it shifts to the Ethereal Plane to attack, attempting to catch its victim flat-footed. The spider shifts in, bites its victim, and retreats quickly back to the Ethereal Plane.

Phase spider

Large magical beast

Init +7; Senses darkvision, low-light vision; Perception +7

Defense

AC 16, touch 12, flat-footed 13 (−1 size, +3 Dex, +4 natural)

hp 44 (5d8+22)

Fort +7, Ref +7, Will +2

Offense

Speed 40 ft., climb 20 ft.; ethereal jaunt

Melee bite +8 (1d8+6 plus poison)

Space 10 ft.; Reach 5 ft.

Statistics

Str 18, Dex 17, Con 16, Int 7, Wis 13, Cha 10

Base Atk +5; CMB +10; CMD 23 (35 vs. trip)

Feats Ability Focus (poison), Improved Initiative, Skill Focus (Stealth)

Skills Climb +17, Perception +7, Stealth +7

Morale timid (−4)

Ecology

Environment warm hills

Organization solitary or cluster (1d4+1)

Special Abilities

Ethereal Jaunt (Su)

A phase spider can shift from the Ethereal Plane to the Material Plane as a free action, and shift back again as a move action (or during a move action). The ability is otherwise identical with ethereal jaunt.

Poison (Ex)

Bite—injury
save Fort DC 17
frequency 1/round for 6 rounds
effect 1 step on the Constitution damage track
cure 2 saves