Old World» Coyote

Gregarious creatures, coyotes are nearly always found with their family unit. They are hardy scavengers that can survive in most areas and climates. They rarely pose a threat to larger game but if hungry, a band of coyotes will work together to attack opportune prey. Their presence is readily noticeable by their telltale howl that alerts their family and nearby bands of their presence or the availability of food.

Combat

A coyote can be summoned with the summon nature’s ally I spell.

Coyote

Small animal

Init +3; Senses low-light vision, scent; Perception +8

Defense

AC 13, touch 12, flat-footed 12 (+1 size, +1 Dex, +1 natural)

hp 6 (1d8+2)

Fort +4, Ref +3, Will +1

Offense

Speed 40 ft.

Melee bite +2 (1d4+1)

Space 5 ft.; Reach 5 ft.

Statistics

Str 13, Dex 13, Con 15, Int 2, Wis 12, Cha 6

Base Atk +0; CMB +10; CMD 11 (15 vs. trip)

Feats Skill Focus (Perception)

Skills Acrobatics +1 (+9 to jump), Perception +8, Survival +1 (+5 to track by scent)

Morale craven (−2)

Ecology

Environment any

Organization solitary, pair, or pack (1d10+2)

Special Abilities

Skills

Coyotes have a +4 racial bonus on Acrobatics checks made to jump, and a +4 racial bonus on Survival checks when tracking by scent.