Gregarious creatures, coyotes are nearly always found with their family unit. They are hardy scavengers that can survive in most areas and climates. They rarely pose a threat to larger game but if hungry, a band of coyotes will work together to attack opportune prey. Their presence is readily noticeable by their telltale howl that alerts their family and nearby bands of their presence or the availability of food.
Combat
A coyote can be summoned with the summon nature’s ally I spell.
Coyote
Small animal
Init +3; Senses low-light vision, scent; Perception +8
Defense
AC 13, touch 12, flat-footed 12 (+1 size, +1 Dex, +1 natural)
hp 6 (1d8+2)
Fort +4, Ref +3, Will +1
Offense
Speed 40 ft.
Melee bite +2 (1d4+1)
Space 5 ft.; Reach 5 ft.
Statistics
Str 13, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Base Atk +0; CMB +10; CMD 11 (15 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +1 (+9 to jump), Perception +8, Survival +1 (+5 to track by scent)
Morale craven (−2)
Ecology
Environment any
Organization solitary, pair, or pack (1d10+2)
Special Abilities
Skills
Coyotes have a +4 racial bonus on Acrobatics checks made to jump, and a +4 racial bonus on Survival checks when tracking by scent.