Old World» Cat

Cats are cute but deadly. They come in many sizes.

Cats

Cat

These statistics describe a common housecat or wild cat. Cats typically weigh 5–15 pounds when fully grown.

Combat

Cats prefer to sneak up on their prey.

A cat can be summoned with the summon nature’s ally I spell.

Cat

Tiny animal

Init +2; Senses low-light vision, scent; Perception +5

Defense

AC 14, touch 14, flat-footed 12 (+2 size, +2 Dex)

hp 3 (1d8−1)

Fort +1, Ref +4, Will +1

Offense

Speed 30 ft.

Melee 2 claws +4 (1d4−4), bite +4 (1d3−4)

Space 212 ft.; Reach 212 ft.

Statistics

Str 3, Dex 15, Con 8, Int 2, Wis 12, Cha 7

Base Atk +0; CMB +0; CMD 6 (10 vs. trip)

Feats Stealthy, Weapon FinesseB

Skills Acrobatics +10, Climb +10, Escape Artist +4, Perception +5, Stealth +16

Morale timid (−4)

Ecology

Environment temperate and hot plains or urban

Organization domesticated or solitary

Special Abilities

Skills

Cats have a +8 racial bonus on Acrobatics checks, and a +4 racial bonus on Climb and Stealth checks.

Black cats have an additional +4 racial bonus on Stealth checks to hide in dark rooms.

Lynx

These statistics can also describe bobcats, caracals, servals, etc.

Combat

Like most cats, lynxes are solitary hunters.

A lynx can be summoned with the summon nature’s ally II spell.

Lynx

Small animal

Init +2; Senses low-light vision, scent; Perception +8

Defense

AC 14, touch 13, flat-footed 12 (+1 size, +2 Dex, +1 natural)

hp 11 (2d8+2)

Fort +4, Ref +5, Will +1

Offense

Speed 40 ft., climb 20 ft.

Melee 2 claws +4 (1d3+1 plus grab), bite +4 (1d4+1)

Space 5 ft.; Reach 5 ft.

Special Attacks pounce, rake (2 claws +4, 1d3+1)

Statistics

Str 13, Dex 15, Con 13, Int 2, Wis 12, Cha 6

Base Atk +1; CMB +1 (+5 grapple); CMD 13 (17 vs. trip)

Feats Skill Focus (Perception), Weapon FinesseB

Skills Acrobatics +10, Climb +13, Perception +8, Stealth +10 (+14 in heavy undergrowth or tall grass)

Morale craven (−2)

Ecology

Environment any forests, hills, mountains, or plains

Organization solitary, pair or den (1d2 adults plus 1d6 cubs)

Special Abilities

Grab

If a lynx hits with its bite attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. The lynx can grab targets up to one size larger than itself.

A lynx receives a +4 bonus on combat maneuver checks made to start and maintain a grapple.

Pounce

If a lynx charges a foe, it can make a full attack, including two rake attacks.

Rake

A lynx rakes with its two rear claws (attack bonus +4; damage 1d3+1).

Skills

Lynxes have a +8 racial bonus on Acrobatics and Climb checks, and a +4 racial bonus on Stealth checks (which increases to +8 in areas of heavy undergrowth or tall grass).

Jaguar

These jungle cats are about 4 feet long and weigh about 120 pounds. They usually hunt at night.

The statistics presented here can describe any feline of similar size, such as leopards, panthers, and mountain lions.

Combat

A jaguar can be summoned with the summon nature’s ally III spell.

Jaguar

Medium animal

Init +4; Senses low-light vision, scent; Perception +5

Defense

AC 15, touch 14, flat-footed 11 (+4 Dex, +1 natural)

hp 19 (3d8+6)

Fort +5, Ref +7, Will +2

Offense

Speed 30 ft., climb 20 ft.

Melee 2 claws +6 (1d4+3), bite +6 (1d6+3 plus grab)

Space 5 ft.; Reach 5 ft.

Special Attacks pounce, rake (2 claws +6, 1d4+3)

Statistics

Str 16, Dex 19, Con 15, Int 2, Wis 13, Cha 6

Base Atk +2; CMB +5 (+9 grapple); CMD 19 (23 vs. trip)

Feats Skill Focus (Stealth), Weapon Finesse

Skills Acrobatics +16, Climb +11, Perception +5, Stealth +15 (+19 in heavy undergrowth or tall grass)

Morale mercenary (+0)

Ecology

Environment any forest

Organization solitary or pair

Special Abilities

Grab

If a jaguar hits with its bite attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. The jaguar can grab targets up to one size larger than itself.

A jaguar receives a +4 bonus on combat maneuver checks made to start and maintain a grapple.

Pounce

If a jaguar charges a foe, it can make a full attack, including two rake attacks.

Rake

A jaguar rakes with its two rear claws (attack bonus +6; damage 1d4+3).

Skills

Jaguars have a +8 racial bonus on Acrobatics and Climb checks, and a +4 racial bonus on Stealth checks (which increases to +8 in areas of heavy undergrowth or tall grass).

Tiger

These great cats stand more than 3 feet tall at the shoulder and are about 9 feet long. They weigh from 400 to 600 pounds.

These statistics can also describe lions.

Combat

A tiger can be summoned with the summon nature’s ally V spell.

Tiger

Large animal

Init +6; Senses low-light vision, scent; Perception +8

Defense

AC 14, touch 11, flat-footed 12 (−1 size, +2 Dex, +3 natural)

hp 54 (6d8+27)

Fort +8, Ref +7, Will +3

Offense

Speed 40 ft.

Melee 2 claws +9 (1d8+6), bite +9 (2d6+6 plus grab)

Space 10 ft.; Reach 5 ft.

Special Attacks pounce, rake (2 claws +9, 1d8+6)

Statistics

Str 23, Dex 15, Con 17, Int 2, Wis 12, Cha 6

Base Atk +4; CMB +11 (+15 grapple); CMD 23 (27 vs. trip)

Feats Improved Initiative, Skill Focus (Perception), Stealthy

Skills Acrobatics +10, Perception +8, Stealth +6 (+10 in heavy undergrowth or tall grass)

Morale mercenary (+0)

Ecology

Environment any forests (tiger), temperate or hot plains (lion)

Organization solitary, pair, or pride (1d4+6; lion only)

Special Abilities

Grab

If a tiger hits with its bite attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. The tiger can grab targets up to one size larger than itself.

A tiger receives a +4 bonus on combat maneuver checks made to start and maintain a grapple.

Pounce

If a tiger charges a foe, it can make a full attack, including two rake attacks.

Rake

A tiger rakes with its two rear claws (attack bonus +9; damage 1d8+6).

Skills

Tigers have a +4 racial bonus on Acrobatics, and a +4 racial bonus on Stealth checks (which increases to +8 in areas of heavy undergrowth or tall grass).