Cats are cute but deadly. They come in many sizes.
Cats
Cat
These statistics describe a common housecat or wild cat. Cats typically weigh 5–15 pounds when fully grown.
Combat
Cats prefer to sneak up on their prey.
A cat can be summoned with the summon nature’s ally I spell.
Cat
Tiny animal
Init +2; Senses low-light vision, scent; Perception +5
Defense
AC 14, touch 14, flat-footed 12 (+2 size, +2 Dex)
hp 3 (1d8−1)
Fort +1, Ref +4, Will +1
Offense
Speed 30 ft.
Melee 2 claws +4 (1d4−4), bite +4 (1d3−4)
Space 21⁄2 ft.; Reach 21⁄2 ft.
Statistics
Str 3, Dex 15, Con 8, Int 2, Wis 12, Cha 7
Base Atk +0; CMB +0; CMD 6 (10 vs. trip)
Feats Stealthy, Weapon FinesseB
Skills Acrobatics +10, Climb +10, Escape Artist +4, Perception +5, Stealth +16
Morale timid (−4)
Ecology
Environment temperate and hot plains or urban
Organization domesticated or solitary
Special Abilities
Skills
Cats have a +8 racial bonus on Acrobatics checks, and a +4 racial bonus on Climb and Stealth checks.
Black cats have an additional +4 racial bonus on Stealth checks to hide in dark rooms.
Lynx
These statistics can also describe bobcats, caracals, servals, etc.
Combat
Like most cats, lynxes are solitary hunters.
A lynx can be summoned with the summon nature’s ally II spell.
Lynx
Small animal
Init +2; Senses low-light vision, scent; Perception +8
Defense
AC 14, touch 13, flat-footed 12 (+1 size, +2 Dex, +1 natural)
hp 11 (2d8+2)
Fort +4, Ref +5, Will +1
Offense
Speed 40 ft., climb 20 ft.
Melee 2 claws +4 (1d3+1 plus grab), bite +4 (1d4+1)
Space 5 ft.; Reach 5 ft.
Special Attacks pounce, rake (2 claws +4, 1d3+1)
Statistics
Str 13, Dex 15, Con 13, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +1 (+5 grapple); CMD 13 (17 vs. trip)
Feats Skill Focus (Perception), Weapon FinesseB
Skills Acrobatics +10, Climb +13, Perception +8, Stealth +10 (+14 in heavy undergrowth or tall grass)
Morale craven (−2)
Ecology
Environment any forests, hills, mountains, or plains
Organization solitary, pair or den (1d2 adults plus 1d6 cubs)
Special Abilities
Grab
If a lynx hits with its bite attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. The lynx can grab targets up to one size larger than itself.
A lynx receives a +4 bonus on combat maneuver checks made to start and maintain a grapple.
Pounce
If a lynx charges a foe, it can make a full attack, including two rake attacks.
Rake
A lynx rakes with its two rear claws (attack bonus +4; damage 1d3+1).
Skills
Lynxes have a +8 racial bonus on Acrobatics and Climb checks, and a +4 racial bonus on Stealth checks (which increases to +8 in areas of heavy undergrowth or tall grass).
Jaguar
These jungle cats are about 4 feet long and weigh about 120 pounds. They usually hunt at night.
The statistics presented here can describe any feline of similar size, such as leopards, panthers, and mountain lions.
Combat
A jaguar can be summoned with the summon nature’s ally III spell.
Jaguar
Medium animal
Init +4; Senses low-light vision, scent; Perception +5
Defense
AC 15, touch 14, flat-footed 11 (+4 Dex, +1 natural)
hp 19 (3d8+6)
Fort +5, Ref +7, Will +2
Offense
Speed 30 ft., climb 20 ft.
Melee 2 claws +6 (1d4+3), bite +6 (1d6+3 plus grab)
Space 5 ft.; Reach 5 ft.
Special Attacks pounce, rake (2 claws +6, 1d4+3)
Statistics
Str 16, Dex 19, Con 15, Int 2, Wis 13, Cha 6
Base Atk +2; CMB +5 (+9 grapple); CMD 19 (23 vs. trip)
Feats Skill Focus (Stealth), Weapon Finesse
Skills Acrobatics +16, Climb +11, Perception +5, Stealth +15 (+19 in heavy undergrowth or tall grass)
Morale mercenary (+0)
Ecology
Environment any forest
Organization solitary or pair
Special Abilities
Grab
If a jaguar hits with its bite attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. The jaguar can grab targets up to one size larger than itself.
A jaguar receives a +4 bonus on combat maneuver checks made to start and maintain a grapple.
Pounce
If a jaguar charges a foe, it can make a full attack, including two rake attacks.
Rake
A jaguar rakes with its two rear claws (attack bonus +6; damage 1d4+3).
Skills
Jaguars have a +8 racial bonus on Acrobatics and Climb checks, and a +4 racial bonus on Stealth checks (which increases to +8 in areas of heavy undergrowth or tall grass).
Tiger
These great cats stand more than 3 feet tall at the shoulder and are about 9 feet long. They weigh from 400 to 600 pounds.
These statistics can also describe lions.
Combat
A tiger can be summoned with the summon nature’s ally V spell.
Tiger
Large animal
Init +6; Senses low-light vision, scent; Perception +8
Defense
AC 14, touch 11, flat-footed 12 (−1 size, +2 Dex, +3 natural)
hp 54 (6d8+27)
Fort +8, Ref +7, Will +3
Offense
Speed 40 ft.
Melee 2 claws +9 (1d8+6), bite +9 (2d6+6 plus grab)
Space 10 ft.; Reach 5 ft.
Special Attacks pounce, rake (2 claws +9, 1d8+6)
Statistics
Str 23, Dex 15, Con 17, Int 2, Wis 12, Cha 6
Base Atk +4; CMB +11 (+15 grapple); CMD 23 (27 vs. trip)
Feats Improved Initiative, Skill Focus (Perception), Stealthy
Skills Acrobatics +10, Perception +8, Stealth +6 (+10 in heavy undergrowth or tall grass)
Morale mercenary (+0)
Ecology
Environment any forests (tiger), temperate or hot plains (lion)
Organization solitary, pair, or pride (1d4+6; lion only)
Special Abilities
Grab
If a tiger hits with its bite attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. The tiger can grab targets up to one size larger than itself.
A tiger receives a +4 bonus on combat maneuver checks made to start and maintain a grapple.
Pounce
If a tiger charges a foe, it can make a full attack, including two rake attacks.
Rake
A tiger rakes with its two rear claws (attack bonus +9; damage 1d8+6).
Skills
Tigers have a +4 racial bonus on Acrobatics, and a +4 racial bonus on Stealth checks (which increases to +8 in areas of heavy undergrowth or tall grass).