Old World» Equipment

Contents

Weapons

Melee weapons

Great maul: This is, essentially, a two-handed warhammer (1d12/20/×3; bludgeoning; 8 lbs.; martial; 35 gp).

Ammunition

The following special arrows can be crafted.

Arrow typeCraft DCCost1Hit penaltyEffect
Alchemical fire arrow2010 gp−11d4 initial, 1d4 next round, no splash
Acid arrow2010 gp−11d4 initial, no splash
Flash arrow205 gp−1DC 12 Fort (target only)
Thunder arrow205 gp−1DC 12 Fort
Tanglefoot arrow2520 gp−2DC 12 Reflex, DC 13 to break, 5 hp

1 Market price premium over corresponding alchemical item (which is required as a component to craft the arrow)