Charm necklace
Charms of this sort occupy the throat body slot, but can be worn simultaneously with up to five other charms, which all function normally. (More than one sort of charm can’t be worn at once, however.)
A charm necklace is typically made with attachment points for six charms. The necklace itself is nonmagical (though it may have innate value as a piece of jewelry).
You must wear a charm for 24 hours before you can access its abilities. If it is taken off, it becomes inactive until worn for an additional 24 hours.
Charm of the fateweaver
This charm is a tiny golden spindle that dangles from a thin chain of gray steel. It slows the wearer’s perception of time, letting him avoid an ill-advised step. Once per day, as an immediate action, the wearer may reroll a Climb or Acrobatics check. The result of the second roll replaces the first result.