Old World» Wight

Wights are undead creatures given a semblance of life through sheer violence and hatred. A wight’s appearance is a weird and twisted reflection of the form it had in life.

Wights lurk in barrow-mounds, catacombs, and other places thick with the aura of death, where they nurture their hatred. They seek to destroy all life, filling graveyards with their victims and populating the world with their horrid progeny.

Contents

Wight

This creature resembles a human corpse. Its wild, frantic eyes burn with malevolence. The leathery, desiccated flesh is drawn tight across its bones, and the teeth have grown into sharp, jagged needles.

A wight is about the height and weight of a human.

Combat

A wight’s combat tactics depend on what special powers it has.

Wight

Medium undead

Init +1; Senses darkvision; Perception +9

Defense

AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural)

hp 34 (4d8+16)

Fort +3, Ref +2, Will +5

Vulnerable sunlight sensitivity

Offense

Speed 30 ft.

Melee slam +5 (1d4+1)

Space 5 ft.; Reach 5 ft.

Special Attacks varies

Statistics

Str 13, Dex 12, Con — (+4), Int 11, Wis 12, Cha 15

Base Atk +4; CMB +5; CMD 16

Feats Blind-Fight, Skill Focus (Perception)

Skills Intimidate +7, Perception +9, Stealth +14

Languages Common (plus any known in life)

Morale intrepid (+2)

Special Qualities create spawn

Ecology

Environment any

Organization solitary, pair, gang (1d4+2), or pack (1d6+6)

Special Abilities

Sunlight Sensitivity (Su)

Wights cannot tolerate bright light, including sunlight, and avoid it at all costs. When exposed to sunlight, or even a daylight spell, a wight takes a −2 penalty to attack rolls, Perception checks, and any other checks that require vision.

Create Spawn (Su)

Any humanoid creature that is slain by a wight becomes a wight itself in only 1d4 rounds. Spawn so created are less powerful than typical wights, and suffer a −2 penalty on all d20 rolls and checks, as well as −2 hp per HD. Spawn are under the command of the wight that created them and remain enslaved until its death, at which point they lose their spawn penalties and become full-fledged and free-willed wights. They do not possess any of the abilities they had in life.

Skills

Wights have a +8 racial bonus to Stealth checks.

Special Powers

Wights have various special powers, which depend on the wight’s abilities and allegiances in life, and the manner in which it died.