(Insert description here.)
Note: numbers in [brackets] indicate changes to statistics during exalted union.
- human witch (the Rebel) 8
- ability scores:
STR 18 [20] DEX 14 [16] CON 16 INT 16 WIS 9 [14] CHA 12 [16] - hp: 62 [+24 temp hp]
- AC: 19 [24] (T 12 [15] F 17 [21])
- CMD: 20 [26]
- saves: F +5 / R +4 [+7] / W +5 [+8]
- initiative: +2 [+5]
- racial features:
- human spirit (+1 to morale bonuses)
- languages: Common, Celestial, Draconic, Orc
- pact boons:
- proficiencies:
- weapons: basic weapons, crossbows, heavy blades (exalted union), bows (exalted union)
- armor: light (exalted union), medium (greater puissance)
- class features:
- patron: the Rebel
- pact affinity:
- +4 bonus to saves vs. charm & compulsion
- +4 bonus to saves vs. fear & pain effects
- hard to resist solving injustice and evil when encountered (see description)
- Sense Wrongness (Su): You can concentrate as a standard action to detect evil magic, non-harmless charms or compulsions, or any magic that binds or imprisons creatures (as detect magic, but only for the specified type of effect). You sense only the presence of auras, not their number, strength, or location.
- pact affinity:
- augury 1/day
- invoke patron 1/day
- familiar:
- sparrow form: size Diminutive; speed 10 ft., fly 40 ft. (good); hp 31; saves F +3 (+6 vs. poison) / R +8 / W +5; AC 25 (T 19 F 20); atk peck +8 (1)
- alternate form, change shape, darkvision, low-light vision, resistances (cold 10, fire 10), immunities (electricity, petrification)
- (see full statistics for details)
- spell-like abilities: At will—detect magic; 3/day—detect evil, faerie fire
- improved evasion, share spells, empathic link, speak with master, deliver touch spells, speak with all creatures (as tongues)
- patron: the Rebel
- attacks:
- CMB: +8 [+11]
- if using greatsword: +10 [+13]
- greatsword (PA/FF) +10 [+13/+6] (2d6+14/19–20)
- slam — [+11] (1d6+5)
- magic & good vs. DR
- dagger +8 [+11/+6] (1d4+5/19–20)
- longbow +8 [+11/+6] (1d8+4/20/×3)
- CMB: +8 [+11]
- feats:
- Arcane Armor Mastery
- swift action to reduce ASF by 20% (to 0%)
- Arcane Strike
- swift action to gain +2 to weapon damage & magic vs. DR
- Arcane Armor Training
- Furious Focus
- Power Attack
- Weapon Focus (heavy blades)B
- Weapon Focus (bows)B
- Arcane Armor Mastery
- skills:
- Acrobatics +3 [+4]
- Climb +5 [+6]
- Diplomacy +1 [+11]
- Heal +6 [+9]
- Intimidate +1 [+11]
- Knowledge (arcana) +12
- Perception −1 [+10]
- Sense Motive −1 [+10]
- Spellcraft +12
- Survival +3 [+6]
- cantrips:
- spells known:
- 1st level:
- 2nd level:
- 3rd level:
- 4th level:
- spells prepared (5/5/5/2):
- 1st level:
- jump
- remove fear
- (open slot)
- (open slot)
- (open slot)
- 2nd level:
- remove paralysis
- resist energy
- (open slot)
- (open slot)
- (open slot)
- 3rd level:
- searing light
- wrathful mantle
- (open slot)
- (open slot)
- (open slot)
- 4th level:
- blessing of fervor
- (open slot)
- 1st level:
- equipment: (155 gp, 9 sp)
- desert traveler’s outfit
- class items:
- spell component pouch
- combat gear:
- greatsword +1 (3,350 gp)
- dagger (2 gp)
- masterwork longbow (375 gp)
- 20 arrows (2 gp)
- breastplate +1 (1,850 gp) (+6 AC; −3 ACP; 15% adjusted ASF)
- bolt shirt
- wand of lightning (8 charges)
- candle of summoning (lantern archon)
- mule (8 gp)
- carrying a medium load
- supplies:
- trail rations (2 weeks) (7 gp)
- barrel, 40 gal. (filled with water) (2 gp)
- misc. adventuring equipment:
- backpack (2 gp)
- bedroll (1 sp)
- silk rope, 50 ft. (10 gp)
- grappling hook (1 gp)
- flint & steel (1 gp)
- alchemical items:
- antitoxin (2) (20 gp)
- antiplague (2) (50 gp)
- eye drops of darkvision (150 gp)
- potion of healing (3) (150 gp)
- tindertwig (4) (4 gp)
- scrolls:
- glitterdust (3) (150 gp)
- web (2) (100 gp)
- share senses (2) (100 gp)
- magic circle against evil (100 gp)
- remove curse (100 gp)
- comprehend languages (2) (50 gp)
- invigorate (2) (50 gp)
- bless weapon (2) (50 gp)
- daylight (100 gp)