Giant ants are as industrious as their normal-sized kin. While their nests generally don’t consist of thousands, their greatly increased size more than compensates.
Giant ant workers and soldiers are about 6 feet long; drones are slightly larger, and queens can grow to a length of 9 feet.
Contents
Giant ants
Ecology
Environment temperate plains
Special Abilities
Alien Mind (Ex)
Giant ants get a +8 bonus to saving throws against mind-affecting effects, as their perceptions and mentalities are so different from those of humanoids as to be nearly unfathomable.
Skills
Giant ants have a +4 racial bonus on Survival checks when tracking by scent.
Giant ant (worker)
Worker ants are not aggressive, but bite if attacked.
Combat
A giant ant worker can be summoned with a summon nature’s ally I spell.
Giant ant (worker)
Medium animal
Init +0; Senses darkvision, scent; Perception +4
Defense
AC 17, touch 10, flat-footed 17 (+7 natural)
hp 9 (1d8+5)
Fort +4, Ref +2, Will +0 (+8 vs. mind-affecting)
Offense
Speed 50 ft., climb 20 ft.
Melee bite +1 (1d6)
Space 5 ft.; Reach 5 ft.
Statistics
Str 12, Dex 10, Con 15, Int 1, Wis 11, Cha 9
Base Atk +0; CMB +1; CMD 11 (19 vs. trip)
Feats Toughness
Skills Climb +9, Perception +4, Survival +0 (+4 to track by scent)
Morale mercenary (+0)
Ecology
Organization gang (1d4+2) or crew (1d6+5 plus 1 soldier)
Giant ant (soldier)
Giant ant soldiers aggressively attack anything that threatens the colony.
Combat
A giant ant soldier can be summoned with a summon nature’s ally II spell.
Giant ant (soldier)
Medium animal
Init +0; Senses darkvision, scent; Perception +5
Defense
AC 17, touch 10, flat-footed 17 (+7 natural)
hp 18 (2d8+9)
Fort +6, Ref +3, Will +1 (+9 vs. mind-affecting)
Offense
Speed 50 ft., climb 20 ft.
Melee bite +3 (1d6+3 plus grab)
Space 5 ft.; Reach 5 ft.
Special Attacks sting
Statistics
Str 14, Dex 10, Con 17, Int 1, Wis 13, Cha 11
Base Atk +1; CMB +3 (+7 grapple); CMD 13 (21 vs. trip)
Feats Toughness
Skills Climb +10, Perception +5, Survival +1 (+5 to track by scent)
Morale intrepid (+2)
Ecology
Organization solitary or gang (1d3+1)
Special Abilities
Grab (Ex)
If a giant ant soldier hits with its bite attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. The giant ant soldier can only grab targets no more than one size larger than itself.
A giant ant soldier receives a +4 bonus on combat maneuver checks made to start and maintain a grapple.
Sting (Ex)
A giant soldier ant has a stinger and an acid-producing gland in its abdomen. If it successfully grabs an opponent, it can attempt to sting each round (+3 attack bonus). A hit with the sting attack deals 1d4+1 points of piercing damage and 1d4 points of acid damage.