- School
- Transmutation (polymorph)
- Level
- Druid 5, magus 5, sorcerer/wizard 5, summoner 4; witch patron (The Forest Mother) 5
- Components
- V, S
- Casting Time
- 1 standard action
- Range
- Close (25 ft. + 5 ft./2 levels)
- Target
- One creature
- Duration
- Permanent
- Saving Throw
- Fortitude negates, Will partial; see text
- Spell Resistance
- Yes
As beast shape III, except that you change the subject into a Small or smaller animal of no more than 1 HD (such as a dog, lizard, monkey, or toad). If the new form would prove fatal to the creature (for example, if you polymorphed a landbound target into a fish, or an airborne target into a toad), the subject gets a +4 bonus on the save.
The subject takes on all the statistics and special abilities of an average member of the new form in place of its own except as follows:
- The target retains its mental ability scores—Intelligence, Wisdom, and Charisma (unless it fails its Will save; see below).
- The target retains its skill ranks and class skills.
- The target retains its own hit points.
- The target is treated as having its normal Hit Dice for purpose of adjudicating effects based on HD, such as the sleep spell, though it uses the new form’s base attack bonus, base save bonuses, and all other statistics derived from Hit Dice.
- The target also retains the ability to understand (but not to speak) the languages it understood in its original form. It can write in the languages it understands, but only the form is capable of writing in some manner (such as drawing in the dirt with a paw).
With those exceptions, the target’s normal game statistics are replaced by those of the new form. The target loses all the special abilities it has in its normal form, including its class features.
All items worn or carried by the subject fall to the ground at its feet, even if they could be worn or carried by the new form.
If the spell succeeds, the subject must also make a Will save. If this second save fails, the subject also takes on the mental ability scores and skill ranks of an average member of its new form, which replace its own. The subject retains its own alignment (and personality, within the limits of the new form’s ability scores).
If the subject remains in the new form for 24 consecutive hours, it must attempt a second Will save. If this save fails, it loses its ability to understand language, as well as all other memories of its previous form, and its Hit Dice and hit points change to match an average creature of its new form. These abilities and statistics return to normal if the effect is later ended.
Any polymorph effects on the target are automatically dispelled when a target fails to resist the effects of baleful polymorph, and as long as baleful polymorph remains in effect, the target cannot use other polymorph spells or effects to assume a new form. Incorporeal or gaseous creatures are immune to baleful polymorph, and a creature with the shapechanger subtype (such as a lycanthrope or a doppelganger) can revert to its natural form as a standard action (which ends the spell’s effect).