Old World» Group Two

Contents

Lachlan, Soraya, Sirhc.

Auxiliary pages

Player characters

Player characters associated with Group Two.

Quick reference

(:template first:)

 HDCharismaPerceptionSense MotiveSurvivalLanguagesVisionFortRefWill

(:template each:)

{=$Titlespaced}?{=$:Level}{=$:Charisma}{=$:Perception}{=$:Sense_Motive}{=$:Survival}{=$:Languages}{=$:Vision}{=$:Fortitude}{=$:Reflex}{=$:Will}

 HDCharismaPerceptionSense MotiveSurvivalLanguagesVisionFortRefWill
Bjorn3−2+5+1+2(none)low-light vision+3+3+1
Lachlan2+0+8+3+10Common, Druidic +5+1+6
Sirhc2+0+0+0+5Common, Goblin, Infernal, Orcdarkvision+3
[+2 magic]
+1
[+2 magic]
+0
[+2 magic]
[+1 fear]
Soraya2+2+6+5+1Common, Goblin, Orc +0+6+1

Procedures

Standard operating procedures.

Watch order

(See Timekeeping and Rest.)

Watches in a typical travel/adventuring day:

  1. Foraging/downtime
    • (eating, spell preparation, maintenance, etc.)
  2. Travel/exploration/adventuring
  3. Travel/exploration/adventuring
  4. Foraging/downtime
  5. Lachlan asleep; Soraya and Sirhc on watch
  6. Soraya and Sirhc asleep; Lachlan on watch

Marching order

(Left is forward)

Single-file (narrow passages):

So La Si bj

Double-wide (wider passages / outdoors):

So La
Si bj

Acquaintances

Characters that have been encountered by Group Two.

Travelogue

Locations that have been visited by Group Two.

Legend:

Dusthill Drylake Old guard tower Metalstorm Hills

  • Caledas Large town, ~150 miles east-southeast of Drylake.
  • Drylake Small town; one of the last outposts of civilization on the western edge of Donaille.
  • Dusthill Frontier town at the edge of the western wastes.
  • Metalstorm Hills A region of latent magic which creates localized storms of metal shards, and pulls metallic objects into it.
  • Old guard tower An old guard tower on a hill.

Item catalog

Special items that have been found by Group Two.

Bestiary

Creatures that have been encountered by Group Two.

  • Centipedes Carnivorous insects with many legs and a venomous bite.
  • Cockroaches Ubiquitous, multitudinous, and hard to kill.
  • Coyote Wild canines, scavengers and opportunistic hunters.
  • Fungus Predatory subterranean mushrooms of all sorts.
  • Gnolls Hyena-headed humanoids, savage and evil.
  • Skeleton The animated bones of the dead—mindless automatons that obey the orders of their evil masters.
  • Vulture Large, carrion-eating birds.
  • Zombie Mindless walking corpses.

Party inventory

Party Currency: 2117 GP, 14 SP

Party Possessions:
One mule
Two 40 gal water barrels
42 days trail rations

Monthly Income & Expenses

Current through Kar, 301 R.C.

Income

(none)

Expenses

10 GP/month for shed
3.5 GP/day for squad of 6 mercenaries plus squad leader (as needed)

Adventure log

2026-07-19

2026-08-09