Old World» Magic Items

Wand of fire

Caster level 8th

A fire wand has the following powers:

Burning hands (1 charge): Emits a fan-shaped, semicircular sheet of dark red flames, 10 feet in radius (centered on the wand) but only as thick as a human’s thumbs. Creatures and objects in the area take 5d4 points of fire damage (Reflex save, DC 12, for half).

Pyrotechnics (1 charge): This power functions as the spell of the same name. The Will save DC to negate the blinding effect of the fireworks is 14.

Fireball (2 charges): Shoots a pea-sized sphere that streaks out to the desired range (up to Long range, 800 feet) and bursts in a violet-red fiery blast, just like the fireball spell. The fireball inflicts 8d6 points of damage (Reflex save, DC 16, for half). (When attempting to detonate the fireball at a very distant point, too far away to see clearly, the DM might call for an attack roll to hit the desired point. Treat the wand as a ranged weapon with a 100-foot range increment, in such cases. A miss against AC 5 means that the fireball misses the intended point, and detonates 5 feet (or more, depending on the result of the attack roll) in a randomly determind direction.)

Wall of fire (2 charges): Creates, within Medium range (200 feet), a fiery curtain of purple-red flames, in a straight line 160 feet long, or in a ring 20 feet in radius (either form is 20 feet high), lasting a minute. Creatures passing through the wall take 2d6+8 points of damage; creatures within 10 feet of the wall (on one side, of your choosing) take 2d4 points a round, and creatures beyond 10 feet but within 20 feet take 1d4 points; undead take double damage.

A wand of fire may be used by any arcane spellcaster.