Zombies are corpses reanimated through dark and sinister magic. These mindless automatons shamble about, doing their creator’s bidding without fear or hesitation.
Contents
Zombies are not pleasant to look upon. Drawn from their graves, half decayed and partially consumed by worms, they wear the tattered remains of their burial clothes. A rank odor of death hangs heavy in the air around them.
Because of their utter lack of intelligence, the instructions given to a newly created zombie must be very simple, such as “Kill anyone who enters this room.”
Human zombie
This walking corpse wears only a few soiled rags, its flesh rotting off its bones as it stumbles forward, arms outstretched.
The statistics given here may generally also be used for zombies created from other Medium humanoids (orcs, tieflings, hobgoblins, gnolls, etc.). (The differences that distinguish characters of these races from one another either don’t survive zombification, or make little practical difference.)
Human zombie
Medium undead
Init −1; Senses darkvision; Perception +0
Defense
AC 9, touch 9, flat-footed 8 (+1 Dex, −2 slow)
hp 17 (2d8+8)
Fort +0, Ref −1, Will +3
Offense
Speed 20 ft. (can’t run or charge)
Melee slam +1 (1d6+1)
Space 5 ft.; Reach 5 ft.
Statistics
Str 13, Dex 12, Con — [+4], Int —, Wis 10, Cha 10
Base Atk +2; CMB +1; CMD 12
Special Abilities
Slow (Ex)
A zombie is slow and plodding. It takes a −2 penalty on initiative checks, attack rolls, Armor Class, and Reflex saves, and can’t run or charge.
Human fast zombie
Fast zombies don’t have the plodding, shambling quality of normal zombies.
Human fast zombie
Attach:human_fast_zombie.png Δ
Medium undead
Init +1; Senses darkvision; Perception +0
Defense
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 13 (2d8+4)
Fort +0, Ref +1, Will +3
Offense
Speed 30 ft.
Melee slam +3 (1d6+1)
Space 5 ft.; Reach 5 ft.
Statistics
Str 13, Dex 12, Con — [+2], Int —, Wis 10, Cha 10
Base Atk +2; CMB +3; CMD 14
Goblin zombie
The statistics given here may also be used for zombies created from other Small humanoids.
Goblin zombie
Small undead
Init −1; Senses darkvision; Perception +0
Defense
AC 10, touch 10, flat-footed 9 (+1 size, +1 Dex, −2 slow)
hp 8 (1d8+4)
Fort +0, Ref −1, Will +2
Offense
Speed 20 ft. (can’t run or charge)
Melee slam +0 (1d4)
Space 5 ft.; Reach 5 ft.
Statistics
Str 11, Dex 13, Con — [+4], Int —, Wis 10, Cha 10
Base Atk +1; CMB −2; CMD 9
Special Abilities
Slow (Ex)
A zombie is slow and plodding. It takes a −2 penalty on initiative checks, attack rolls, Armor Class, and Reflex saves, and can’t run or charge.
Goblin fast zombie
Goblin fast zombies are terrifying in large numbers, as they try to grapple enemies en masse.
Goblin fast zombie
Attach:goblin_fast_zombie.png Δ
Small undead
Init +1; Senses darkvision; Perception +0
Defense
AC 12, touch 12, flat-footed 11 (+1 size, +1 Dex)
hp 6 (1d8+2)
Fort +0, Ref +1, Will +2
Offense
Speed 30 ft.
Melee slam +2 (1d4)
Space 5 ft.; Reach 5 ft.
Statistics
Str 11, Dex 13, Con — [+2], Int —, Wis 10, Cha 10
Base Atk +1; CMB +0; CMD 11