Old World» Zombie

Zombies are corpses reanimated through dark and sinister magic. These mindless automatons shamble about, doing their creator’s bidding without fear or hesitation.

Contents

Zombies are not pleasant to look upon. Drawn from their graves, half decayed and partially consumed by worms, they wear the tattered remains of their burial clothes. A rank odor of death hangs heavy in the air around them.

Because of their utter lack of intelligence, the instructions given to a newly created zombie must be very simple, such as “Kill anyone who enters this room.”

Zombies

Statistics

Morale fearless (n/a)

Ecology

Environment any

Organization any

Human zombie

This walking corpse wears only a few soiled rags, its flesh rotting off its bones as it stumbles forward, arms outstretched.

The statistics given here may generally also be used for zombies created from other Medium humanoids (orcs, tieflings, hobgoblins, gnolls, etc.). (The differences that distinguish characters of these races from one another either don’t survive zombification, or make little practical difference.)

Human zombie

Attach:human_zombie.png Δ

Medium undead

Init −1; Senses darkvision; Perception +0

Defense

AC 9, touch 9, flat-footed 8 (+1 Dex, −2 slow)

hp 17 (2d8+8)

Fort +0, Ref −1, Will +3

Offense

Speed 20 ft. (can’t run or charge)

Melee slam +1 (1d6+1)

Space 5 ft.; Reach 5 ft.

Statistics

Str 13, Dex 12, Con — [+4], Int —, Wis 10, Cha 10

Base Atk +2; CMB +1; CMD 12

Special Abilities

Slow (Ex)

A zombie is slow and plodding. It takes a −2 penalty on initiative checks, attack rolls, Armor Class, and Reflex saves, and can’t run or charge.

Human fast zombie

Fast zombies don’t have the plodding, shambling quality of normal zombies.

Human fast zombie

Attach:human_fast_zombie.png Δ

Medium undead

Init +1; Senses darkvision; Perception +0

Defense

AC 11, touch 11, flat-footed 10 (+1 Dex)

hp 13 (2d8+4)

Fort +0, Ref +1, Will +3

Offense

Speed 30 ft.

Melee slam +3 (1d6+1)

Space 5 ft.; Reach 5 ft.

Statistics

Str 13, Dex 12, Con — [+2], Int —, Wis 10, Cha 10

Base Atk +2; CMB +3; CMD 14

Goblin zombie

The statistics given here may also be used for zombies created from other Small humanoids.

Goblin zombie

Attach:goblin_zombie.png Δ

Small undead

Init −1; Senses darkvision; Perception +0

Defense

AC 10, touch 10, flat-footed 9 (+1 size, +1 Dex, −2 slow)

hp 8 (1d8+4)

Fort +0, Ref −1, Will +2

Offense

Speed 20 ft. (can’t run or charge)

Melee slam +0 (1d4)

Space 5 ft.; Reach 5 ft.

Statistics

Str 11, Dex 13, Con — [+4], Int —, Wis 10, Cha 10

Base Atk +1; CMB −2; CMD 9

Special Abilities

Slow (Ex)

A zombie is slow and plodding. It takes a −2 penalty on initiative checks, attack rolls, Armor Class, and Reflex saves, and can’t run or charge.

Goblin fast zombie

Goblin fast zombies are terrifying in large numbers, as they try to grapple enemies en masse.

Goblin fast zombie

Attach:goblin_fast_zombie.png Δ

Small undead

Init +1; Senses darkvision; Perception +0

Defense

AC 12, touch 12, flat-footed 11 (+1 size, +1 Dex)

hp 6 (1d8+2)

Fort +0, Ref +1, Will +2

Offense

Speed 30 ft.

Melee slam +2 (1d4)

Space 5 ft.; Reach 5 ft.

Statistics

Str 11, Dex 13, Con — [+2], Int —, Wis 10, Cha 10

Base Atk +1; CMB +0; CMD 11