Cockroaches live everywhere. Not only does their great resilience allows them to survive the rigors of the Dry Sea, but some if these pests have even grown to monstrous sizes. Even regular-sized cockroaches can be dangerous, if encountered in swarms.
Contents
Giant cockroach
A 6-foot long cockroach slowly moves its antennae.
Exceedingly dangerous, giant cockroaches are fast, resilient, and tough. They usually live in areas near water, often where decaying organic material can be found. In truth, however, cockroaches breed anyplace that offers a modicum of warmth.
A giant cockroach’s carapace may be brown, black, or gray. Its body is oblong in shape, and its appendages include six legs and a pair of very long antennae. Its exoskeleton usually has a shiny or oily appearance because of its secretions.
Certain giant cockroaches can fly with average maneuverability and a fly speed of 60 feet.
Combat
Giant cockroaches are far more aggressive than their normal-sized cousins, belligerently attacking almost anything that moves.
Giant cockroach

Medium animal
Init +3; Senses darkvision, scent, tremorsense 60 ft.; Perception +4
Aura stench (30 ft.; Fort DC 14 or nauseated 1d4 rounds)
Defense
AC 19, touch 13, flat-footed 16 (+3 Dex, +6 natural)
hp 25 (3d8+12)
Fort +9, Ref +6, Will +1
Offense
Speed 40 ft., climb 40 ft.
Melee bite +6 (1d6+6)
Space 5 ft.; Reach 5 ft.
Statistics
Str 19, Dex 16, Con 16, Int 1, Wis 10, Cha 2
Base Atk +2; CMB +6; CMD 19
Feats Great Fortitude, Toughness
Skills Climb +16, Perception +4, Stealth +11
Morale craven (−2)
Ecology
Environment underground
Organization solitary, swarm (1d8+2), or aggregate (1d10+10)
Special Abilities
Stench (Ex)
A giant cockroach secretes oily chemicals that nearly every form of animal life finds offensive. Every creature (except cockroaches) within 30 feet of the giant cockroach must make a DC 14 Fortitude save or be nauseated for 1d4 rounds. Whether or not the save is successful, the creature cannot be affected again by any giant cockroach’s stench for 1 hour. The save DC is Constitution-based.
Skills
A giant cockroach receives a +4 racial bonus on Climb checks (in addition to the +8 racial bonus for a natural climb speed). A giant cockroach also receives a +4 racial bonus on Stealth checks.
Cockroach swarm
A shifting brown mass reveals itself to be composed of thousands of cockroaches.
Cockroaches multiply quickly when food is available, and often form swarms.
Combat
A cockroach swarm isn’t capable of doing great damage, but its horrid stench can easily overpower victims.
Cockroach swarm

Diminutive animal (swarm)
Init +4; Senses darkvision, tremorsense 30 ft.; Perception +0
Aura stench (30 ft.; Fort DC 13 or nauseated 1d4 rounds)
Defense
AC 18, touch 18, flat-footed 14 (+4 size, +4 Dex)
hp 22 (4d8+4)
Fort +3, Ref +8, Will +1
Immune weapon damage
Offense
Speed 30 ft., climb 30 ft.
Swarm 1d2
Space 10 ft.; Reach —
Special Attacks distraction
Statistics
Str 1, Dex 19, Con 12, Int —, Wis 10, Cha 2
Base Atk +3; CMB —; CMD —
Skills Climb +16, Perception +4, Stealth +8
Morale fearless (n/a)
Ecology
Environment any
Organization solitary, infestation (1d3+1 swarms), or colony (1d6+6 swarms)
Special Abilities
Distraction (Ex)
Any living creature that begins its turn with a cockroach swarm in its square must succeed on a DC 13 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.
Stench (Ex)
A cockroach swarm secretes oily chemicals that nearly every form of animal life finds offensive. Every creature (except cockroaches) within 30 feet of the cockroach swarm must make a DC 13 Fortitude save or be nauseated for 1d4 rounds. Whether or not the save is successful, the creature cannot be affected again by any cockroach swarm’s stench for 1 hour. The save DC is Constitution-based.
Skills
A cockroach swarm receives a +4 racial bonus on Climb checks (in addition to the +8 racial bonus for a natural climb speed). A cockroach swarm also receives a +4 racial bonus on Stealth checks.