Old World» Bee

Like their smaller cousins, giant bees fill their ecological niche by playing matchmaker for a vast array of flowering plant life. As a giant bee feeds on plant nectars, clumps of pollen attach to the coarse hairs covering its body and legs. Giant bees perform this function in the celestial realms as well (where flowering plants are abundant); they are sometimes summoned therefrom by mages.

Contents

Giant bees

Special Abilities

Alien Mind (Ex)

Giant bees get a +8 bonus to saving throws against mind-affecting effects, as their perceptions and mentalities are so different from those of humanoids as to be nearly unfathomable.

Vulnerable to Smoke (Ex)

Smoke from particularly smoky fires or effects (such as that created by a pyrotechnics spell) causes a giant bee to become nauseated if it fails a DC 14 Fortitude save. This condition persists as long as the giant bee remains in the smoke, plus 1d4 rounds.

Giant bee

Striking yellow and black markings and a coat of bristling hairs cover this immense bee. Its stinger is the size of a dagger blade.

Giant bees grow to approximately 5 feet in length, with a similar wingspan. These creatures weigh 60 pounds and live in their adult form for nearly 10 years. Giant bees are usually not aggressive except when defending themselves or their hive.

Combat

Giant bees’ stingers are not barbed like those of their diminutive counterparts, so these creatures can sting foes repeatedly and do not die after one sting.

Giant bee

Medium animal

Init +2; Senses darkvision; Perception +2

Defense

AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)

hp 16 (3d8+3)

Fort +4, Ref +3, Will +2 (+10 vs. mind-affecting)

Weaknesses vulnerable to smoke

Offense

Speed 20 ft., fly 60 ft. (good)

Melee sting +4 (1d4 plus poison)

Space 5 ft.; Reach 5 ft.

Statistics

Str 11, Dex 14, Con 13, Int 1, Wis 12, Cha 9

Base Atk +2; CMB +2; CMD 14 (22 vs. trip)

Feats Skill Focus (Survival), Weapon Finesse

Skills Fly +6, Survival +5

Morale craven (−2)

Ecology

Environment temperate or warm plains

Organization solitary, buzz (1d4+1), or hive (1d6+12)

Special Abilities

Poison (Ex)

Sting—injury
save Fort DC 12
frequency 1/round for 4 rounds
effect 1 step on the Strength damage track
cure 1 save

Giant bee (celestial)

Celestial giant bees can be summoned with the summon monster II spell.

Giant bee (celestial)

Medium animal (extraplanar, good)

Init +2; Senses darkvision; Perception +2

Defense

AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)

hp 16 (3d8+3)

Fort +4, Ref +3, Will +2 (+10 vs. mind-affecting)

SR 8

Resist cold 5, fire 5

Weaknesses vulnerable to smoke

Offense

Speed 20 ft., fly 60 ft. (good)

Melee sting +4 (1d4 plus poison)

Space 5 ft.; Reach 5 ft.

Special Attacks smite evil

Statistics

Str 11, Dex 14, Con 13, Int 3, Wis 12, Cha 9

Base Atk +2; CMB +2; CMD 14 (22 vs. trip)

Feats Skill Focus (Survival), Weapon Finesse

Skills Fly +6, Survival +5

Languages Celestial (can’t speak)

Morale mercenary (+0)

Ecology

Environment celestial realms

Organization solitary, buzz (1d4+1), or hive (1d6+12)

Special Abilities

Poison (Ex)

Sting—injury
save Fort DC 12
frequency 1/round for 4 rounds
effect 1 step on the Strength damage track
cure 1 save

Smite Evil (Su)

Once per day, as a swift action, a celestial giant bee can add +3 to its damage rolls against an evil creature; this bonus persists until the opponent is dead or the encounter is concluded.