There are more varieties of beetles than there are of any other kind of creature. In the wastes, some beetles grow to monstrous sizes, to match the other oversized life-forms found therein.
Beetles
Giant beetles
Ecology
Environment warm plains
Special Abilities
Alien Mind (Ex)
Giant beetles get a +8 bonus to saving throws against mind-affecting effects, as their perceptions and mentalities are so different from those of humanoids as to be nearly unfathomable.
Fire beetle
These luminous nocturnal insects are prized by miners and adventurers. They have two glands, one above each eye, that produce a red glow. The glands’ luminosity persists for 1d6 days after removal from the beetle, illuminating a roughly circular area with a 10-foot radius. Fire beetles are about 2 feet long.
Combat
A fire beetle can be summoned with a summon nature’s ally I spell.
Fire beetle
Small animal
Init +0; Senses darkvision; Perception +4
Defense
AC 16, touch 11, flat-footed 16 (+1 size, +5 natural)
hp 4 (1d8)
Fort +4, Ref +2, Will +0 (+8 vs. mind-affecting)
Offense
Speed 30 ft.
Melee bite +1 (1d6)
Space 5 ft.; Reach 5 ft.
Statistics
Str 10, Dex 11, Con 11, Int 1, Wis 10, Cha 7
Base Atk +0; CMB −1; CMD 9 (17 vs. trip)
Feats Great Fortitude
Skills Perception +4
Morale timid (−4)
Ecology
Organization cluster (1d4+1) or colony (1d6+5)