- Discipline
- Telepathy [fear, mind-affecting]
- Level
- 3
- Display
- Visual
- Manifesting Time
- 1 standard action
- Range
- Medium (100 ft. + 10 ft./level)
- Target
- One creature
- Duration
- Instantaneous
- Saving Throw
- Will negates
- Power Points
- 5
A dark flash in the corner of your subconscious awakens inner demons of the target’s mind.
You and others see only a vague shape as it lurches forward and envelops the target. You haul a horror lurking beneath the target’s protective sanity into reality and thrust it into her waking mind. Everyone sees something different, but many witness a nightmare of eyes, tentacles, dripping slime, and gnashing mouths all screaming atonally. Everyone other than the target sees only a vague shape that lurches forward and envelops her.
If the target fails her Will saving throw, she takes 3d6 points of nonlethal damage and is dazed for 1d4 rounds, though she continues to scream, cry, and froth during that time. If the target makes her Will save, she takes no damage and is not dazed.
Augment
This power can be augmented in any of the following ways.
- For every additional power point you spend, targets that fail their saves take 1d6 additional points of damage.
- If you spend 2 additional power points, targets that succeed on their saves are still shaken for 1 round.
- For every 3 additional power points you spend, the power can affect an additional target. Any additional target cannot be more than 15 feet from another target of the power.
- If you spend 4 additional power points, targets that fail their saves are dazed for an additional 1d4 rounds (for a total of 2d4 rounds).
Additionally, for every 2 power points you spend on any of the above augmentations, the power’s save DC increases by 1.