(Insert description here.)
- human witch (the Gaunt Man) 8
- ability scores:
11 14 15 16 12 16 - hp: 54
- false life +1d10+8
- AC: 19 (T 12 F 17)
- CMD: 16
- saves: F +4 / R +4 / W +7
- initiative: +2
- racial features:
- human spirit (+1 to morale bonuses)
- languages: Abyssal, Common, Draconic, Goblin, Infernal, Orc
- pact boons:
- proficiencies:
- weapons: basic weapons, crossbows, spears
- armor: (none)
- class features:
- patron: the Gaunt Man
- pact affinity:
- Sense Energy (Su): You can concentrate as a standard action to detect the presence of energy fields. (see text)
- −2 penalty on all social skill and ability checks when interacting with sapient creatures that exhibit social behavior (this includes members of all humanoid races, with extremely rare individual exceptions), and a +0/−2 modifier to reaction rolls for such creatures
- +4 bonus on saving throws against emotion effects of any sort (i.e., spells that induce fear, despair, joy, humor, etc., as well as alchemical substances that have similar effects, creature abilities such as frightful presence, the effects of the Intimidate skill, etc.)
- pact affinity:
- augury 1/day
- invoke patron 1/day
- familiar:
- incorporeal projection; appears as Tiny bat; fly 60 ft. (perfect); can manipulate objects as mage hand (even magical)
- (see full statistics for details)
- improved evasion, share spells, empathic link, speak with master, deliver touch spells, speak with creatures native to the Ethereal Plane
- incorporeal projection; appears as Tiny bat; fly 60 ft. (perfect); can manipulate objects as mage hand (even magical)
- patron: the Gaunt Man
- attacks:
- CMB: +4
- dagger +4 (1d4)
- energy ray +6 ranged touch (1d8, or more)
- dissipating touch +4 touch (1d6, or more)
- feats:
- Extra Pact Boon (dissipating touch)
- Cosmopolitan (Perception, Use Magic Device)
- Magical Aptitude
- Skill Focus (Use Magic Device)
- Precise Shot
- skills:
- Alchemy +14
- Heal +12
- Perception +12
- Knowledge (arcana) +14
- Spellcraft +14
- Use Magic Device +19
- cantrips:
- spells known:
- 1st level:
- (none)
- 2nd level:
- 3rd level:
- 4th level:
- 1st level:
- spells prepared (5/5/5/2):
- 1st level:
- (open slot)
- (open slot)
- (open slot)
- (open slot)
- (open slot)
- 2nd level:
(false life cast)- (open slot)
- (open slot)
- (open slot)
- (open slot)
- 3rd level:
(inertial armor activated)- (open slot)
- (open slot)
- (open slot)
- (open slot)
- 4th level:
- (open slot)
- (open slot)
- 1st level:
- alchemical recipes known:
- (TBD)
- equipment: (79 gp, 5 sp)
- desert traveler’s outfit
- class items:
- spell component pouch
- combat gear († = UMD):
- dagger (2 gp)
- lesser fright wand (charge die: d12)
- lesser heal wand (charge die: d8)
- fetish of the glancing blow (1 strike left)
- safewing emblem
- wand of blasting† (9 charges left)
- mule (8 gp)
- carrying a medium load
- supplies:
- trail rations (2 weeks) (7 gp)
- barrel, 40 gal. (filled with water) (2 gp)
- misc. adventuring equipment:
- backpack (2 gp)
- bedroll (1 sp)
- silk rope, 50 ft. (10 gp)
- grappling hook (1 gp)
- flint & steel (1 gp)
- alchemical items:
- alchemical reagents (300 gp)
- portable alchemist’s lab (75 gp)
- antitoxin (2) (20 gp)
- antiplague (2) (50 gp)
- eye drops of darkvision (150 gp)
- potion of healing (3) (150 gp)
- tindertwig (4) (4 gp)
- scrolls († = UMD):
- death ward (200 gp)
- remove curse (100 gp)
- magic circle against evil (100 gp)
- dimension door† (200 gp)
- locate creature† (200 gp)
- stone shape† (200 gp)
- protection from energy† (100 gp)
- clairaudience/clairvoyance† (100 gp)
- fly† (100 gp)
- locate object† (50 gp)
- see invisibility† (50 gp)
- rope trick† (50 gp)
- spider climb† (50 gp)
- comprehend languages† (25 gp)