Old World» Enter Image
School
Transmutation
Level
Bard 2, cleric 3, sorcerer/wizard 2
Casting Time
1 standard action
Components
V, S, M/DF
Range
50 ft./level
Effect
Transfer consciousness to any object bearing your likeness
Duration
Concentration
Saving Throw
None
Spell Resistance
No

When you cast this spell, your consciousness leaves your body, and you become aware of all objects bearing your face or form within the spell’s range. You do not need to have line of sight or line of effect to the images.

You gain a dim impression of the activities around all such images. You can monitor the immediate area around any depiction of your image whether one, hundreds, or even thousands, so long as they are within range of your body. Each such image has the full range of your normal senses (sight, hearing, smell, etc.) and you can make a Perception check to notice anything occurring nearby. The DC of this check is always 10 greater than what it would be if you were actually present at that location, so even if you would normally notice something automatically (such as talking, normally a DC of 0), you would need to make a DC 10 Perception check to notice it.

While your consciousness is out of your body, you remain fully aware of your own body’s surroundings, but your body is defenseless and helpless (always failing any saving throw). You can return to your body at any time as an immediate action, ending the spell.

At any time, you may choose to stop monitoring all the images within range, and instead fill one specific image with your consciousness. When you fill an image with your consciousness, it gains a limited form of animation. Statues and similar three-dimensional representations can move their heads, make gestures, and talk, but cannot attack or leave their square without assistance. Portraits or similar two-dimensional representations bearing your likeness can also talk and your image can move anywhere within the picture or even temporarily alter it (such as by picking a flower in the painting). You cannot use any spells or other abilities while within an image.

You may leave the image at any time, as an immediate action. Once your consciousness departs from an object bearing your likeness, the object immediately reverts to the appearance it had before you entered it. If someone destroys or damages the image, your consciousness departs from it unharmed. After leaving an image, you can enter another image, continue monitoring all images within range, or end the spell.

The spell lasts until you cease concentrating, or until it is terminated by some outside means, such as a dispel magic cast upon either the image or your body, or if your body is killed.

Material Component: A drop of paint and a ball of clay.