Old World» Griffon

Griffons are powerful, majestic creatures with the characteristics of both lions and eagles. Celestial versions of these creatures inhabit the Upper Planes, whence they may be summoned by mages and good-aligned clerics.

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Griffon

This beast’s body resembles that of a muscular lion. Its head and front legs are those of a great eagle, and it has a pair of large, golden wings.

Griffons hunt all manner of prey but favor the flesh of horses above all else.

From nose to tail, an adult griffon can measure as much as 8 feet. Neither males nor females are endowed with a mane. A pair of broad, golden wings emerge from the creature’s back and span 25 feet or more. A griffon weighs about 500 pounds.

Griffons make their homes in high places, swooping down with a shrill, eaglelike cry to attack their prey. Although both aggressive and territorial, they are also intelligent enough to avoid obviously powerful enemies. They almost always attack horses, however, and any who attempt to protect horses from a hungry griffon often end up on the menu themselves.

Combat

Griffons prefer to pounce on their prey, either diving to the attack or leaping from above.

Griffon

Large magical beast

Init +2; Senses darkvision, low-light vision, scent; Perception +14

Defense

AC 17, touch 11, flat-footed 15 (−1 size, +2 Dex, +6 natural)

hp 62 (7d8+31)

Fort +8, Ref +7, Will +5

Offense

Speed 30 ft., fly 80 ft. (average)

Melee bite +11 (1d8+4), 2 talons +10 (1d6+4)

Space 10 ft.; Reach 5 ft.

Special Attacks pounce, rake (2 claws +10, 1d4+4)

Statistics

Str 18, Dex 15, Con 16, Int 5, Wis 13, Cha 8

Base Atk +7; CMB +12; CMD 24 (28 vs. trip)

Feats Iron Will, Skill Focus (Perception), Weapon Focus (bite)

Skills Acrobatics +12, Fly +6, Perception +14

Languages Common (can’t speak)

Morale mercenary (+0)

Ecology

Environment temperate hills

Organization solitary, pair, or pride (1d6+6)

Special Abilities

Pounce (Ex)

If a griffon dives upon or charges a foe, it can make a full attack, including two rake attacks.

Rake (Ex)

A griffon rakes with its two rear claws. Attack bonus for each is +10, damage 1d4+4.

Skills

Griffons have a +4 racial bonus on Acrobatics and Perception checks.

Griffon (celestial)

Celestial griffons can be summoned with the summon monster V spell.

Griffon (celestial)

Large magical beast (extraplanar, good)

Init +2; Senses darkvision, low-light vision, scent; Perception +14

Defense

AC 17, touch 11, flat-footed 15 (−1 size, +2 Dex, +6 natural)

hp 62 (7d8+31)

DR 5/evil

Fort +8, Ref +7, Will +5

SR 12

Resist cold 10, fire 10

Offense

Speed 30 ft., fly 80 ft. (average)

Melee bite +11 (1d8+4), 2 talons +10 (1d6+4)

Space 10 ft.; Reach 5 ft.

Special Attacks pounce, rake (2 claws +10, 1d4+4), smite evil

Statistics

Str 18, Dex 15, Con 16, Int 5, Wis 13, Cha 8

Base Atk +7; CMB +12; CMD 24 (28 vs. trip)

Feats Iron Will, Skill Focus (Perception), Weapon Focus (bite)

Skills Acrobatics +12, Fly +6, Perception +14

Languages Celestial, Common (can’t speak)

Morale intrepid (+2)

Ecology

Environment temperate hills

Organization solitary, pair, or pride (1d6+6)

Special Abilities

Pounce (Ex)

If a celestial griffon dives upon or charges a foe, it can make a full attack, including two rake attacks.

Rake (Ex)

A celestial griffon rakes with its two rear claws. Attack bonus for each is +10, damage 1d4+4.

Smite Evil (Su)

Once per day, as a swift action, a celestial griffon can add +7 to its damage rolls against an evil creature; this bonus persists until the opponent is dead or the encounter is concluded.

Skills

Celestial griffons have a +4 racial bonus on Acrobatics and Perception checks.