The creature looks like a female human with the lower torso of a multicolored serpent and huge, strikingly patterned wings like a bird’s.
Lillendi are lovers of music and art. Gold, even food, means little to them, while a song, story, or piece of artwork holds great value. The destruction of art and the ill treatment of artists enrages them. They are infamous for holding grudges, and they are often encountered seeking violent retribution against enemies of their favorite arts. Lillendi also have a great love of unspoiled wilderness. The wilds remind them of the natural beauty of their home plane, and they occasionally visit and enjoy similar regions. A lillend is as protective of its chosen wilderness as it is of the arts.
A lillend has the torso, arms, and head of a comely man or woman, but also has broad, powerful, feathered wings and a stout serpentine body from the waist downwards. Though the humanlike portions of a lillend are of unremarkable hue, the feathered and scaled parts of its anatomy are brightly colored and strikingly patterned. Each individual has its own unique color combination and is quite proud of it. A lillend wears no clothing but sometimes wears jewelry. It always carries weapons and musical instruments.
Lillendi can breathe water and can move swiftly on or under the surface, wings folded tightly against the body when they snake their way across the surface. When they dive underwater their wings beat slowly to propel them forward, like enormous diving birds.
A typical lillend’s coils are 20 feet long. The creature weighs about 3,800 pounds.
Combat
Lillends are generally peaceful unless they intend vengeance against someone they believe guilty of harming, or even threatening, a favored art form, artwork, or artist. Then they become implacable foes. They use their spells and spell-like abilities to confuse and weaken opponents before entering combat. A covey of lillends usually discusses strategy before a battle.
When faced with a particularly unpleasant enemy, a lillend may grasp the creature in its coils, then fly up into the air and release its foe, causing it to plummet to the ground (and take the corresponding falling damage).
A lillend’s natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and good-aligned for the purpose of overcoming damage reduction.
A lillend can be summoned with the summon nature’s ally VI spell.
Lillend
Large outsider (chaotic, extraplanar, good)
Init +3; Senses darkvision; Perception +13
Defense
AC 19, touch 12, flat-footed 16 (−1 size, +3 Dex, +7 natural)
hp 62 (7d8+31)
Fort +7, Ref +8, Will +10
Resist fire 10
Immune poison, charm, music-based magical effects
Offense
Speed 20 ft., swim 40 ft., fly 70 ft. (average)
Melee +1 longsword +12/+7 (1d8+8/19–20), tail slap +6 (2d6+2 plus grab)
Ranged masterwork longbow +10/+5 (1d8+4/×3)
Space 10 ft.; Reach 10 ft.
Special Attacks bardic performance 20 rounds/day, constrict 2d6+5
Spell-like Abilities
- 3/day—darkness, hallucinatory terrain (DC 17), knock, light
- 1/day—charm person (DC 16), irresistible dance (DC 17), speak with animals, speak with plants, transport via plants
Spells Known
- 3rd (2/day)—charm monster (DC 17), cure serious wounds
- 2nd (4/day)—hold person (DC 16), invisibility, sound burst (DC 16), suggestion (DC 16)
- 1st (5/day)—charm person (DC 16), cure light wounds, identify, sleep (DC 16)
- 0 (at will)—dancing lights, daze (DC 16), detect magic, lullaby (DC 16), mage hand, read magic
Statistics
Str 20, Dex 17, Con 17, Int 14, Wis 16, Cha 19
Base Atk +7; CMB +13 (+17 grapple); CMD 26 (can’t be tripped)
Feats Combat Casting, Hover, Great Fortitude, Iron Will
Skills Bluff +14, Diplomacy +14, Fly +11, Perception +13, Perform (stringed instruments) +16, Sense Motive +13, Survival +17
Languages Abyssal, Celestial, Draconic, Infernal; tongues
Morale resolute (+4)
Ecology
Environment Heroic Domains of Ysgard
Organization solitary or covey (1d3+1)
Equipment +1 longsword, masterwork longbow, masterwork harp
Special Abilities
Constrict (Ex)
A lillend can crush an opponent, dealing bludgeoning damage, when it makes a successful grapple check against a grabbed opponent (in addition to any other effects caused by a successful check, including additional damage).
A lillend cannot constrict while flying.
Grab (Ex)
If a lillend hits with a tail slap attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. The lillend can only grab targets that are smaller than itself.
A lillend receives a +4 bonus on combat maneuver checks made to start and maintain a grapple.
Bardic Performance
A lillend has the bardic performance ability of a 7th-level bard, granting it access to that ability’s countersong, fascinate, inspire courage, inspire competence, and suggestion aspects.
Spells
A lillend casts spells as a 7th-level bard. Lillendi favor enchantment and healing spells.
Tongues (Su)
Lillendi can speak with any creature that has a language, as though using a tongues spell. This ability is always active.
Skills
A lillend has a +4 racial bonus on Survival checks.