Owls are found in the forests of Donaille and beyond. It is said that giant owls, which stand taller than a man and possess supernatural wisdom and perceptiveness, can be found in the deepest enchanted woods. The celestial realms, too, have their own versions of such creatures, which are sometimes summoned by spellcasters.
Owls
Owl
This small but robust-bodied bird has a flat face and powerful talons.
Owls are nocturnal, rodent-eating birds that make very little noise in flight.
Combat
Owls swoop quietly down onto prey, attacking with their powerful talons.
Owl
Tiny animal
Init +3; Senses low-light vision; Perception +10
Defense
AC 15, touch 15, flat-footed 12 (+2 size, +3 Dex)
hp 4 (1d8)
Fort +2, Ref +5, Will +2
Offense
Speed 10 ft., fly 60 ft. (average)
Melee 2 talons +5 (1d4−2)
Space 21⁄2 ft.; Reach 0 ft.
Statistics
Str 6, Dex 17, Con 11, Int 2, Wis 15, Cha 6
Base Atk +0; CMB +XX; CMD XX
Feats Weapon Finesse
Skills Fly +7, Perception +10, Stealth +15
Morale craven (−2)
Ecology
Environment temperate forests
Organization solitary or pair
Special Abilities
Skills
Owls have a +4 racial bonus on Perception and Stealth checks.
Owl (celestial)
Celestial owls can be summoned with the summon monster I spell.
Owl (celestial)
Tiny animal (extraplanar, good)
Init +3; Senses darkvision, low-light vision; Perception +10
Defense
AC 15, touch 15, flat-footed 12 (+2 size, +3 Dex)
hp 4 (1d8)
Fort +2, Ref +5, Will +2
SR 6
Resist cold 5, fire 5
Offense
Speed 10 ft., fly 60 ft. (average)
Melee 2 talons +5 (1d4−2)
Space 21⁄2 ft.; Reach 0 ft.
Special Attacks smite evil
Statistics
Str 6, Dex 17, Con 11, Int 3, Wis 15, Cha 6
Base Atk +0; CMB +XX; CMD XX
Feats Weapon Finesse
Skills Fly +7, Perception +10, Stealth +15
Languages Celestial (can’t speak)
Morale mercenary (+0)
Ecology
Environment celestial realms
Organization solitary or pair
Special Abilities
Smite Evil (Su)
Once per day, as a swift action, a celestial owl can add +1 to its damage rolls against an evil creature; this bonus persists until the opponent is dead or the encounter is concluded.
Skills
Owls have a +4 racial bonus on Perception and Stealth checks.
Giant owl
Giant owls are nocturnal birds of prey, feared for their ability to hunt and attack in near silence. They are intelligent, and though naturally suspicious, sometimes associate with good creatures.
They attack creatures that appear threatening, especially those intent on raiding the owls’ nest for eggs or fledglings, which fetch a handsome price in many civilized areas. Young owls can be trained and are prized as aerial mounts.
A typical giant owl stands about 9 feet tall, has a wingspan of up to 20 feet, and resembles its smaller cousins in nearly every way except size.
Combat
A giant owl attacks by gliding silently just a few feet above its prey and plunging to strike when directly overhead.
A solitary giant owl is typically hunting or patrolling in the vicinity of its nest and generally ignores creatures that do not appear threatening. A mated pair of giant owls will attack in concert and fight to the death to defend their nest. Several giant owls sometimes operate as a company for some specific purpose, such as driving away a group of evil humanoids.
Giant owl
Large magical beast
Init +6; Senses low-light vision; Perception +16
Defense
AC 16, touch 12, flat-footed 13 (−1 size, +3 Dex, +4 natural)
hp 24 (4d8+6)
Fort +5, Ref +7, Will +4
Offense
Speed 10 ft., fly 70 ft. (average)
Melee 2 talons +7 (1d8+4)
Space 10 ft.; Reach 5 ft.
Statistics
Str 18, Dex 17, Con 12, Int 14, Wis 17, Cha 11
Base Atk +4; CMB +9; CMD 22
Feats Alertness, Combat Expertise
Skills Fly +12, Perception +16, Sense Motive +12, Stealth +14
Special Qualities insightful senses, piercing stare
Languages Sylvan (cannot speak); animal telepathy (30 ft.)
Morale intrepid (+2)
Ecology
Environment temperate forests
Organization solitary, pair, or company (1d3+2)
Special Abilities
Animal Telepathy (Su)
A giant owl can telepathically communicate with other animals as if under the effects of speak with animals.
Insightful Senses (Su)
A giant owl’s senses are particularly well honed to sensing danger or locating prey. It adds its Wisdom modifier as an insight bonus on its initiative checks.
Piercing Stare (Su)
Up to three times per day as a swift action, a giant owl can gain the effects of true seeing (as the spell) for 1 round.
Skills
Giant owls have a +4 racial bonus on Fly, Perception, and Sense Motive checks, and a +8 racial bonus on Stealth checks while in flight.
Giant owl (celestial)
Celestial giant owls can be summoned with the summon monster IV spell.
Giant owl (celestial)
Large magical beast (extraplanar, good)
Init +6; Senses darkvision, low-light vision; Perception +16
Defense
AC 16, touch 12, flat-footed 13 (−1 size, +3 Dex, +4 natural)
hp 24 (4d8+6)
Fort +5, Ref +7, Will +4
SR 9
Resist cold 5, fire 5
Offense
Speed 10 ft., fly 70 ft. (average)
Melee 2 talons +7 (1d8+4)
Space 10 ft.; Reach 5 ft.
Special Attacks smite evil
Statistics
Str 18, Dex 17, Con 12, Int 14, Wis 17, Cha 11
Base Atk +4; CMB +9; CMD 22
Feats Alertness, Combat Expertise
Skills Fly +12, Perception +16, Sense Motive +12, Stealth +14
Special Qualities insightful senses, piercing stare
Languages Celestial, Sylvan (can’t speak); animal telepathy (30 ft.)
Morale resolute (+4)
Ecology
Environment celestial realms
Organization solitary, pair, or company (1d3+2)
Special Abilities
Smite Evil (Su)
Once per day, as a swift action, a celestial giant owl can add +4 to its damage rolls against an evil creature; this bonus persists until the opponent is dead or the encounter is concluded.
Animal Telepathy (Su)
A celestial giant owl can telepathically communicate with other animals as if under the effects of speak with animals.
Insightful Senses (Su)
A celestial giant owl’s senses are particularly well honed to sensing danger or locating prey. It adds its Wisdom modifier as an insight bonus on its initiative checks.
Piercing Stare (Su)
Up to three times per day as a swift action, a celestial giant owl can gain the effects of true seeing (as the spell) for 1 round.
Skills
Celestial giant owls have a +4 racial bonus on Fly, Perception, and Sense Motive checks, and a +8 racial bonus on Stealth checks while in flight.