Old World» Psychosis
Discipline
Telepathy (compulsion) [mind-affecting]
Level
7
Display
Mental
Manifesting Time
1 standard action
Range
Medium (100 ft. + 10 ft./level)
Targets
One creature
Duration
Instantaneous
Saving Throw
Will negates
Power Points
13

Creatures affected by this power are permanently confused and constantly behave randomly, making them unable to independently determine what they will do. Roll on the following table at the beginning the subject’s turn each round to see what the subject does in that round.

d%Behavior
01–25Act normally
26–50Do nothing but babble incoherently
51–75Deal 1d8 points of damage + Str modifier to self with item in hand
76–00Attack nearest creature (for this purpose, a psicrystal counts as part of the subject’s self)

A confused character that can’t carry out the indicated action does nothing but babble incoherently. Attackers are not at any special advantage when attacking a confused character. Any confused character that is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes. Note that a confused character will not make attacks of opportunity against any creature that it is not already devoted to attacking (either because of its most recent actions or because it has just been attacked).

Only psychic chirurgery, reality revision, and other similarly extreme measures can restore the subject’s sanity.

Augment

For every 2 additional power points you spend, this power’s save DC increases by 1, and the power can affect an additional target. Any additional target cannot be more than 15 feet from another target of the power.