The Elemental Plane of Fire is home to many strange creatures, including the fearsome salamanders.
Salamanders are selfish and cruel, and they enjoy tormenting others. They are rarely encountered without their heated metal spears, but sometimes wield other weapons.
When summoned to the Material Plane, salamanders often assist forge workers and smiths. Their ability to work metal while it’s still in the fire makes them some of the best metalsmiths known anywhere.
Contents
Combat
Salamanders use metal spears heated red-hot by their own furnacelike bodies. Bloodthirsty and sadistic, they are quick to attack. They prefer to take on those who appear strongest first, saving weaker enemies for slower, agonizing treatment later.
Salamanders
Special Abilities
Constrict (Ex)
A salamander can crush an opponent, dealing bludgeoning and fire damage, when it makes a successful grapple check against a grabbed opponent (in addition to any other effects caused by a successful check, including additional damage). The amount of damage is given in the salamander’s entry (it’s equal to the damage done by the salamander’s tail slap attack).
Grab (Ex)
If a salamander hits with a tail slap attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. The salamander can only grab targets of a size up to one size larger than itself.
A salamander receives a +4 bonus on combat maneuver checks made to start and maintain a grapple.
Heat (Ex)
A salamander generates so much heat that its mere touch deals additional fire damage. Salamanders’ metallic weapons also conduct this heat.
Skills
Salamanders have a +4 racial bonus on Craft (blacksmithing) checks.
Ecology
Environment Elemental Plane of Fire
Flamebrother salamander
This small creature has a muscular humanoid upper body with a hawkish face. Its body is serpentine from the waist down, and is covered in red and black scales. Flame-shaped spines sprout form the creature’s spine, arms, and head.
Flamebrothers are the smallest of the salamanders, and the least civilized. They are barbaric and cruel.
Flamebrother salamanders can be summoned with the summon monster IV spell.
Flamebrother salamander
Small outsider (extraplanar, fire)
Init +1; Senses darkvision; Perception +6
Defense
AC 18, touch 12, flat-footed 17 (+1 size, +1 Dex, +6 natural)
hp 26 (4d8+8)
DR 5/magic
Fort +6, Ref +5, Will +4
Immune fire
Vulnerable cold
Offense
Speed 20 ft.
Melee spear +6 (1d6+1/×3 plus 1d6 fire), tail slap +4 (1d8 plus 1d6 fire and grab)
Melee spear +4 (1d6+7/×3 plus 1d6 fire), tail slap +2 (1d8+4 plus 1d6 fire and grab) (Power Attack)
Space 5 ft.; Reach 5 ft.
Special Attacks constrict (1d8 plus 1d6 fire), heat
Statistics
Str 12, Dex 13, Con 14, Int 10, Wis 13, Cha 13
Base Atk +4; CMB +4; CMD 15 (can’t be tripped)
Feats Iron Will, MultiattackB, Power Attack
Skills Acrobatics +6, Craft (blacksmithing) +11, Intimidate +6, Perception +6, Stealth +10
Languages Ignan
Morale mercenary (+0)
Ecology
Organization solitary, pair, or cluster (1d3+2)
Average salamander
This human-sized creature has a muscular humanoid upper body with a hawkish face. Its body is serpentine from the waist down, and is covered in red and black scales. Flame-shaped spines sprout form the creature’s spine, arms, and head.
Average salamanders are the middle class and the main fighting force of the salamanders. They are crafty and cunning.
Average salamanders can be summoned with the summon monster V spell.
Average salamander
Medium outsider (extraplanar, fire)
Init +1; Senses darkvision; Perception +11
Defense
AC 18, touch 11, flat-footed 17 (+1 Dex, +7 natural)
hp 45 (7d8+14)
DR 10/magic
Fort +8, Ref +6, Will +6
Immune fire
Vulnerable cold
Offense
Speed 20 ft.
Melee spear +10/+5 (1d8+4/×3 plus 1d6 fire), tail slap +8 (2d6+1 plus 1d6 fire plus grab)
Melee spear +8/+3 (1d8+10/×3 plus 1d6 fire), tail slap +6 (2d6+5 plus 1d6 fire plus grab) (Power Attack)
Space 5 ft.; Reach 5 ft.
Special Attacks constrict (2d6+1 plus 1d6 fire), heat
Statistics
Str 16, Dex 13, Con 16, Int 14, Wis 15, Cha 13
Base Atk +7; CMB +10; CMD 21 (can’t be tripped)
Feats Cleave, Iron Will, MultiattackB, Power Attack, Skill Focus (Perception)
Skills Acrobatics +7, Bluff +7, Craft (blacksmithing) +16, Intimidate +7, Perception +11, Stealth +7
Languages Ignan
Morale intrepid (+2)
Ecology
Organization solitary, pair, or cluster (1d3+2)
Noble salamander
This massive creature has a muscular humanoid upper body with a hawkish face. Its body is serpentine from the waist down, and is covered in red and black scales. Flame-shaped spines sprout form the creature’s spine, arms, and head.
Noble salamanders are the commanders and rulers of great armies of their lesser kin.
Noble salamanders can be summoned with the summon monster IX spell.
Combat
Noble salamanders avoid melee, preferring to use their spell-like abilities in combat.
Noble salamander
Large outsider (extraplanar, fire)
Init +1; Senses darkvision; Perception +15
Defense
AC 18, touch 10, flat-footed 17 (−1 size, +1 Dex, +8 natural)
hp 126 (12d8+72)
DR 15/magic
Fort +12, Ref +9, Will +8
Immune fire
Vulnerable cold
Offense
Speed 20 ft.
Melee +3 spear +21/+16/+11 (2d6+13/×3 plus 1d8 fire), tail slap +16 (3d6+3 plus 1d8 fire plus )
Melee +3 spear +17/+12/+7 (2d6+25/×3 plus 1d8 fire), tail slap +12 (3d6+11 plus 1d8 fire plus ) (Power Attack)
Space 10 ft.; Reach 10 ft.
Special Attacks constrict (3d6+3 plus 1d8 fire), heat
Spell-like Abilities
- 3/day—burning hands (DC 17), Quickened fireball (DC 18), flaming sphere (DC 17), wall of fire (DC 18)
- 1/day—dispel magic, summon monster VII (greater fire elemental)
Statistics
Str 24, Dex 13, Con 18, Int 18, Wis 15, Cha 15
Base Atk +12; CMB +19; CMD 30 (can’t be tripped)
Feats Cleave, Great Cleave, Iron Will, MultiattackB, Quicken Spell-like Ability (fireball), Power Attack, Skill Focus (Perception)
Skills Acrobatics +11, Bluff +12, Craft (blacksmithing) +23, Intimidate +12, Perception +15, Stealth +7
Languages Ignan
Morale resolute (+4)
Ecology
Organization solitary, pair, or noble party (1d6+8)
Equipment Large +3 spear