Hobgoblin fighter who wields a flail. (Highly defensive, tactical melee combatant who can disarm or trip opponents.)
- hobgoblin fighter 2
- XP: 1,000
- ability scores:
19 13 11 14 10 11- Str +4, Dex +1, Con +0, Int +2, Wis +0, Cha +0
- HP: 17
- init: +1
- speed: 20 ft.
- (reduced by heavy armor)
- defenses:
- AC: 21 (T 11 F 20)
- CMD: 17
- 10 +2 (BAB) +4 (Str) +1 (Dex)
- vs. trip: 19 (Improved Trip)
- saves: Fort +3 / Ref +1 / Will +0
- +2 vs. magic (magic-scarred)
- +1 vs. fear (bravery)
- attacks:
- BAB: +2
- CMB: +6
- to trip (flail): +9 (Improved Trip, Weapon Focus)
- to disarm (flail): +9 (flail, Weapon Focus)
- flail:
- +8 (1d8+4/×2)
- +2 (BAB) +4 (Str) +1 (masterwork) +1 (Weapon Focus)
- +8 (1d8+4/×2)
- longbow:
- +3 (1d8+4/×3)
- +2 (BAB) +1 (Dex)
- +3 (1d8+4/×3)
- short sword:
- +6 (1d6+4/19–20/×2)
- +2 (BAB) +4 (Str)
- +6 (1d6+4/19–20/×2)
- dagger:
- +6 (1d4+4/19–20/×2)
- +2 (BAB) +4 (Str)
- +6 (1d4+4/19–20/×2)
- racial features:
- darkvision (60 ft.)
- team discipline
- gain benefit of any qualifying teamwork feat possessed by 2 or more allies
- treat all allies as having a teamwork feat if self and 1 other ally has it
- magic-scarred (+2 on saves vs. magic)
- class features:
- bravery +1
- proficiencies:
- simple weapons
- martial weapons
- unarmed attacks
- light armor
- medium armor
- shields
- tower shields
- feats:
- Improved Trip
- Shield Focus
- Weapon Focus (flails)
- skills:
- (ACP −7)
- Climb +2 [2]
- Intimidate +5 [2]
- Survival +5 [2]
- Swim +2 [2]
- languages:
- Common
- Goblin
- Infernal
- Orc
- equipment:
- 182 gp
- class items:
- (none)
- combat gear:
- masterwork flail
- short sword
- dagger
- longbow + 20 arrows
- masterwork banded mail
- heavy steel shield
- supplies:
- (TBA)
- misc. adventuring equipment:
- desert traveler’s outfit
- alchemical items:
- (none)
- other:
- (none)