A thief and con artist who can walk on walls and steal things from a distance. (Infiltrator, scout, burglar; can also deal damage at range.)
- human rogue 2
- XP: 1,000
- ability scores:
11 16 11 15 13 14- Str +0, Dex +3, Con +0, Int +2, Wis +1, Cha +2
- HP: 14
- init: +3
- speed: 30 ft.
- defenses:
- AC: 16 (T 13 F 13)
- 10 +3 (Dex) +3 (armor)
- CMD: 14
- 10 +1 (BAB) +0 (Str) +3 (Dex)
- saves: Fort +0 / Ref +6 / Will +1
- AC: 16 (T 13 F 13)
- attacks:
- BAB: +1
- CMB: +1
- shortbow:
- +5 (1d6/×3)
- +1 (BAB) +3 (Dex) +1 (masterwork)
- +5 (1d6/×3)
- dagger:
- +1 (1d4/19–20/×2)
- +1 (BAB) +0 (Str)
- +1 (1d4/19–20/×2)
- racial features:
- human spirit (morale bonuses increase by +1)
- class features:
- psionics:
- manifester level: 2
- power points: 6
- 2 (Hidden Talent) + 3 (Additional Talent) + 1 (bonus pp)
- powers known:
- proficiencies:
- simple weapons
- hand crossbow
- rapier
- sap
- shortbow
- short sword
- light armor
- feats:
- skills:
- (ACP 0)
- Acrobatics +8 [2]
- Appraise +7 [2]
- Bluff +7 [2]
- Diplomacy +6 [1]
- Disable Device +8 [2]
- Disguise +7 [2]
- Escape Artist +8 [2]
- Knowledge (dungeoneering) +7 [2]
- Perception +6 [2]
- Sense Motive +5 [1]
- Sleight of Hand +8 [2]
- Stealth +8 [2]
- languages:
- Common
- Orc
- Goblin
- equipment:
- 347 gp
- class items:
- masterwork thieves’ tools
- combat gear:
- mastework composite shortbow + 20 arrows
- dagger
- masterwork studded leather
- supplies:
- (TBA)
- misc. adventuring equipment:
- desert traveler’s outfit
- alchemical items:
- (none)
- other:
- (none)