Old World» Thoqqua

This creature has a sinuous body that is segmented like an earthworm’s. The whole body glows with orange-white heat.

The thoqqua is a wormlike monster with a body hot enough to melt solid rock. It has a choleric mood and a foul temper. Thoqquas are native to extraplanar realms of fire and magma.

A thoqqua spends most of its time burrowing through rock looking for minerals to eat. It burrowing leaves behind a usable tunnel, albeit a small one with blistering hot walls.

A thoqqua is about 1 foot in diameter and 4 to 5 feet long. It weighs about 200 pounds.

Combat

When a thoqqua is disturbed, its first instinct is to attack. Its favored tactic is to spring directly at a foe, either by bursting out of the rock or by coiling up its body and launching itself like a spring. (Treat this as a charge, even though the thoqqua does not need to move 10 feet before attacking.)

Thoqqua

Medium elemental (earth, extraplanar, fire)

Init +1; Senses darkvision, tremorsense 60 ft.; Perception +8

Defense

AC 17, touch 11, flat-footed 16 (+1 Dex, +6 natural)

hp 19 (3d8+6)

Fort +5, Ref +4, Will +2

Immune fire

Vulnerable cold

Defenses molten body

Offense

Speed 30 ft., burrow 20 ft.

Melee slam +4 (1d6+1 plus 2d6 fire and burn)

Space 5 ft.; Reach 5 ft.

Statistics

Str 13, Dex 13, Con 15, Int 6, Wis 12, Cha 10

Base Atk +3; CMB +4; CMD 15 (can’t be tripped)

Feats Nimble Moves, Skill Focus (Perception)

Skills Acrobatics +5, Perception +8, Stealth +5, Survival +5

Languages Ignan (cannot speak)

Morale intrepid (+2)

Ecology

Environment any land (Elemental Plane of Fire), Paraelemental Plane of Magma

Organization solitary or pair

Special Abilities

Burn (Ex)

A thoqqua deals fire damage in addition to damage dealt on a successful hit in melee. Those affected by the burn ability must also succeed on a DC 13 Reflex save or catch fire, taking 1d6 damage for an additional 1d4 rounds at the start of its turn. A burning creature can attempt a new save as a full-round action. Dropping and rolling on the ground grants a +4 bonus on this save. The save DC is Constitution-based.

Molten Body (Ex)

A thoqqua’s body is hot enough to melt stone. Anyone striking a thoqqua with a natural weapon or unarmed strike takes 2d6 points of fire damage, and may catch fire (see the thoqqua’s burn ability). A creature that grapples a thoqqua or is grappled by one takes 4d6 points of fire damage each round the grapple persists. A creature that strikes a thoqqua with a manufactured weapon can attempt a DC 13 Reflex save to pull the weapon away from the creature’s molten body quickly enough to avoid having the weapon take 2d6 points of fire damage. (As a result, most metal weapons can generally safely strike a thoqqua without taking much damage, but wooden weapons have a significant chance of burning away if used against one of these creatures.) The save DC is Constitution-based.