Main» Item Creation Quick Reference

This quick reference is based off of the writeup at (link temporarily unavailable) and the core rules. It may be out of synch, check with the DM if in doubt.

Contents

Magic Item Pricing

The cost of a magic item is determined based on its effect as follows:

Cost = Spell Level Factor × Caster Level Factor × Item Factor

Non-Numerical Benefits

Table: Spell Level Factor
Spell LevelSpell Level Factor
01/2
11
22
34
48
516
632
764
8128
9256
(for the more mathematically inclined, spell level factor = 2^(SL−1) )
Table: Caster Level Factor
Type Effects Add… Example
1 an increased chance to overcome SR, and better saving throws for the item itself 1/20 × CL difference color spray
2 an increased range, duration and/or area of effect as well as the benefits above 1/10 × CL difference comprehend languages
3 real level dependent effects, plus any of the benefits above 1/5 × CL difference fireball

Notes on Caster Level Factor:

Item Factor
Feat Item Type Item Factor
Scribe Scroll Scrolls (and other single use, spell completion items) 25 gp
Brew Potion Potions (and other single use items that anyone can use) 50 gp
Craft Contingent Spell Contingent Spells 100 gp
Craft Staff/Wand Wands/Staves (and other 50 charge spell trigger items) Staff Factor × 750 gp (per spell)
Craft Wondrous Item
Craft Arms/Armor
Slotted, command-word activated items, n charges/day 360 gp × n
Slotted, command-word activated items, unlimited use (by DM approval only) 1,800 gp
CL Rounds/Day (non-consecutive) Use-Activated Items 800 gp
Slotted, always on items 2,000 gp × Duration Factor
Unslotted Item As above × 2
Table: Staff Factor
Spell Staff Factor
Highest Level Spell 1 / Charges per Cast
Second Highest Level Spell 0.75 / Charges per Cast
All Other Spells 0.5 / Charges per Cast

A staff must have at least one spell that costs only one charge; it is not possible to create a partially charged staff.

Table: Duration Factor
Base Spell Duration Duration Factor
O (days/level) or greater 1/2
O (hours/level) 1
O (minutes/level) 3/2
O (rounds/level) 2
Instant Cannot be made always on

Numerical Benefits

Table: Magic Items That Provide Bonuses
Bonus to… Type Base Cost Slot Affinity Prerequisites
Strength Enhancement 1,000 gp Hands, Waist, Chest Requires a caster level of at least 2.5× bonus
(can only craft items with even bonuses)
Dexterity Enhancement 1,000 gp Hands, Feet, Wrist Requires a caster level of at least 2.5× bonus
(can only craft items with even bonuses)
Constitution Enhancement 1,000 gp Chest, Waist, Neck Requires a caster level of at least 2.5× bonus
(can only craft items with even bonuses)
Intelligence Enhancement 1,000 gp Head Requires a caster level of at least 2.5× bonus
(can only craft items with even bonuses)
Wisdom Enhancement 1,000 gp Head, Neck Requires a caster level of at least 2.5× bonus
(can only craft items with even bonuses)
Charisma Enhancement 1,000 gp Head, Back Requires a caster level of at least 2.5× bonus
(can only craft items with even bonuses)
Saving Throws Resistance 2,000 gp Neck, Chest, Back Requires a caster level of at least 3× bonus
Armor Enhancement 1,000 gp Armor, Wrists Requires a caster level of at least 3× bonus
Weapon Enhancement 2,000 gp Weapon Requires a caster level of at least 3x bonus
Natural Armor Enhancement 2,000 gp Neck Requires a caster level of at least 3x bonus
Armor Deflection 2,000 gp Ring Requires a caster level of at least 3x bonus
Hit/Damage ?Competence? 4,000 gp Wrist ??
Hit ?Competence? 1,000 gp Ring ??
Skill Competence 100 gp by skill Requires ranks bestowed/2 ranks in the appropriate skill, or ranks bestowed in the case of a Knowledge skill
Skill Enhancement 100 gp by skill Requires the use of a spell that mimicks the effect during the creation process
Skill Circumstance 100 gp by skill Requires DM approval and only functions in the right circumstances
All skills Luck 25,000 gp ?Ring?  
Table: Equipment Slots
Slot Examples
Head (2) Headband, Hat, Circlet, Helmet, Phylactery
Neck Amulet, Brooch, Medallion, Necklace, Periapt, Scarab
Chest Vest, Vestment, Shirt
Body Armor, Robe
Waist Belt, Girdle
Back Cloak, Cape, Mantle
Wrists Bracelets, Bracers
Hand (2) or Hands Glove x2, Pair of Gloves, Pair of Gauntlets
Ring (2) Ring
Feet Boots, Shoes