The creature has a sinuous, snakelike body with a long neck and tail. Two pairs of feathered wings extend from the body, one on the top and another on the bottom. Most of the body is covered with iridescent blue scales, with tufts of yellow feathers at the base of the neck and the tail. The head has a black, toothed beak and four eyes, one pair above the beak and the other below.
An arrowhawk is a predator and scavenger from the Elemental Plane of Air. It is a consummate flier that spends its entire life on the wing.
Contents
An arrowhawk is always in motion while it lives. It can fly from the moment it hatches, and it eats, sleeps, and mates without ever touching ground. By twisting its body and varying the cadence of its wingbeats, an arrowhawk can fly at top speed in any direction.
Arrowhawk eggs have an innate levitation ability. Females lay clutches of 2d4 eggs in midair and leave them to float until they hatch. The female guards the eggs and collects them if the wind scatters them, but otherwise leaves them alone.
Arrowhawks speak Auran, but they are not usually talkative creatures.
Combat
Arrowhawks are extremely territorial and always hungry. They attack almost any other creature they meet, seeking a meal or trying to drive away a rival. The primary mode of attack is an electricity ray, fired from the tail. The creature also bites, but it prefers to stay out of reach.
Arrowhawks

Statistics
Languages Auran
Ecology
Environment Elemental Plane of Air
Special Abilities
Electricity Ray (Su)
An arrowhawk can fire this ray once per round, with a range of 50 feet.
Skills
An arrowhawk gets a +8 bonus on visual Perception checks due to its keen sight.
Juvenile arrowhawk
A juvenile arrowhawk (1 to 10 years old) is about 5 feet long from beak to tail, with the body accounting for about one-third of that length. Its wingspan is about 7 feet, and it weighs about 20 pounds.
Combat
A juvenile arrowhawk can be summoned with the summon nature’s ally III spell.
Juvenile arrowhawk
Small outsider (air, extraplanar)
Init +5; Senses darkvision; Perception +5 (+13 visual)
Defense
AC 20, touch 16, flat-footed 16 (+1 size, +5 Dex, +4 natural)
hp 19 (3d8+3+3)
Fort +4, Ref +8, Will +2
Offense
Speed fly 60 ft. (perfect)
Melee bite +9 (1d8+1)
Ranged electricity ray +9 ranged touch (2d6)
Space 5 ft.; Reach 5 ft.
Statistics
Str 12, Dex 21, Con 12, Int 10, Wis 13, Cha 13
Base Atk +3; CMB +7; CMD 18 (can’t be tripped)
Feats Toughness, Weapon Finesse
Skills Escape Artist +9, Fly +19, Perception +5 (+13 visual), Stealth +13, Survival +5
Morale intrepid (+2)
Ecology
Organization solitary or clutch (1d3+1)
Adult arrowhawk
An adult arrowhawk (11 to 40 years old) is about 10 feet long from beak to tail, with a wingspan of about 15 feet and a weight of about 100 pounds.
Combat
An adult arrowhawk can be summoned with the summon nature’s ally V spell.
Adult arrowhawk
Medium outsider (air, extraplanar)
Init +5; Senses darkvision; Perception +7 (+15 visual)
Defense
AC 21, touch 15, flat-footed 16 (+5 Dex, +6 natural)
hp 45 (6d8+12+6)
Fort +7, Ref +10, Will +3
Offense
Speed fly 60 ft. (perfect)
Melee bite +11 (1d10+4)
Ranged electricity ray +11 ranged touch (3d8)
Space 5 ft.; Reach 5 ft.
Statistics
Str 16, Dex 21, Con 14, Int 10, Wis 13, Cha 13
Base Atk +6; CMB +11; CMD 23 (can’t be tripped)
Feats Flyby Attack, Toughness, Weapon Finesse
Skills Escape Artist +11, Fly +19, Perception +7 (+15 visual), Stealth +11, Survival +7
Morale resolute (+4)
Ecology
Organization solitary or clutch (1d3+1)
Elder arrowhawk
An elder arrowhawk (41 to 75 years old) is about 20 feet long with a wingspan of 30 feet and a weight of about 800 pounds.
Combat
An elder arrowhawk can be summoned with the summon nature’s ally VII spell.
Elder arrowhawk
Large outsider (air, extraplanar)
Init +5; Senses darkvision; Perception +10 (+18 visual)
Defense
AC 22, touch 14, flat-footed 17 (−1 size, +5 Dex, +8 natural)
hp 100 (10d8+45+10)
Fort +10, Ref +12, Will +4
Offense
Speed fly 60 ft. (perfect)
Melee bite +15 (2d8+9)
Ranged electricity ray +14 ranged touch (4d10)
Space 10 ft.; Reach 5 ft.
Statistics
Str 22, Dex 21, Con 16, Int 10, Wis 13, Cha 13
Base Atk +10; CMB +17; CMD 32 (can’t be tripped)
Feats Blind-Fight, Combat Reflexes, Flyby Attack, Toughness, Weapon Finesse
Skills Escape Artist +14, Fly +20, Perception +10 (+18 visual), Stealth +10, Survival +10
Morale resolute (+4)
Ecology
Organization solitary or clutch (1d3+1)