Old World» Chill Touch
School
Necromancy
Level
Magus 1, sorcerer/wizard 1
Casting Time
1 standard action
Components
V, S
Range
Touch
Targets
Creature or creatures touched (up to one/level)
Duration
Instantaneous
Saving Throw
Fortitude partial or Will negates; see text
Spell Resistance
Yes

A touch from your hand, which glows with blue energy, disrupts the life force of living creatures. Each touch channels negative energy that deals 1d6 points of damage.

Additionally, there is a 25% chance that the touched creature also advances 1 step on the Strength damage track unless it makes a successful Fortitude saving throw.

An undead creature you touch takes no damage of either sort, but it must make a successful Will saving throw or flee as if panicked for 1d4 rounds + 1 round per caster level.

You can use this melee touch attack up to one time per level.