A “fighter-mage” who can blend magic and swordplay. (Melee combatant who uses spells to empower his attacks; also capable of some utility magic.)
- human magus 2
- XP: 1,000
- ability scores:
15 15 11 16 10 12- Str +2, Dex +2, Con +0, Int +3, Wis +0, Cha +1
- HP: 14
- init: +2
- speed: 30 ft.
- defenses:
- AC: 16 (T 12 F 4)
- 10 +2 (Dex) +4 (armor)
- CMD: 15
- 10 +1 (BAB) +2 (Str) +2 (Dex)
- saves: Fort +3 / Ref +2 / Will +3
- AC: 16 (T 12 F 4)
- attacks:
- BAB: +1
- CMB: +3
- with rapier (disarm, sunder): +5
- rapier:
- +5 (1d6+2/18–20/×2)
- +1 (BAB) +2 (Str) +1 (masterwork) +1 (Weapon Focus)
- +3/+3 (1d6+2/18–20/×2 plus spell effect) (spell combat / spellstrike)
- +1 (BAB) +2 (Str) +1 (masterwork) +1 (Weapon Focus) −2 (spell combat)
- +5 (1d6+2/18–20/×2)
- shortbow:
- +3 (1d6+2/×3)
- +1 (BAB) +2 (Dex)
- +3 (1d6+2/×3)
- dagger:
- +3 (1d4+2/19–20/×2)
- +1 (BAB) +2 (Str)
- +3 (1d4+2/19–20/×2)
- racial features:
- human spirit (morale bonuses increase by +1)
- class features:
- arcane pool (4 points)
- swift action, add +1 enhancement bonus to weapon for 1 minute
- spell combat
- spellstrike
- arcane pool (4 points)
- proficiencies:
- simple weapons
- martial weapons
- unarmed strikes
- light armor
- feats:
- skills:
- (ACP −1)
- Climb +6 [2]
- Intimidate +6 [2]
- Knowledge (arcana) +8 [2]
- Knowledge (dungeoneering) +8 [2]
- Spellcraft +8 [2]
- Use Magic Device +6 [2]
- languages:
- Common
- Celestial
- Draconic
- Infernal
- spells prepared:
- concentration: +5
- to cast defensively: +9 (Combat Casting)
- 1st level (DC 13):
- 0th level (at will; DC 13):
- concentration: +5
- spellbook:
- equipment:
- 352 gp
- class items:
- spellbook
- spell component pouch
- combat gear:
- masterwork rapier
- composite shortbow + 20 arrows
- dagger
- masterwork chain shirt
- supplies:
- (TBA)
- misc. adventuring equipment:
- desert traveler’s outfit
- alchemical items:
- (none)
- other:
- (none)