A battle-priest who follows Raziel the Crusader, celestial patron of holy warriors and all those who fight for the cause of good. (A tough front-line combatant who can also heal and cast support spells.)
- human cleric 2
- XP: 1,000
- ability scores:
14 13 15 11 16 11- Str +2, Dex +1, Con +2, Int +0, Wis +3, Cha +0
- HP: 18
- init: +1
- speed: 20 ft.
- (reduced by medium armor)
- defenses:
- AC: 19 (T 11 F 18)
- 10 +1 (Dex) +6 (armor) +2 (shield)
- CMD: 14
- 10 +1 (BAB) +2 (Str) +1 (Dex)
- saves: Fort +6 / Ref +2 / Will +7
- AC: 19 (T 11 F 18)
- attacks:
- BAB: +1
- CMB: +3
- heavy mace:
- +4 (1d8+2/×2)
- +1 (BAB) +2 (Str) +1 (masterwork)
- +4 (1d8+2/×2)
- light crossbow:
- +2 (1d8/19–20/×2)
- +1 (BAB) +1 (Dex)
- +2 (1d8/19–20/×2)
- dagger:
- +3 (1d4+2/19–20/×2)
- +1 (BAB) +2 (Str)
- +3 (1d4+2/19–20/×2)
- racial features:
- human spirit (morale bonuses increase by +1)
- class features:
- deity: Raziel
- domains: Protection, War
- +1 resistance bonus to saving throws
- resistant touch 6/day
- battle rage 6/day
- channel positive energy 1d6 (3/day; DC 11)
- spontaneous curing (turn any prepared spell into cure spell of the same level)
- proficiencies:
- simple weapons
- maces, morningstar
- light armor
- medium armor
- shields
- feats:
- skills:
- (ACP −4)
- Knowledge (religion) +5 [2]
- Heal +8 [2]
- Sense Motive +8 [2]
- languages:
- Common
- spells prepared:
- concentration: +5
- to cast defensively: +9 (Combat Casting)
- (†) = domain spell
- 1st level (DC 13):
- 0th level (at will; DC 13):
- concentration: +5
- equipment:
- 104 gp
- class items:
- holy symbol (silver)
- spell component pouch
- combat gear:
- masterwork heavy mace
- light crossbow + 20 bolts
- dagger
- masterwork breastplate
- masterwork heavy steel shield
- supplies:
- (TBA)
- misc. adventuring equipment:
- desert traveler’s outfit
- alchemical items:
- (none)
- other:
- (none)