Old World» Defer Fatality
Type
Psychometabolism
Display
Auditory
Manifesting Time
1 immediate action
Range
Personal
Target
You
Duration
Instantaneous
Cost
11 pp

You can place yourself into a trance so deep that you are almost in suspended animation. Even powers that detect life or thought are incapable of determining that you are alive.

While you are suspended, you are aware of your surroundings. You feel the passage of one day for every year that actually passes. Though on a slower schedule, you grow hungry after a “day” without food (though a year passes in actuality) and begin to suffer the effects of thirst and starvation as appropriate. Time-based physical effects like aging are similarly slowed down, although durations of psionic powers and similar effects are treated normally.

If you take any damage, you come out of your trance 4 rounds later. If you choose to dismiss the power, your trance ends 1 minute (10 rounds) later.

You can manifest this power quickly enough to avoid death if you are unexpectedly affected by a lethal attack or effect. (You cannot manifest this power if you are unconscious.) If you manifest defer fatality to avoid death, then you are not aware of your surroundings while in the trance, and cannot come out of the trance unless you receive healing sufficient to return you to a positive hit point total. Damage dealt to your body in this state does not kill you as long as your head remains attached to your torso and your brain remains intact. (A failed Fortitude save against a coup de grace still kills you.)